Tailoring
Tailoring produces cloth clothing, leather and studded armor, footwear, bone armor and some of the shard's most sought-after recipe-gated pieces — the Leaf armor set and the leather and studded mempos. On Renaissance-era Sagas, colored leather gives armor its built-in magic level, making the Grandmaster tailor a genuine armor smith. See the Crafting Overview for the general model.
Tools and workplace
Everything is sewn with a sewing kit — no loom, spinning wheel or other station is required, so you can tailor anywhere. Sewing kits are made by tinkers (see Tinkering); kits from colored metal have more uses and boost your exceptional chance. Scissors (also tinker-made) cut your raw cloth.
Materials
| Material | Source | Used for | |
|---|---|---|---|
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Cloth | Cut a bolt of cloth with scissors → 50 cloth | All clothing; footwear |
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Leather | Skinning creatures | All armor and footwear |
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Bone | Skeletal creatures | Bone armor (plus leather) |
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Enchanted Bark | Rare drop | Leaf armor and leather mempo (plus leather) |
Cloth and bolts are dyeable, so clothing is usually dyed after crafting. Leather armor instead takes its color from the leather tier it is made from:
| Leather | Skill to use | Maximum armor level |
|---|---|---|
| Regular | 0 | (none) |
| Shadow | 60 | Defense |
| Copper | 80 | Guarding |
| Bronze | 100 | Hardening |
| Verite | 110 | Fortification |
| Valorite | 120 | Invulnerability |
Armor made from colored leather rolls a protection level and a durability level, capped by the tier above — with your tool's material and your Luck nudging the roll. See Resources for the full material reference.
What you can craft
Clothing (cloth). Hats (0–32 skill), shirts, dresses and tunics (0–58), pants and skirts (20–54), cloaks (41–66) and robes (54–79), plus sashes, aprons and oil cloth. Clothing has no armor value — it's fashion, dye it any color you like.
Footwear (cloth + leather). Sandals (12), shoes (17), boots (33) and thigh boots (41).
Leather armor. The bread-and-butter suit:
| Piece | Skill | Leather |
|---|---|---|
| Leather cap | 6 – 31 | 2 |
| Leather gloves | 52 – 77 | 3 |
| Leather gorget / arms | 54 – 79 | 4 |
| Leather legs | 66 – 91 | 10 |
| Leather chest | 71 – 96 | 12 |
Female variants (bustiers, skirts, shorts, female chests) sit in the 58–87 range. A leather Quiver (80–100, 10 leather) rounds out the archer's kit.
Studded armor. The heavier leather line, 79–120 skill, 6–14 leather per piece — the studded chest (94–120) is a classic Grandmaster trainer. The studded mempo (80–110) is recipe-gated.
Bone armor. 85–121 skill, needs leather plus bones — from the bone helm (85) up to the bone chest (96–121). Includes the orc helm.
Leaf armor. The full Leaf set (80–110 skill) — gorget, arms, gloves, legs, tonlet and chest — each needs Enchanted Bark equal to its leather cost and a learned recipe. The leather mempo (80–110, 5 leather + 5 bark) is gated the same way.
The complete list
Bone Armor
| Item | Skill | Resources | |
|---|---|---|---|
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bone helmet | 85 – 110 | 4 × Leather or Hides, 2 × Bones |
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bone gloves | 89 – 114 | 6 × Leather or Hides, 2 × Bones |
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orc helm | 90 – 115 | 6 × Leather or Hides, 4 × Bones |
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bone arms | 92 – 117 | 8 × Leather or Hides, 4 × Bones |
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bone leggings | 95 – 120 | 10 × Leather or Hides, 6 × Bones |
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bone armor | 96 – 121 | 12 × Leather or Hides, 10 × Bones |
Female Armor
| Item | Skill | Resources | |
|---|---|---|---|
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leather skirt | 58 – 83 | 6 × Leather or Hides |
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leather bustier | 58 – 83 | 6 × Leather or Hides |
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leather shorts | 62.2 – 87.2 | 8 × Leather or Hides |
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female leather armor | 62.2 – 87.2 | 8 × Leather or Hides |
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studded bustier | 82.9 – 107.9 | 8 × Leather or Hides |
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studded armor | 87.1 – 120 | 10 × Leather or Hides |
Footwear
| Item | Skill | Resources | |
|---|---|---|---|
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sandals | 12.4 – 37.4 | 8 × Cloth, 8 × Leather or Hides |
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shoes | 16.5 – 41.5 | 8 × Cloth, 8 × Leather or Hides |
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boots | 33.1 – 58.1 | 10 × Cloth, 10 × Leather or Hides |
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thigh boots | 41.4 – 66.4 | 12 × Cloth, 12 × Leather or Hides |
Hats
| Item | Skill | Resources | |
|---|---|---|---|
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skullcap | 0 – 25 | 2 × Cloth |
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bandana | 0 – 25 | 2 × Cloth |
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floppy hat | 6.2 – 31.2 | 11 × Cloth |
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cap | 6.2 – 31.2 | 11 × Cloth |
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wide-brim hat | 6.2 – 31.2 | 12 × Cloth |
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straw hat | 6.2 – 31.2 | 10 × Cloth |
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bonnet | 6.2 – 31.2 | 11 × Cloth |
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feathered hat | 6.2 – 31.2 | 12 × Cloth |
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tricorne hat | 6.2 – 31.2 | 12 × Cloth |
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tall straw hat | 6.7 – 31.7 | 13 × Cloth |
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wizard's hat | 7.2 – 32.2 | 15 × Cloth |
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jester hat | 7.2 – 32.2 | 15 × Cloth |
Leather Armor
| Item | Skill | Resources | |
|---|---|---|---|
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leather cap | 6.2 – 31.2 | 2 × Leather or Hides |
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leather gloves | 51.8 – 76.8 | 3 × Leather or Hides |
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leather gorget | 53.9 – 78.9 | 4 × Leather or Hides |
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leather sleeves | 53.9 – 78.9 | 4 × Leather or Hides |
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leather leggings | 66.3 – 91.3 | 10 × Leather or Hides |
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leather tunic | 70.5 – 95.5 | 12 × Leather or Hides |
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leaf gorget | 80 – 110 | 4 × Leather or Hides, 4 × Enchanted Bark |
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leaf arms | 80 – 110 | 4 × Leather or Hides, 4 × Enchanted Bark |
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leaf tunic | 80 – 110 | 12 × Leather or Hides, 12 × Enchanted Bark |
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female leaf tunic | 80 – 110 | 12 × Leather or Hides, 12 × Enchanted Bark |
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leaf gloves | 80 – 110 | 3 × Leather or Hides, 3 × Enchanted Bark |
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leaf leggings | 80 – 110 | 10 × Leather or Hides, 10 × Enchanted Bark |
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leaf tonlet | 80 – 110 | 8 × Leather or Hides, 8 × Enchanted Bark |
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leather mempo | 80 – 110 | 5 × Leather or Hides, 5 × Enchanted Bark |
Miscellaneous
| Item | Skill | Resources | |
|---|---|---|---|
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body sash | 4.1 – 29.1 | 4 × Cloth |
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half apron | 20.7 – 45.7 | 6 × Cloth |
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full apron | 29 – 54 | 10 × Cloth |
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oil cloth | 50 – 75 | 2 × Cloth |
Pants
| Item | Skill | Resources | |
|---|---|---|---|
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kilt | 20.7 – 45.7 | 8 × Cloth |
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short pants | 24.8 – 49.8 | 6 × Cloth |
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long pants | 24.8 – 49.8 | 8 × Cloth |
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skirt | 29 – 54 | 10 × Cloth |
Quiver
| Item | Skill | Resources | |
|---|---|---|---|
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Quiver | 80 – 100 | 10 × Leather or Hides |
Shirts
| Item | Skill | Resources | |
|---|---|---|---|
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doublet | 0 – 25 | 8 × Cloth |
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tunic | 0 – 25 | 12 × Cloth |
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surcoat | 8.2 – 33.2 | 14 × Cloth |
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jester suit | 8.2 – 33.2 | 24 × Cloth |
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plain dress | 12.4 – 37.4 | 10 × Cloth |
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shirt | 20.7 – 45.7 | 8 × Cloth |
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fancy shirt | 24.8 – 49.8 | 8 × Cloth |
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fancy dress | 33.1 – 58.1 | 12 × Cloth |
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cloak | 41.4 – 66.4 | 14 × Cloth |
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robe | 53.9 – 78.9 | 16 × Cloth |
Studded Armor
| Item | Skill | Resources | |
|---|---|---|---|
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studded gorget | 78.8 – 103.8 | 6 × Leather or Hides |
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studded mempo | 80 – 110 | 7 × Leather or Hides |
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studded gloves | 82.9 – 107.9 | 8 × Leather or Hides |
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studded sleeves | 87.1 – 112.1 | 10 × Leather or Hides |
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studded leggings | 91.2 – 116.2 | 12 × Leather or Hides |
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studded tunic | 94 – 120 | 14 × Leather or Hides |
Repair Deeds are also craftable — one per material tier (regular, shadow, copper, bronze, verite, valorite). Each costs 20 of that tier's material and needs the skill that tier normally requires.
Exceptional quality
Tailoring has a 50% minimum success chance on every recipe. Exceptional armor gets a higher armor rating and +20 durability, and with 100+ skill you can affix your maker's mark. The exceptional-chance penalty also eases as your skill climbs past 95 — a maxed tailor turns out exceptional pieces reliably. Leather armor and clothing are repairable with the sewing kit.
Raising the cap to 120
Tailoring reaches 120 via Crafting skill scrolls. The payoff: Valorite leather needs 120 skill — the only route to Invulnerability-capped leather and studded armor. It also lifts your success odds on the top recipes (studded chest, bone chest) that only max out at 120+.
Training path
| Skill | What to craft |
|---|---|
| 0 – 30 | Skull caps and bandanas (2 cloth), then hats |
| 30 – 54 | Short/long pants, fancy dresses, full aprons |
| 54 – 79 | Robes (16 cloth) or leather gorgets/arms |
| 66 – 96 | Leather legs, then leather chests — sellable and cuttable back into leather |
| 79 – 108 | Studded gorgets, gloves and arms |
| 91 – 120 | Studded legs and chests; bone armor if you have bones |
Buy bolts of cloth from tailor shops for the early stretch; from the leather stage onward, either hunt-and-skin your own leather or buy it. Crafted leather armor can be cut back into leather with scissors, recovering part of your material on the pieces you don't sell.
Town Quests for tailors
Your tailoring is worth citizen points
The town Tailor posts crafting town quests for a set number of one item. They pay citizen points, town score and reward currency, and count toward Town Exports.
Switch it on first. Toggle Craft for Quest in the crafting menu. The label is greyed out until you have a quest for the highlighted item, and turns green once the toggle is on. While it is on, a qualifying craft spends your materials and counts toward the quest — you do not keep the item.
Daily and weekly quests accept any material; bi-weekly and monthly ones name a leather tier. Exceptional quality is asked for on roughly a fifth of daily quests, rising to half of monthly ones.
Nothing is wasted if you miss the requirement: a craft that does not qualify is simply made the normal way and stays yours, it just earns no progress.
Related
- Town Quests — the Tailor's crafting quests
- Crafting Overview — success, exceptional and material rules
- Skinning — where leather comes from
- Leaf Armor · Leather Mempo · Studded Mempo — the recipe-gated specials
- Repairing — maintaining leather gear






































































