Patch Notes 2026
The 2026 updates, newest first. All years on one page: Patch Notes.
23 August 2026 ronin
Patchnotes 23. August 2026 - Part 1/2
The biggest change to crafting since launch. This is the short version - every number and rule, with tables, is in the wiki article Crafting Masteries & Magic Crafting Update. Requires the client patch.
Four new Skill Masteries - the crafting quartet
- Blacksmithy, Tailoring, Carpentry and Bowcraft & Fletching now have their own masteries. Taught by the matching NPC (Blacksmith, Tailor/Weaver, Carpenter, Bowyer) at 90+ skill for 10,000 gold.
- They level by crafting: XP per successful craft, scaled by the amount and tier of the materials used.
- Perk 1: +2.5% exceptional chance per level (+20% at 8).
- Perk 2: +2.25 magic roll points per level (+18 at 8) on every magic attribute roll of the gear you make.
- Template perk: 0.4% per level (3.2% at 8) that an exceptional weapon, armor piece or shield made from colored material comes out a random Slayer.
- Ultimate (the Fortunes): 0.3% per level (2.4% at 8) on a successful craft, scaled by the size of the craft - never fizzles. Pays a full material refund (most common), a golden armor part or a charged magic weapon, Magical Essence, a mastery gem/soul/fragment, or - very rarely - a crafting rare.
- Each mastery has its own gems, souls, fragments, prisms, totems and relics, its own hue and icons. The Mastery Planner knows all four.
Magic crafting rework
- Crafting from colored material rolls the item's magic (damage/protection, accuracy, durability). The roll was rebuilt: the material is the dominant factor, a colored tool counts twice as much as before, the mastery perk adds up to +18, Magical Essence +10.
- Luck is capped at +10 roll points - it was the single biggest term before.
- Baseline crafters roll exactly the old odds.
- Accuracy and durability are never capped by the material; exceptional quality and tool quality never touch the rolls.
- Exceptional chance is now one formula for every craft: success chance minus a penalty that eases from -60% at skill 95 to -45% at 120 - the 100 to 120 stretch is skill-scroll territory. Plus +5% per material tier of your tool, the mastery perk and town bonuses.
- ⚠️ On the hardest recipes a GM with a plain tool and no mastery has 0% exceptional chance at skill 100 - a colored tool or the perk fixes that.
Tools
- Every crafted tool has 100 uses, 150 if exceptional - regardless of material. Vendor gathering tools stay at 50.
- Hammers, sewing kits, saws and fletcher's tools from colored metal add exceptional chance and push the magic rolls.
- Mortars, skillets, scribe's and mapmaker's pens add +2% success chance per tier.
- Pickaxes, hatchets and skinning knives shift the vein / hide roll: bronze is neutral, verite and valorite lean toward the rare tiers. The tooltip shows it.
Patchnotes 23. August 2026 - Part 2/2
Magical Essence and recycling
- Magical Essence is a new stackable resource that NPCs never sell - the whole supply comes from recycling magic items.
- Switch on Use Essence in the craft menu and a successful craft consumes it for +10 on all magic rolls (Shadow 20 up to Valorite 120 per item; failed crafts consume none).
- The craft menu's new Recycle button turns an identified magic weapon, armor piece, grimoire or instrument into 10 essence + 10 per magic level, plus the raw materials it would smelt into.
- Looted gear pays 1.5x, gear you crafted only half. Plain gear recycles into materials only.
- 8th circle scrolls recycle to 4 essence each (lower circles don't) and now cost 8 essence to inscribe.
- New: the Magic Item Recycler (Vault of Eren, 50 Eren Coins) recycles by the chestful once secured in your house - keep filters per category (minimum levels, keep slayers, keep exceptional crafted), Identify All for 50 gold per item, Dump from your backpack or a container, live refresh. Details: Magic Item Recycler
Grimoires
- Scribes now craft grimoires (Inscription 90+, 25 leather + 25 blank scrolls, learned recipe) under the magic-weapon rules - the leather tier caps the damage level, Use Essence works.
- Exceptional grimoires deal +10% spell damage against monsters.
- Slayer grimoires no longer drop; they are crafted through the Inscription mastery's Scribe's Fortitude.
Slayers
- Bug fix: slayer labels had stopped matching what they slew (Saga slew Fey, Fey slew Undead, Undead slew Emberthorn). Fixed; the Saga slayer is retired and existing Saga items get a random working slayer.
- New: slayer armor and shields - each matching piece counts +50% AR against its family (PvM only). They cannot drop: only the crafting masteries make them, on exceptional colored pieces.
- Slayer items now read "Slayer" in their name.
Golden armor parts
- A crafting Fortune can turn a freshly crafted colored armor piece or shield golden: it keeps everything it rolled and takes a golden sheen no dye tub can touch.
- Every golden part worn grants +1 Magic Resist - in PvM and PvP.
- Cannot drop or be crafted deliberately.
Charged magic weapons
- The Fortune's weapon jackpot: one of nine classic on-hit effects with a stock of charges - Burning, Clumsiness, Feeblemindedness, Weakness, Wounding, Daemon's Breath, Thunder, Evil and Ghoul's Touch (paralyze).
- Fires on every damaging hit and spends a charge; no recharging, at zero the weapon keeps its name.
- All effects work in PvP.
New rares and the craft menu
- Very rarely the Fortune pays a decorative rare of your skill: the Forgemaster's Anvil (a working, animated anvil), Stretched Hides in five colours, Rack of Canvases, Cooper's Bench, Pile of Boards, Decorative Bow and Straw Dummy.
- Every recipe page got a Details toggle showing the full success, exceptional, slayer, proc and magic-roll calculation.
Gathering adjustments
- Motherlode, Old Growth and Flawless Harvest now fire at 0.25% per level - 2% at level 8, half of before. Drops were coming too often.
- Gathering XP and perks are unchanged.
Test Center
- The Test Center vendor sells Magical Essence in piles of 500 and a full Mastery Gem Almanac.
9 August 2026 ronin
Patchnotes 09. August 2026 - Part 1/3
Mic bug fixes
- Fixed mobs under peacemaking effect: they will not move (again) while being calmed. Thanks for reporting AL1m
- Fixed Song of Healing: the song will now generate barding points
- Fixed LockPicking: hidden thieves can be revealed again on a failed pick
- Fixed Prospector's Tool: crafting it at exceptional quality now grants 7 charges instead of 5.
- Also Fixed the prospecting message claiming "agapite" can be mined — the vein was always correctly upgraded to verite (there is no agapite on Sagas); the message now says so. (Requires the client patch.) Thanks Chaz & Moiar!
- Fixed Recall scrolls: no longer get "tainted": dropping a large stack onto a Scribe's Spellbook previously turned the leftover scrolls into a stack that runebooks rejected and fresh scrolls wouldn't merge with.
- Runebooks now also accept the broken stacks you already have, so nothing you crafted is wasted. Thanks Teflondundudda, Blood Draw & Luckystrike!
- Fixed: Scrolls upgraded by Scribe's Fortitude no longer stay transformed — the perk now upgrades the cast only, and already-transformed scrolls revert on restart.
- Fixed the Broken Vanity reward description incorrectly calling it a broken bed deed.
Chest Loot
Reworked the level 5 special item drop for treasure map and dungeon chests: it now always yields a pigment. 75% Uncommon/Rare/Epic, 25% Epic/Legendary (luck nudges the odds toward the rarer tier).Changes to Arms Lore
The Arms Lore skill got some love. It now grants a passive swing-speed bonus with every weapon, in PvM and PvP: 5% faster swings at GM, scaling up to 6% at 120, and it trains all the way to 120 via Lore skill scrolls. The skill check has been fixed to allow gains up to 120.Champion Titles
Fighting champions now earns you a title!When a champion falls, your damage score from the event is added to your title progress for that champion's type. Each of the four champions has its own three-rank title ladder (e.g. Foe of the Undying → Slayer of the Undying → Conqueror of the Undying), and the title you wear is automatically taken from the champion you've fought the most. Titles fade by 7% per day, so your rank shows how hard and how often you're fighting right now. Open [ChampionScore to browse event results, check My Title Scores for your progress, and see who leads each ladder under Top Scorers. Display is off by default — single-click yourself and choose "Toggle Monster Title Display" to show it.
New: Four more skills can now reach 120!
📜 Tactics, Evaluating Intelligence, Resisting Spells, and Meditation skill scrolls now drop from all the usual scroll sources — raise their caps from 100 up to 120.What the extra 20 points get you (PvM):
- Tactics 120: Up to +42% melee damage (from +30% at 100). Accuracy weapons now stack on top of your Tactics instead of competing with it — a Supremely Accurate weapon at 120 Tactics hits for +57%.
- Eval Int 120: Around +4% spell damage against most targets, up to +12.5% against high-resist bosses.
- Resisting Spells 120: Take 10% less spell damage and gain +10% chance to resist, scaling smoothly all the way up.
- Meditation 120: Faster passive mana regen (up to -0.10s per tick), stacks with the Mana Regeneration mastery perk.
Patchnotes 09. August 2026 - Part 2/3
⚔️ Skill Masteries
Bug fixes
- Stealth mastery gems, prisms, totems and relics now drop in their intended Shadow hue
- Fixed Mastery XP message. The XP-split section now states that a capped mastery's share is lost (not redistributed) and that the kill message shows what you actually received. Thx Kalen for repoting this.
- Fixed XP Ball: XP Balls now show the experience you actually received, and if all your skill masteries are already at the XP cap the ball refuses to activate instead of being consumed for nothing.
- Fixed Macing Perk Knockdown:
- Now deals double damage while the target is knocked down, as intended. It was accidentally dealing triple.
- Knockdown now has a proper visual: the target visibly collapses when knocked down.
- Removed the debug messages . Thx for reporting the bug, Luckystrike.
- Fixed Crippling Arrow and Stultifying Poison: Now slow their targets instead of speeding them up (~2x faster for 90s). Thanks BlueLS for the bug report.
- Fixed Crippling Arrow: a repeat proc no longer shortens a later slow. Thanks Kalen!
- Fixed Parrying Perk Unbreakability: now protects armor everywhere it promised to:
- Armor that's fully worn down (0 HP) no longer loses max durability through the perk — previously only shields were protected in that state.
- Note: shields naturally wear slower than chest pieces (they only take durability hits on successful parries), and hit location matters — chest/helm/arms take most hits, legs and gorget few. That part is working as intended. Thanks to JohnB9!
Skill Mastery Proc rebalancing
- Fury (Fencing) is now worth the proc: for 30 seconds every landed fencing hit deals +20 bonus damage (plus the +20 Tactics as before). Previously it granted a one-time +15 damage.
- Noxious Cloud (Poisoning) proc chance reduced from 12% to 8% at max level.
- ℹ️ Why weapon procs are 4% and caster procs 8%: you swing far more often than a mage can cast — per minute, both proc at nearly the same rate. Seismic Shock also hits for 250 on a single target; it's rarer than it looks, not weaker. Thanks Blood Draw for the bug report!
Changes
- Skill mastery XPis now only awarded to players who are actively playing. The same system that protects harvesting is now also active for mastery xp gain, fame and karma gains.
- The Skill Mastery Gump now shows the XP splits
New Masteries: Tactics and Arms Lore
Two new masteries join the roster.Parry has long been the defensive pick for sword-and-board. Now the rest of the arsenal gets its answer:
🪓 Arms Lore — the Two-Handed Mastery
Perk: Stunning Blow — chance to daze your foe, slowing its swings by 25%
Perk: Executioner (template) — the killing blow: damage bonus below half health, more bonus below 20%
💥 Proc: Rampage — a blow that hurls your enemy up to 4 tiles backwards and knocks it clean off its feet
Perk: Combat Reflexes — chance to deflect up to 40% of an incoming melee blow
Perk: Combat Insight (template) — study your foe: every hit on the same target ramps your damage
⚡ Proc: Lightning Strike — a bolt strikes your target at 250% damage and chains to up to 3 nearby enemies
• Train the skill to 90+, then learn the mastery at any Weaponsmith or Blacksmith (Arms Lore also at the Armorer)
• Both masteries have their own Gems, Souls and Fragments in monster loot — Prisms, Totems and Relics are tinker-crafted
Patch Notes 09. Aug 2026 - Part 3/3
⚔️ Combat Rebalance — Weapons, Armor & Healing
🛡️ Armor: percentage with punch-through
Your armor rating now blocks that percentage of every physical hit — but a single blow can never be absorbed by more points than your armor is worth, so huge hits punch through. Total reduction caps at 90%. New armor ladder: Leather/Leaf 15 · Hide 16 · Studded 18 · Ring 21 · Chain 24 · Woodland 26 · Plate 30 · Dragon 34 · Daemon Bone 36. Meditation now has five steps (leather free, hide 30%, studded 45%, bone 60%, metal full) and dex penalties were rebalanced per set.Protection changed to: +1 to +10 armor while active (scales with Magery) — full duration vs monsters, a 60s window vs players.
broadsword Weapons roll dice
- Every weapon now rolls Base + dice (Longsword 6+4d5, Halberd 15+3d10): many small dice = steady hits, few big dice = swingy gambles.
- Each weapon class shares one damage-per-minute budget — one-handers, two-handers (+8% for giving up the shield), bows, and utility side-arms . Magic weapons are percentages now:
- Ruin +10% … Vanquishing +50% (so 10% per tier)
- Halved in PvP (+5% per tier)
🔧 Melee Damage bonuses from skills
Melee bonus damages from skills redone.- Anatomy grants +20% scaling plus +10% at GM (+30% total)
- Exceptional weapons +10%
- Secondary bonuses (lumberjack axes & co.): +20% PvM / +10% PvP.
bandage PvP: no more endless dexxer duels
Healing in peace is untouched. Healing under fire costs something:• Every landed player hit slips your bandage: −10% heal per slip (max −70%). Monsters need a solid blow (~10+ damage through armor). Chip damage from weak mobs never ruins a bandage.
• Healing Fatigue — after ~2 minutes of continuous PvP combat, back-to-back self-bandages force a ~3s breather. Healing others is never affected. This is shown as a debuff called "Healing Fatigue" that blocks bandaging during the 3s period.
• No sprint-healing — running during the final ~2s of a bandage slips it once per tile. Walking is free.
🩸New Weapon Ability: Deep Wound (pvp only)
• Top-of-range hits from heavy weapons tear a wound that lasts for 10s and debuffs all incoming healings- all incoming healing −25% per stack (max 2) for 10s.
- Two-handers proc it most, fast light weapons never
- Comes with a new animation and sound
- A debuff icon indicates the active effect
deed New Wiki
We finally published a new Wiki: https://uosagas.com/wiki/Its not 100% complete and it is missing a lot of images, gifs and video embeddings. But it's a good start!
It covers close to all of our systems and also contains some simulators like for Weapon Damages, Armor ratings or Cure Changes.
All of the changes from this patch are already part of the wiki. A special section also visualizes the changes made by this huge patch.


15 July 2026 ronin
Patchnotes 15 July 2026
Here are some highly requested QoL tweaks, along with a few other cool updates you'll most probably like.Bug fixes
- Fixed: Layered BodySashes now show a "Layered" line in the mouse over item information
- Fixed: Another condition that prevented armor from losing durability in melee combat.
QoL Changes
- Ore Smelting: Ore now smelts to ingots on double-click when you're within 2 tiles of a forge — no forge-targeting required.
- Increased runebook use range to 3 tiles (now requires line of sight to the book).
- Runes marked inside a house region are now named "Courtyard."
- Almanacs can now be used and filled straight from a secured container
- Now stackable:
- 🍽️ Plate, Food Bowl, Small Tablet, Large Tablet
- 🥘 Fish / Meat / Veggie Stew
- 🍛 Fish / Meat / Veggie Plate
- 🍲 Fish / Meat / Vegetable Feast
🏰 Citizenship Update
- Resign & rejoin the same town → nothing lost.
- Switch to a different town → keep your points, Quester Rank & rewards; quests reset for a fresh start, and your Citizen Rank drops by 1 tier.
⚔️ Deep-Dungeon XP Boost
Skill Mastery XP from kills now scales with dungeon depth.- Level 1 and surface kills are unchanged.
- 20% more on level 2
- 40% more on level 3
- Boss rooms count as level 3.
Pet Updates
🔮 Mages can now resurrect bonded pets!
- Resurrecting your own pet works instantly, with the same small skill loss as a Veterinary res.
- Resurrecting someone else's pet asks the owner to confirm first.
- We also redesigned the Pet Resurrection Gump in the SAGAS style
dragonbandage Veterinary range boost
Bandaging a pet now reaches farther the higher your Veterinary skill — for any pet (yours or an ally's), as long as you have line of sight to it- 1 tile below GM
- 2 tiles at GM
- 3 tiles at 120
AI Changes
Most of this changes are from ModernUO (upstream) that were ported to UO SAGAS.🐾 Pets
- Pets remember their standing order (stay/follow/guard) and resume it after combat — staying pets return to their post
all stopnow just cancels the current action — no more walking back to an old spotall comebrings the pet to you, then it holds position- Idle pets no longer shuffle around constantly
- Guarding pets now also attack anything that attacks you
- Fixed: pets freezing / stopping to follow when falling behind — unresponsive pets wake on any command or resurrect
- After login, pets near you follow again; parked pets stay parked
- New Rename option in the pet context menu
- Releasing a pet now resets its name
- After one hit, pets will refuse to fight their master
🗺️ Movement
- Creatures and pets path around obstacles instead of pacing back and forth in front of them; unreachable targets are given up gracefully
- Smoother chasing — less direction flip-flopping
⚔️ Monsters
- Low-HP archers, mages and thieves flee far less often
- Pacified monsters (incl. paragons) no longer aggro players walking up close
- Around 2 seconds aggro delay (the time being in its notice range)
🔧 Under the Hood
- AI core aligned with upstream ModernUO — future fixes land faster
Live Player Count
Refreshed automatically, updated every ~5 min.
Client Release
Client 3.77.93 released with new data filesWhats Next
In this order- Weapon damages
- Some changes to the Skill Masteries
- Crafting updates
- Taming extension
10 July 2026 ronin
Patchnotes 10 July 2026 - Part 1/3
Bug fixes
- Fixed: Battle behavior of deathlock rogues (was going into close combat)
- Fixed: Armor now correctly loses durability from all weapon types (an operator-precedence bug previously prevented wear from every weapon except staves).
- Fixed: The Hatchet's "Quest Gathering" tooltip now correctly reflects Verite/Valorite Log quests instead of mistakenly keying off Verite/Valorite Ore (mining) quests.
- Fixed: The respawn of spawning rares was skipped when the tile was blocked by a mobile or item. Since no retry mechanic was implemented, the items stopped to spawn.
- Fixed: Monthly quest rotation had a calendar-math bug. See
- Fixed a gump navigation bug in SkillMasteryGump when a new mastery was learned while the gump was open.
- Fixed Summon Deed Gump showing wrong status informationn. See
- Fixed: Dodge Perk does not counter ranged attacks (but evades the hit) See
- Fixed MageAI reveal behavior. Limited it to max 8 tiles and requires LOS to last seen location. See
- Fixed Hydros Mobs: Gibberling and Thrall are now counting towards kill daemonic quests
- Fixed: Town gather quests (Mining, Lumberjacking, Hides) could randomly fail to generate, leaving vendors with an empty quest offer for an entire period — a quest is now guaranteed for every period.
- Fixed Exiled DeepGuard Armorer: The quest can now be repeated after 1 day instead of 7, as the quest giver always promised.
- Fixed: Arrows and bolts dropped from missed shots no longer get stuck in dungeon floors or walls — they now land on the actual ground surface (or float on water at sea), so they can always be picked up, including from a boat alongside.
- Fixed a bug where pets that died while wild or unbonded (e.g. after being released at 0 loyalty) were permanently deleted instead of being sent to the staff pet recovery system.
- Fixed a bug where targeting anything other than a player with the guild invite cursor (or cancelling it) would disconnect you from the server — you now get a proper "That isn't a valid player." message instead.
- Fixed CTF: Players getting flagged criminal (town grey) when still in combat as an event match ended — combat now stops immediately when the match finishes.
- Fixed CTF: Players staying in a party with their randomly assigned teammates after an event match — team parties are now disbanded when the match ends.
- Fixed player vendors whose gender appeared stuck — the "Switch gender" option now always works on the first click.
- Fixed player vendors: Female player vendors can no longer be given facial hair; any existing bearded ladies will be shaved automatically.
- Fixed: Town quest offers falsely showing "Accepted" after the daily reset (.
- Fixed: Creatures calmed by the Song of Peacemaking no longer land a single "free" attack when aggroed. This was most noticeable against archers and other ranged enemies, which could still fire once from range while calmed.
- Fixed: Provoking a calmed creature now properly breaks the calm — it will fight its provoked target for the full duration instead of attacking once and standing still.
dead_ghostVault of Eren Vendor — Hue Rotation
The Soil hue has left the Vault of Eren. Now available: Puce 🩷Puce Cloth (10 & 50 charges)
Puce Hair & Beard Dye
Puce Backpack Dye
Puce Furniture Dye Tub (10 & 20 charges)
Puce Ethereal Dye
As always, this is a limited-time hue — grab it before the next rotation!
Patchnotes 10 July 2026 - Part 2/3
Overhauls
Barkeeper
- New management menu in the vendor style: rename, switch gender, hairstyles & beards (with dyes), and dress your barkeeper via paperdoll.
- Rumors, tip message and titles are now all edited directly in the menu; house owners can manage the barkeeper too.
- Curated title list (Barkeep, Baker, Chef, Drunkard, Innkeeper, Servant, Storyteller, Waiter) — marked titles enable the food & drink shop.
- Dismissing now returns the barkeep contract
- Contract price raised to 10,000 gold.
- Seel also: and
🔧 Repair & Durability Overhaul
This update reworks how you repair gear and how equipment wears out over time.deed New: Repair Contracts
A brand-new craftable item — a portable repair kit you can carry and use out in the world.Craft one from a Blacksmith, Tailor, Carpenter, or Fletcher. There's one contract per material tier (Iron through Valorite), each costing 20 units of that material. The basic (Regular) contract requires 100 skill to make; higher tiers require the skill that matches their material.
Quality follows its maker — a contract repairs at the skill of the crafter who made it. A legendary contract preserves your gear far better than a grandmaster's.
How to use it — double-click the contract. It opens the repair window and fixes your damaged gear.
Cost — it charges gold (like an NPC repair) and spends one charge per item. New contracts start with 10 charges.
Material limit — a contract only repairs items up to its own material tier; higher-tier items appear greyed out.
Combine them — two contracts of the same profession and material can be merged to pool their charges (up to 1,000).
gold Repairs Now Cost More
Repair prices have gone up by roughly 2.5× — whether you pay an NPC in gold or repair it yourself with resources. Maintaining your equipment is now a more meaningful expense.
Armor broadsword Equipment Wears Out Faster
Every repair permanently shaves a little off an item's maximum durability. That loss has been increased, so gear reaches the end of its repair life sooner.
Repairing while your gear is only lightly damaged still costs the least maximum durability — top up early to make equipment last.
Higher crafting skill = less durability lost per repair. A 120-skill crafter loses the least; low-skill repairs lose the most.
Because of a bug, durability loss for armor was skipped. This patch also fixes that issue. Armor will have a chance of 33% on melee damage that one of the armor items worn will suffer a point durability loss.
For weapons, it stays at 6% chance per damaging hit to lose 1 point of current durability.
NPC Repairs Are Now Lower Quality
NPC repair services via Armorer now work at a fixed 90 skill — deliberately worse than a grandmaster player crafter. A player with 100+ skill (or a repair contract made by one) will preserve your equipment noticeably better than an NPC. NPCs remain the convenient, no-skill-needed fallback.
uo Repair Window Polish
The repair screen now colour-codes each item and its cost by material for at-a-glance clarity, and shows the details of the repair contract you're using.
Various Tooltips have been added + a couple of other gump improvements.
Patchnotes 10 July 2026 - Part 3/3
⛏️ Gathering changes
While in the last patch, we already reduced the weight of harvested materials, we finally brought the automated resource selecting by targeting your self with your gathering tool.There will be NO CAPTCHA instead, but a few mechanics that prevents automated harvest bots.
One gatherer per connection.
Only one character per internet connection can gather resources at a time. If a second character on your connection tries to mine, chop, or fish while another is already gathering, the attempt is blocked: "Your connection (IP) is already involved in a harvesting attempt; only one may gather at a time."
Window focus
You can no longer start gathering while the game window is in the background — bring the game (or the Assistant) into focus first. Alt-tabbing doesn't interrupt a swing already in progress; it only stops the next one.
Walk before harvest
Take a step after traveling. After a Recall, Gate or right after logging in — take one step before you can gather. One step, that's all.
Automatic harvest target selection
New convenience: self-target to auto-gather. Target yourself with a harvest tool and it automatically works the nearest matching resource within 2 tiles: pickaxe/shovel → ore or rock, axe → tree, fishing pole → water, skinning knife → the nearest unskinned corpse. No more pixel-hunting the mountainside.
Watchguard
A reminder: unattended resource gathering (AFK macroing) is against the rules. Our tools for spotting it have gotten considerably better — play fair.
New: Gathering Skill Masteries
Three brand-new Skill Masteries join the roster: Mining, Lumberjacking, and Skinning!Gatherers finally get their own progression — perks, ultimates, XP and all.
How to learn
- Requires 90.0+ in the skill and 10,000 gold
- Learn via context menu at the corresponding NPC:
- ⛏️ Mining → the Miner
- 🌳 Lumberjacking → the Carpenter, Lumberjacker
- 🔪 Skinning → the Butcher or the Leather Worker
- Gathering masteries share your 2 active mastery slots with combat masteries — choose wisely!
Earning XP
Every successful harvest now grants mastery XP — the rarer the material, the more XP(Valorite pays far better than Iron). It works exactly like kill XP: it levels whatever
masteries you have slotted.
The Perks
All three masteries follow the same pattern (current chances are shown in the mastery gump):- Rich Haul / Bountiful Timber / Careful Skinner — chance to double your yield
- Sturdy Pick / Sturdy Axe / Steady Hand — chance to not consume a tool use
- Deep Vein / Heartwood / Prime Cuts (template bonus) — chance to harvest the material
one tier higher (you need the skill for that tier!)
The Ultimates — Motherlode (Mining) · Old Growth (Lumberjacking) · Flawless Harvest (Skinning)
While the mastery is your template bonus, every successful harvest can trigger your ultimate.When it fires, you get one of the following (rarest first):
1. small chance for one of 3 new rare items. One per skill.
2. mastery gem item matching your skill — Gem, Soul, Fragment
3. tier upgrade — miners & lumberjacks upgrade the whole vein until it respawns!
4. Triple output
A fired ultimate never fizzles — if an upgrade isn't possible, you get triple output instead.
New Mastery Items
Mining, Lumberjacking and Skinning Gems, Souls and Fragments now drop from creatures justlike the combat ones — and their Prisms, Totems and Relics can be crafted via Tinkering.
The gem vendor stocks the new gems as well.
Additionally, Gems, Souls and Fragments for the gathering skills have been added to the Town Rewards (for Export Points - the points that crafters get when they complete gathering quests).
Have fun Fine print: perks and ultimates don't work while flagged in PvP — and unattended "gatherers"
get nothing. Happy harvesting!



2 July 2026 Monkey
Client Patch Notes - July 2, 2026 (3.76.90) - IMPORTANT FIX
Agent Targeting Fix
Fixed a bug where setting a Source/Target container or adding items in the Organizer (and other agents: Buy, Sell, Dress, Scavenger, Item Filter) would grab the previous target instead of the one you just clicked — so you had to "set" it twice.- Targeting now always uses the object you actually click.
- No more accidental object info window popping up after picking.
- Your normal last/next target is no longer affected while an agent tab is open.
Please grab the latest client. Thanks for the report! 🙏
Your UOSagas Dev Team
1 July 2026 Monkey
Client Patch Notes - July 1, 2026 (3.75.90)
We fixed two annoying grid loot bugs when looting corpses:
Items vanishing mid-loot: When looting a player corpse (your own or an enemy's), items would disappear from the grid and container after a few items — forcing you to re-open the corpse to grab the rest. The loot no longer vanishes; you can clear the whole corpse in one go.Grid closing on the last item: With a full backpack, looting the last item closed the grid loot window even though the item stayed on the corpse. The window now stays open / re-opens so you can keep looting once you've made room.
General Fixes
Clear Journal now works: The Clear Journal node had no effect — Contains kept matching old journal lines no matter what, so you couldn't reliably wait for a fresh message. Now Clear Journal properly resets the search point, and Contains only looks at lines logged after the clear.New Features
Body scaling feature: Support for scaling mobiles and corpses on an individual level. This contains a protocol change with backwards compatibility. Older clients will just see the default sized mobiles and corpses.Your UOSagas Dev Team (edited)
25 June 2026 ronin
Patchnotes 25 June 2026
Game Server
- Resource changes
- Only use the large ore graphics so that they stack properly while mining. Existing ones are getting converted.
- Reduced weight per ore to 2 stones
- Reduced weight per leather hide to 2 stones
- PlayerVendors charge temporarily reduced by 80%
- BodyScaling feature implemented
- Paragons now will be at 110%(greater)/115%(elite) of their original size
- Main use case will be the evo pets, who will visually grow when leveling up
- To see the body scaling, you need min client version 3.75.90 (will be released soon), older clients will show the original default body size.
- Achievements
- Fixed anti macro code that, as an unwanted side effect, blocked all but the first achievement progresses if the kill accounts for multiple achievements (i.e. "dungeon kill" and "arachnid" type)
- Fixed CTF Veteran achievement - it did not trigger in an edge case
- Fixed Mastery Elite achievement - also did not trigger in an edge case
- Those 2 achievement types have been retro granted if you were affected
- Fix for CTRL+SHIFT Menu: It does not show guild abbr any more on mouse over when "show guild title" is set to off
- Fix Studded Mempo to display under correct crafting group and name
- Fix for Quivers: They can now be filled with stacks higher than what the quiver can hold additionally. Rest of arrows/bolts drop to source container.
- Fix for Murderer Reporting: Require attackers to deal damage for valid murder reports (attack only w/o any damage is no reason for reporting)
- Fix for Town Bonuses: Skinning related bonuses do apply in Pyros lvl 3 now (Bug in the region configuration)
- PK lockout adjustment: Do not PK lock from non-player kills or suicides (only pvp kills triggers the pk lockout)
Testcenter
- All from above
- New experimental damage balancing for 2H weapons
- New experimental damage balancing for the Crossbow
- Reactivated armor reduction on damaged armor parts
19 June 2026 ronin
Patchnotes 16 June 2026
Game Server
- Fixed region extends of the dual arena pits
- Fixed loot drops: amounts of stack able item do roll again
- Fixed Quest update mechanic for non-citizenship quests: The quest gump will not auto open on quest progress (but will auto refresh when opened)
- Fixed several unreachable mob spawns
- Fixed reported map bugs (stuck locations)
- Fixed server birth item LampPost (liting/unliting turned the item into a candle)
- Fixed several wrong item names on rare monster loot drops
For the fixed item names a client update is necessary, too.
3 April 2026 Monkey
Client Patch Notes - April 3, 2026 (3.72.88)
New Features
- Scavenger Agent
- New agent that automatically picks up items from the ground within 2 tiles. Found under Agents > Scavenger.
- Create multiple scavenger profiles (e.g. "mining", "reagents", "gold")
- Add items to the pickup list by clicking them in-game (targeting cursor)
- Per-item on/off toggle and hue filter (match any color or exact hue)
- Adjustable delay between pickups (200-2000ms)
- Retry mode: keeps scanning until all matching items are picked up
- Set a custom container or use your backpack (default)
- Remembers settings across client restarts
- New agent that automatically picks up items from the ground within 2 tiles. Found under Agents > Scavenger.
Bug Fixes
- Overhead Messages: Fixed crash (StackOverflowException) - When using short search terms like "iron" that also appear in the replacement message (e.g. "I found IRON"), the client would crash due to infinite recursion. Overhead messages no longer trigger themselves.
- Fixed stuck movement when opening Assistant while running - Holding an arrow key and clicking the Assistant button would cause the character to run indefinitely in that direction. Movement now stops cleanly when focus switches away from the game window.
- Fixed Target.Last / lasttarget not working with statics - Using
Target.Last()(Lua) orlasttarget(UOR) after manually targeting a tree or mining tile would fail with "No last target set". Scripts can now correctly repeat manually set static targets for lumberjacking, mining, etc. - Fixed Bandage Timer stopping prematurely - The overhead bandage countdown would sometimes stop early while the buff bar still showed the bandage running. The timer now uses the actual server buff lifecycle instead of chat message matching, so it's always in sync with the buff bar.
- Fixed new agent not being selected after creation - Creating a new agent in Organize, Dress, Buy, Sell, or Item Filters would select the wrong entry instead of the newly created one.
- Fixed last target / next target broken with agent tab open - Having any agent tab open (Organize, Dress, Buy, Sell, Item Filters, Scavenger) would clear your last target every frame, breaking targeting hotkeys. Targeting state is now only cleared during active agent item selection.
Improvements
- Nightsight Potion hotkey - Now supports greater and lesser nightsight potion variants in addition to the standard potion.
- Lua UI: ProgressBar manual positioning -
AddProgressBarnow supports explicit x, y, width, height parameters for precise layout control:win:AddProgressBar(x, y, w, h, value, max)Completely new documentation page will be uploaded soon
Your UOSagas Development Team
1 April 2026 ronin
Patchnotes 01 April 2026
Gameserver
- Achievements that were reached before the trigger fixes from 26 MAR were retro awarded
- Scorpions: Now flagged as Arachnid
- The cure fixes announced in 02 JAN 2026 were now brought to production. It somehow slipped the deployment.
- Fix change for PlayerHouses: When the accesslevel of a door or other secureable is set to "Guild", friends (that includes Owners/Co-Owners) can access it too.
- Fixed Westwend Graveyard region: Now includes the underground lich room (and accounts kills for quests within that region)
- Fix rare loot items getting unintended ProtectionLevel mutations (and broke the displayed name with that)
- Fix town bonus voting to be per-account instead of per-character
- Fix for ChampionSpawns
- The boss now only despawns if no HP progress is made in a full 30-minute window.
- Dead players do not get excluded from loot eglibility. Validation is done by the min threshold of 4k damage points.
- Fix bonus rotation only resetting weekly quest slots
- Fix for PK Lock that gave the penalty to grey players
- Fix for Woodland Chest recipe. Now drops in the correct hue
- Fix for Quivers: Durability and wearing off and repair mechanic has been fixed
- Fix for Paragons (grand and elite mobs): Their AcquireOnApproach feature now requires line of sight. Added to the wiki article.
- Fix for orcish houses: non-orc players owning an orcish house will no longer get the house status set to condemned. The restriction that a non-orc player can not place or own a house in Vord Brulgar remains.
- Fixes for abandoning town quests
- The gump will now display the confirmation overlay correctly (also when the quest is on page 2)
- Banking quest exploit by abandoning them has been fixed
- Achievement fixes:
- CTF Veteran achievements will now be triggered on game completion
- DeathLockCommander will now count towards the DeathLock Slayer achievement
- Bounty Hunter achievement now counts the progress properly (post tax values)
- Champion Host achievement gets triggered directly after the sponsorship payment now
- Grandmaster and Legendary achievements fixed. A bug was overriding old progress when new progress was made.
- Skinning adjustments
- An option to select the hides destination (move to backpack, remain in corpse) has been added as a context menu option to the SkinningKnife. This will show up with the next client release.
- Skill gain between 100 and 120 has been increased again
- Town Bonus changes:
- Change town exceptional chance bonus from multiplicative to absolute.
So +10% are now really +10% (not 10% bonus relative to the raw chance)
- Adds exceptional chance bonus indicator to crafting gump (when there is such a town bonus)
- Corpsemire Island has an Ankh Of Sacrifice (allows to res and lock karma) now. Also death gates do spawn there now.
- Adds staff/test tools for managing TownBonuses and TownBonusVotes
- No aprils fool included 😉
TestCenter only patch
- Fix for set skill player command on Testcenter (i.e. "set magery 100") - caps calculation had a bug.
28 March 2026 ronin
Patchnotes 28 MAR 2026
- Vault of Eren Vendor
- Removed seasonal winter items
- Removed items in "Elipse" hue
- Adds items in the new unique hue "Soil"
- Casting Energy Vortex now checks for the amount of 2 followers what allows players to have 2 EVs at a time.
- Added staff tools to better manage player pets
- Stable Module now permits the stable bonus slots to all characters of the account, not just the house owner.
- Fixed some optical glitches in AnimalLore and Stable gumps
- Fixed a few spawning rares that were not spawning any more.
- Forest Ostards: It was reported they do not spawn any more. That is because their spawners in lost vallay either spawn an ostard or an mongbat. To get ostards spawned: slay mongbats!
- Skinning Changes
- Skillgain between 100 and 120 has been generally increased
- Chances for Bronze, Verite and Valorite hides in Dungeons have been increased
- The mobs difficulty has now influence on the hides type too
- Luck upgrades of hide types will only apply if the player has a chance to win the skill check for the higher tier hides type
- Fixed Achievements
- Achievements for progressing in Skill Mastery Levels
- Achievements for progressing in Skill Mastery Perk Levels
- Achievements for upgrading houses
- The achievement gump will now auto refresh when opened while completing an achievement
27 March 2026 Monkey
Client Release (3.71.87)
Assistant Update — Targeting HotkeysWe've massively expanded the Assistant's targeting system! Inspired by UORazor, there are now over 80 new hotkeys for precise targeting by notoriety and body type.
New Targeting Categories
All categories support the modes: Next, Previous, Closest and Random — each filterable by Humanoid and Monster.
⚫ Criminal Targets — Criminal flagged mobiles
🟢🔵 Friendly Targets — Allies & innocents
🔵 Innocent Targets — Blue NPCs & animals
⚫ Grey Targets — Grey neutral mobiles
🔴⚫ Non-Friendly Targets — Everything except allies/innocents
🟠 Enemy Targets — Faction/militia enemies
(Each of the 7 categories contains these 10 hotkeys:)
Next [Category] Humanoid
Next [Category] Monster
Previous [Category] Humanoid
Previous [Category] Monster
Closest [Category]
Closest [Category] Humanoid
Closest [Category] Monster
Random [Category]
Random [Category] Humanoid
Random [Category] Monster🎯 General TargetingSelect Previous Hostile
Select Next Hostile
Select Nearest Hostile
Select Nearest Follower
Select Nearest Object
Set Last Target
Target Last
Target Self
Target Selected
Clear Target Queue
Cancel Target Queue
Cancel Current Target
Add to Ignore List
Remove from Ignore List
Attack Last Combatant
Set Last Target (Beneficial)
Set Last Target (Harmful)
Next Target
Previous Target
🛠️ Fixes & Improvements
- Attack Last Combatant now works correctly — automatically enables war mode if needed
- Ignore List — Targets can be added to an ignore list via hotkey, skipped during cycling
- Subcategory UI — All targeting hotkeys are now neatly organized under a single
Targetingnode with subcategories - Redundant general hotkeys (Next/Previous Humanoid/Monster Target, Closest/Random Mobile) have been removed — use the specific category versions instead
You can find all new hotkeys in the Assistant under
Hot Keys → Targeting. Assign your own key bindings there.Big thanks to the tester @Chaz II
Your UOSagas Development Team
25 March 2026 Monkey
Client Release (3.70.87)
- New callback system for user defined UI in lua (example comparison in the attached file)
- 🔥 Native lua integration (no more crashing clients) 🔥
- Always on top option in settings of the assistant
- Fixed wrong table interpretation in lua
- Made UI for script editors more stable
- Added missing player methodes to lua
- Added debug option for code editors (usage see image)

4 January 2026 ronin
Client Release
Version 3.69.87 has been released.Changes
- Map update with several map bug fixes
- New sounds
4 January 2026 ronin
Patchnotes 03 JAN 2026
This is an emergency patch that primarily addresses the crash from today.Fixes
- Magma elementals death ability has been fixed (caused the crash)
Taming related changes
- Each house stable module you own, provides additional 10 stable slots on every of your characters
- The claim list gump got some improvements
- Added a button to Dismiss a pet
- Added a button to open a stabled pets lore gump
- Proper sound handling has been added
Misc
- A map update has been done server side. The according client update will follow soon.
- New sounds for house and house module placement have been added (will work for you after the next client update)
2 January 2026 ronin
Patchnotes 02 JAN 2026
End of Skillcember
The skill gain bonus and the XP bonus have been deactivated on nye.Fixes
- Refill scrolls for scribe's spellbook is now working correctly (no buggy stacks anymore)
- Champion Host Achievement will now trigger properly
- Pack Horses will now show the correct graphic in the stable gump
- BiWeekly Town Quests are now rolling properly now
- Fixed luck influence on skill caps calculation on tamables.
Changes
Vault of Eren Vendor
The following Items have been removed from the vendor: Mistletoe, HolidayTree, ChirstmasGarland,AdventCandles, CandySet2025The other seasonal items will stay available a bit more.
Skill Gains
- Skinning: Slightly increased skill gains in lower ranges and moderate in the range between 100 and 120.
Curing Poison
Curing poisons have now a progressive cure mechanic.Each failed cure attempt grants a stackable +17% bonus to your next attempt.
The wiki article has been updated accordingly.
Key changes:
- Failed cure attempts now stack a +17% bonus for subsequent tries
- Bonus applies to all cure methods: spells, potions, and bandages (pooled)
- Counter for the attempts resets when cured or when new poison is applied
Testcenter Changes
- Evo Dragon fixes (Hatching process, Sounds, Skills/Stat/Cap rolls)