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Tailoring

Tailoring produces cloth clothing, leather and studded armor, footwear, bone armor and some of the shard's most sought-after recipe-gated pieces — the Leaf armor set and the leather and studded mempos. On Renaissance-era Sagas, colored leather gives armor its built-in magic level, making the Grandmaster tailor a genuine armor smith. See the Crafting Overview for the general model.

Tools and workplace

Everything is sewn with a sewing kit — no loom, spinning wheel or other station is required, so you can tailor anywhere. Sewing kits are made by tinkers (see Tinkering); kits from colored metal have more uses and boost your exceptional chance. Scissors (also tinker-made) cut your raw cloth.

Materials

Material Source Used for
Cloth Cloth Cut a bolt of cloth with scissors → 50 cloth All clothing; footwear
Leather Leather Skinning creatures All armor and footwear
Bone Bone Skeletal creatures Bone armor (plus leather)
Enchanted Bark Enchanted Bark Rare drop Leaf armor and leather mempo (plus leather)

Cloth and bolts are dyeable, so clothing is usually dyed after crafting. Leather armor instead takes its color from the leather tier it is made from:

Leather Skill to use Maximum armor level
Regular 0 (none)
Shadow 60 Defense
Copper 80 Guarding
Bronze 100 Hardening
Verite 110 Fortification
Valorite 120 Invulnerability

Armor made from colored leather rolls a protection level and a durability level, capped by the tier above — with your tool's material and your Luck nudging the roll. See Resources for the full material reference.

What you can craft

Clothing (cloth). Hats (0–32 skill), shirts, dresses and tunics (0–58), pants and skirts (20–54), cloaks (41–66) and robes (54–79), plus sashes, aprons and oil cloth. Clothing has no armor value — it's fashion, dye it any color you like.

Footwear (cloth + leather). Sandals (12), shoes (17), boots (33) and thigh boots (41).

Leather armor. The bread-and-butter suit:

Piece Skill Leather
Leather cap 6 – 31 2
Leather gloves 52 – 77 3
Leather gorget / arms 54 – 79 4
Leather legs 66 – 91 10
Leather chest 71 – 96 12

Female variants (bustiers, skirts, shorts, female chests) sit in the 58–87 range. A leather Quiver (80–100, 10 leather) rounds out the archer's kit.

Studded armor. The heavier leather line, 79–120 skill, 6–14 leather per piece — the studded chest (94–120) is a classic Grandmaster trainer. The studded mempo (80–110) is recipe-gated.

Bone armor. 85–121 skill, needs leather plus bones — from the bone helm (85) up to the bone chest (96–121). Includes the orc helm.

Leaf armor. The full Leaf set (80–110 skill) — gorget, arms, gloves, legs, tonlet and chest — each needs Enchanted Bark equal to its leather cost and a learned recipe. The leather mempo (80–110, 5 leather + 5 bark) is gated the same way.

The complete list

Bone Armor

Item Skill Resources
bone helmet bone helmet 85 – 110 4 × Leather or Hides, 2 × Bones
bone gloves bone gloves 89 – 114 6 × Leather or Hides, 2 × Bones
orc helm orc helm 90 – 115 6 × Leather or Hides, 4 × Bones
bone arms bone arms 92 – 117 8 × Leather or Hides, 4 × Bones
bone leggings bone leggings 95 – 120 10 × Leather or Hides, 6 × Bones
bone armor bone armor 96 – 121 12 × Leather or Hides, 10 × Bones

Female Armor

Item Skill Resources
leather skirt leather skirt 58 – 83 6 × Leather or Hides
leather bustier leather bustier 58 – 83 6 × Leather or Hides
leather shorts leather shorts 62.2 – 87.2 8 × Leather or Hides
female leather armor female leather armor 62.2 – 87.2 8 × Leather or Hides
studded bustier studded bustier 82.9 – 107.9 8 × Leather or Hides
studded armor studded armor 87.1 – 120 10 × Leather or Hides

Footwear

Item Skill Resources
sandals sandals 12.4 – 37.4 8 × Cloth, 8 × Leather or Hides
shoes shoes 16.5 – 41.5 8 × Cloth, 8 × Leather or Hides
boots boots 33.1 – 58.1 10 × Cloth, 10 × Leather or Hides
thigh boots thigh boots 41.4 – 66.4 12 × Cloth, 12 × Leather or Hides

Hats

Item Skill Resources
skullcap skullcap 0 – 25 2 × Cloth
bandana bandana 0 – 25 2 × Cloth
floppy hat floppy hat 6.2 – 31.2 11 × Cloth
cap cap 6.2 – 31.2 11 × Cloth
wide-brim hat wide-brim hat 6.2 – 31.2 12 × Cloth
straw hat straw hat 6.2 – 31.2 10 × Cloth
bonnet bonnet 6.2 – 31.2 11 × Cloth
feathered hat feathered hat 6.2 – 31.2 12 × Cloth
tricorne hat tricorne hat 6.2 – 31.2 12 × Cloth
tall straw hat tall straw hat 6.7 – 31.7 13 × Cloth
wizard's hat wizard's hat 7.2 – 32.2 15 × Cloth
jester hat jester hat 7.2 – 32.2 15 × Cloth

Leather Armor

Item Skill Resources
leather cap leather cap 6.2 – 31.2 2 × Leather or Hides
leather gloves leather gloves 51.8 – 76.8 3 × Leather or Hides
leather gorget leather gorget 53.9 – 78.9 4 × Leather or Hides
leather sleeves leather sleeves 53.9 – 78.9 4 × Leather or Hides
leather leggings leather leggings 66.3 – 91.3 10 × Leather or Hides
leather tunic leather tunic 70.5 – 95.5 12 × Leather or Hides
leaf gorget leaf gorget 80 – 110 4 × Leather or Hides, 4 × Enchanted Bark
leaf arms leaf arms 80 – 110 4 × Leather or Hides, 4 × Enchanted Bark
leaf tunic leaf tunic 80 – 110 12 × Leather or Hides, 12 × Enchanted Bark
female leaf tunic female leaf tunic 80 – 110 12 × Leather or Hides, 12 × Enchanted Bark
leaf gloves leaf gloves 80 – 110 3 × Leather or Hides, 3 × Enchanted Bark
leaf leggings leaf leggings 80 – 110 10 × Leather or Hides, 10 × Enchanted Bark
leaf tonlet leaf tonlet 80 – 110 8 × Leather or Hides, 8 × Enchanted Bark
leather mempo leather mempo 80 – 110 5 × Leather or Hides, 5 × Enchanted Bark

Miscellaneous

Item Skill Resources
body sash body sash 4.1 – 29.1 4 × Cloth
half apron half apron 20.7 – 45.7 6 × Cloth
full apron full apron 29 – 54 10 × Cloth
oil cloth oil cloth 50 – 75 2 × Cloth

Pants

Item Skill Resources
kilt kilt 20.7 – 45.7 8 × Cloth
short pants short pants 24.8 – 49.8 6 × Cloth
long pants long pants 24.8 – 49.8 8 × Cloth
skirt skirt 29 – 54 10 × Cloth

Quiver

Item Skill Resources
Quiver Quiver 80 – 100 10 × Leather or Hides

Shirts

Item Skill Resources
doublet doublet 0 – 25 8 × Cloth
tunic tunic 0 – 25 12 × Cloth
surcoat surcoat 8.2 – 33.2 14 × Cloth
jester suit jester suit 8.2 – 33.2 24 × Cloth
plain dress plain dress 12.4 – 37.4 10 × Cloth
shirt shirt 20.7 – 45.7 8 × Cloth
fancy shirt fancy shirt 24.8 – 49.8 8 × Cloth
fancy dress fancy dress 33.1 – 58.1 12 × Cloth
cloak cloak 41.4 – 66.4 14 × Cloth
robe robe 53.9 – 78.9 16 × Cloth

Studded Armor

Item Skill Resources
studded gorget studded gorget 78.8 – 103.8 6 × Leather or Hides
studded mempo studded mempo 80 – 110 7 × Leather or Hides
studded gloves studded gloves 82.9 – 107.9 8 × Leather or Hides
studded sleeves studded sleeves 87.1 – 112.1 10 × Leather or Hides
studded leggings studded leggings 91.2 – 116.2 12 × Leather or Hides
studded tunic studded tunic 94 – 120 14 × Leather or Hides

Repair Deeds are also craftable — one per material tier (regular, shadow, copper, bronze, verite, valorite). Each costs 20 of that tier's material and needs the skill that tier normally requires.

Exceptional quality

Tailoring has a 50% minimum success chance on every recipe. Exceptional armor gets a higher armor rating and +20 durability, and with 100+ skill you can affix your maker's mark. The exceptional-chance penalty also eases as your skill climbs past 95 — a maxed tailor turns out exceptional pieces reliably. Leather armor and clothing are repairable with the sewing kit.

Raising the cap to 120

Tailoring reaches 120 via Crafting skill scrolls. The payoff: Valorite leather needs 120 skill — the only route to Invulnerability-capped leather and studded armor. It also lifts your success odds on the top recipes (studded chest, bone chest) that only max out at 120+.

Training path

Skill What to craft
0 – 30 Skull caps and bandanas (2 cloth), then hats
30 – 54 Short/long pants, fancy dresses, full aprons
54 – 79 Robes (16 cloth) or leather gorgets/arms
66 – 96 Leather legs, then leather chests — sellable and cuttable back into leather
79 – 108 Studded gorgets, gloves and arms
91 – 120 Studded legs and chests; bone armor if you have bones

Buy bolts of cloth from tailor shops for the early stretch; from the leather stage onward, either hunt-and-skin your own leather or buy it. Crafted leather armor can be cut back into leather with scissors, recovering part of your material on the pieces you don't sell.

Town Quests for tailors

Your tailoring is worth citizen points

The town Tailor posts crafting town quests for a set number of one item. They pay citizen points, town score and reward currency, and count toward Town Exports.

Switch it on first. Toggle Craft for Quest in the crafting menu. The label is greyed out until you have a quest for the highlighted item, and turns green once the toggle is on. While it is on, a qualifying craft spends your materials and counts toward the quest — you do not keep the item.

Daily and weekly quests accept any material; bi-weekly and monthly ones name a leather tier. Exceptional quality is asked for on roughly a fifth of daily quests, rising to half of monthly ones.

Nothing is wasted if you miss the requirement: a craft that does not qualify is simply made the normal way and stays yours, it just earns no progress.