Layers & Skills
Two lookup tables you will keep coming back to. Both are matched case-insensitively, and both come from the assistant itself, not from a hand-kept list that might have drifted.
Layer names
Accepted by findlayer, undress,
clearhands and drop.
if findlayer self righthand as weapon
getlabel weapon label
endif
undress 'shirt'
drop 0x400EED2A InnerTorso | Layer | Notes |
|---|---|
righthand | One-handed weapon / tool. |
lefthand | Two-handed weapon, shield or light source. |
shoes | |
pants | |
shirt | |
head | |
gloves | |
ring | |
talisman | |
neck | |
hair | |
waist | |
innertorso | |
bracelet | |
face | |
facialhair | |
middletorso | |
earrings | |
arms | |
cloak | Quivers occupy this layer on most shards. |
backpack | |
outertorso | |
outerlegs | |
innerlegs | |
mount | Your mount, when you are riding. |
Skill names
Write a skill name with the spaces removed: animallore,
detectinghidden, evaluatingintelligence. Matching
ignores case.
if skill 'magery' > 50
cast 'greater heal'
endif
skill 'meditation' // use it
setskill 'blacksmithy' up // set the lock arrow | Skill | Index | Usable |
|---|---|---|
alchemy | 0 | no |
anatomy | 1 | yes |
animallore | 2 | yes |
itemidentification | 3 | yes |
armslore | 4 | yes |
parrying | 5 | no |
begging | 6 | yes |
blacksmithy | 7 | no |
bowcraft/fletching | 8 | no |
peacemaking | 9 | yes |
camping | 10 | yes |
carpentry | 11 | no |
cartography | 12 | yes |
cooking | 13 | no |
detectinghidden | 14 | yes |
discordance | 15 | yes |
evaluatingintelligence | 16 | yes |
healing | 17 | yes |
fishing | 18 | yes |
forensicevaluation | 19 | yes |
herding | 20 | yes |
hiding | 21 | yes |
provocation | 22 | yes |
inscription | 23 | no |
lockpicking | 24 | yes |
magery | 25 | no |
resistingspells | 26 | no |
tactics | 27 | no |
snooping | 28 | no |
musicianship | 29 | no |
poisoning | 30 | yes |
archery | 31 | no |
spiritspeak | 32 | yes |
stealing | 33 | yes |
tailoring | 34 | no |
animaltaming | 35 | yes |
tasteidentification | 36 | yes |
tinkering | 37 | no |
tracking | 38 | yes |
veterinary | 39 | yes |
swordsmanship | 40 | no |
macefighting | 41 | no |
fencing | 42 | no |
wrestling | 43 | no |
lumberjacking | 44 | no |
mining | 45 | no |
meditation | 46 | yes |
stealth | 47 | yes |
removetrap | 48 | yes |
necromancy | 49 | no |
focus | 50 | no |
chivalry | 51 | no |
bushido | 52 | no |
ninjitsu | 53 | no |
spellweaving | 54 | no |
mysticism | 55 | no |
imbuing | 56 | no |
throwing | 57 | no |
A few shorthands are also accepted:
itemid, evalint, forensic /
forensiceval, provo, spirit,
tasteid.
Usable vs readable
Every skill can be read with the skill expression and
locked with setskill. Only some can be invoked with the
skill command. Those are the ones with a button in the skills
window, marked “usable” above.
Asking for an unusable one is not an error; the command warns and lists what
is available, so skill 'blacksmithy' tells you rather than
silently doing nothing.