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Repairing

Weapons, armor, shields, and clothing lose durability as they take damage. There are three ways to restore an item's durability, and all three open the same repair window — but they differ a lot in cost and in how hard they are on your gear. Every repair permanently lowers the item's maximum durability a little, so an item can only be repaired so many times before it must be replaced.

The three repair options

Vendor (Armorer) Crafter (crafting menu) Repair deed
You pay Gold (backpack, then bank) Resources + 1 tool use per item Gold + 1 deed charge per item
Skill needed None At least the item recipe's minimum skill None (uses the deed's fixed skill)
Tool needed None Matching craft tool with uses left The deed itself
Durability loss Worst (vendors repair at skill 90) Best — least loss at high skill Fixed at the deed's skill
Materials covered Iron→Valorite metal, leather, wood, cloth Anything (you supply the material) Up to the deed's material tier
Where Within 4 tiles of the vendor Anywhere Anywhere, from your backpack

In short: a high-skill crafter is both cheapest and gentlest on your gear. The vendor is the convenient fallback. A repair deed is a portable gold-based repair for one profession.

What can be repaired

Items belonging to the four repair-capable crafts:

Craft Typical items
Blacksmithy Metal weapons and armor, shields
Tailoring Leather and studded armor, clothing
Carpentry Wooden items
Bowcraft & Fletching Bows and crossbows

Tinkered items cannot be repaired. A few tools and specials are also excluded: cleaver, hatchet, pickaxe, butcher knife, skinning knife, magic wands, and the deer/tribal masks. You also cannot repair an item that is already at full durability, one that is too worn to survive another repair, or a weapon that still has poison on it.

Vendor repair

Armorers (and Orc Armorers, plus a house Housekeeper with the repairer upgrade) offer repairs. Right-click the vendor and choose Repair to see your damaged equipped and backpack items with a gold price beside each. Gold is taken from your backpack first, then your bank.

Two caveats:

  • Vendors repair at a fixed skill of 90 — deliberately worse than a skilled player. Heavily damaged items lose up to 5 maximum durability per vendor repair, where a 120-skill crafter loses only 2.
  • Vendors only handle standard materials (Iron through Valorite, standard through Valorite leather and boards, cloth). Exotic materials must go to a player crafter.

Crafter repair

Open your crafting tool's menu and click Repair Item, then target:

  • Yourself — lists all damaged equipped/backpack items of that craft.
  • A single item — repairs it directly.
  • A container — lists all repairable contents.

Requirements: a matching tool with uses left (each repaired item consumes one use), skill at or above the item recipe's minimum skill (a hard gate — there is no random failure roll), and the item's material in your backpack. No gold is involved.

Repair deeds (repair contracts)

A repair deed is a portable, single-profession repair item. Double-click it (from your backpack — usable anywhere) to open the repair window. It repairs items of its profession up to its material tier, at the deed's fixed skill level, costing gold (same price as a vendor) plus one deed charge per item. The deed is destroyed when its charges run out.

  • Crafting deeds: each of the four repair crafts can craft one deed per material tier for 20 units of that material. Skill to craft: Shadow 60, Copper 80, Regular 100, Bronze 100, Verite 110, Valorite 120. (The plain-material deed intentionally requires 100 skill so basic deeds can't be mass-produced cheaply.) Deeds are tinted to their material's color.
  • Combining: two deeds of the same profession and material can be combined (via the window's Combine button or the deed's right-click menu) to pool their charges, up to 1000.
  • Items above the deed's material tier show up greyed-out in the list and can't be selected.

Durability loss per repair

All three paths use the same rule: the maximum durability lost depends on how damaged the item is and on the repairer's skill (yours, the vendor's fixed 90, or the deed's):

Current durability Skill 120 Skill 110 Skill 100 Below 100 (vendor)
75% or more 2 2 2 2
50–75% 2 3 3 3
25–50% 2 3 4 4
Below 25% 2 3 4 5

Takeaways:

  • A 120-skill crafter always loses only 2, no matter how damaged the item is.
  • Repairing early (still above 75% durability) costs only 2 at any skill — topping up gear often makes it last longest.

Repair costs

The amount of material (or its gold value) scales with how damaged the item is:

  • The resource cost is based on the item's crafting recipe, multiplied by the damage fraction, then by 1.25 — so a half-damaged item costs roughly 60% of its recipe's material to repair.
  • For vendors and deeds that amount is converted to gold using base unit prices (ingot 10, board 10, leather 14, cloth 4) multiplied by the material tier: Shadow ×2, Copper ×4, Bronze ×8, Verite ×16, Valorite ×32.

Example: a 50%-damaged item whose recipe needs 4 Valorite ingots costs 3 ingots from a crafter, or 3 × 10 × 32 = 960 gold at a vendor.

The repair window color-codes each item's name and price by its material tier, so you can see at a glance what you are paying for.