Macro Variables
A macro variable is a named target — $forge, $secure,
$healer — that you bind once by targeting something in game.
Macros then refer to the name instead of a hard-coded serial, so one macro
works across characters, houses and re-decorated rooms.
What they are
A recorded target action stores the exact object it was recorded on. That breaks as soon as the object changes — a new forge, a moved chest. Macro variables solve this: the macro stores the name, and the name resolves to whatever you last bound it to.
Managing variables
The list lives under Macros → Options → Macro Variables:
- Add — prompts for a name, then gives you an in-game target cursor. Whatever you target is bound to the name.
- Retarget — re-binds the selected variable to a new target.
- Remove — deletes the variable (asks first).
Using them in macros
Select a variable, pick a mode in the dropdown and press Insert as… — the action is inserted after the selected line of the open macro:
- Absolute Target — answers the next target cursor with the variable's object.
- DoubleClick Target — double-clicks the variable's object (use an item, open a door…).
- Set Macro Variable Action — the macro itself re-binds the variable at that point: when playback reaches the action, you get a target cursor and the choice is saved. Great for "ask once per session" macros.
Storage & compatibility
Variables are saved per profile (in the profile's
macrovariables section) and follow the Razor CE format —
profiles migrated from Razor CE keep their variables, and vice versa.