Tailoring Mastery
One of the four crafting masteries. They share an identical perk structure and a single shared proc outcome roll — see also Blacksmithy, Carpentry and Bowcraft & Fletching. Like the gathering masteries they level from working, not from kills: every successful craft earns XP. See Skill Masteries for the system itself.
| Requires | Tailoring at 90.0 |
| Taught by | Tailor, Weaver — 10,000 gold |
| Ultimate | Weaver's Fortune |
Perks
| Perk | Effect per level | At level 8 |
|---|---|---|
Perfect Stitch |
+2.5% exceptional chance on every tailoring craft | +20% |
Enchanted Weave |
+2.25 points on every magic attribute roll of the armor you sew | +18 points |
Banewoven (template) |
0.4% chance that an exceptional armor piece sewn from colored leather comes out a Slayer | 3.2% |
The perks only help the craft they belong to — a slotted Tailoring mastery does nothing for your smithing, and vice versa.
Perfect Stitch applies to everything the sewing kit makes, clothing included — though only armor has magic rolls for the other two perks to act on. It stacks with the colored-kit and town bonuses.
Enchanted Weave is the only way besides Magical Essence to push the magic rolls past what leather, kit and luck give — at level 8 it is worth almost twice the luck cap. It lifts the floor of the protection and durability rolls, never the cap: shadow leather still tops out at Defense, it just gets there far more often.
Banewoven rolls on every exceptional piece made from shadow leather or better — plain leather never qualifies, and neither does cloth or bone. The slayer family is random. Slayer armor absorbs 50% more against its family, and a full matched leather suit is the cheapest slayer suit there is. Slayer armor never drops as loot, so this perk (and its three siblings) is the only way to get it.
Ultimate — Weaver's Fortune
Fires on a successful craft at 0.3% per proc level (2.4% at level 8). The chance scales with the size of the craft: anything worth about 20 plain leather or more — a leather tunic, or any colored piece — rolls the full rate, while a cheap sash or bandana rolls a fraction, so the proc cannot be farmed on small recipes. One roll per craft action, "craft all" included. When it fires, one outcome is rolled — it never fizzles; an outcome that cannot apply falls through to the refund:
| Outcome | Chance | Details |
|---|---|---|
| Materials refunded | 52% | Every hide, cloth or bone the craft consumed comes back — essence included — and you keep the item |
| Golden part | 20.5% | An armor piece from colored leather turns into a golden part; plain leather, cloth and bone take the refund instead |
| Magical Essence | 10% | A pile worth the leather's essence tier — a valorite-leather craft pays 120 (plain leather takes the refund) |
| Mastery Gem | 10% | Tailoring-matched |
| Mastery Soul | 5% | Tailoring-matched |
| Mastery Fragment | 2.5% | Tailoring-matched |
| Stretched Hides | very rare | A separate pre-roll before the outcomes above, a little likelier on big colored crafts. A decorative rare in one of the five magic leather colours |
Earning XP
Crafting masteries earn XP per successful craft, scaled by how much material it consumed and how rare it was. The multipliers run 1 / 3 / 5 / 8 / 12 / 18 per leather from plain up to valorite (essence you burn counts like plain leather), so a valorite-leather tunic levels the mastery 18× faster than a plain one — and a "craft all" run earns for every piece it makes.
Related
- Tailoring — the skill itself
- Blacksmithy Mastery, Carpentry Mastery, Bowcraft & Fletching Mastery — the other three
- Crafting Overview — exceptional quality, magic rolls, Magical Essence
- Skill Masteries — XP, levelling and mastery items
Perfect Stitch
Enchanted Weave
Banewoven (template)