Tinkering
Tinkering is the odds-and-ends craft that keeps every other profession running: it makes all the crafting tools, plus keys, lockpicks, clockwork (clocks and sextants), utensils, potion kegs, luck jewelry, skill-mastery items and container traps. A tinker even crafts their own tinker's tools, making the profession fully self-sufficient. See the Crafting Overview for the general crafting model.
Tools and workplace
You need tinker's tools on your person — no station, so tinkering works anywhere. Tools carry limited uses; making a fresh set costs 20 ingots at 10–60 skill, so a tinker never runs dry. Ingots come from Mining.
What you can craft
Tools for every craft (5–95 skill, mostly 20 ingots each): sewing kits, smith's hammers, saws, fletcher's tools, scribe's and mapmaker's pens, mortars and pestles, skillets, pickaxes, hatchets, skinning knives, scissors and lockpicks (45–95, 25 ingots). Tools made from colored ingots have more uses and add exceptional chance for their owner — a Valorite smith's hammer is a prized commission.
Parts and assemblies. Gears, springs, hinges and screws combine into finished mechanisms — clocks, sextants and the potion keg (75–100 skill; 1 keg + 10 bottles + 2 barrel lids + 1 barrel tap). Assembly steps themselves need no skill; the parts do.
Utensils and household items. Forks, spoons, knives, plates, goblets, pewter mugs, cleavers (0–90 skill), plus keys and key rings, candelabras (70–110), scales (80–120), globes, spyglasses, heating stands — and the lantern (100–120), which needs a learned recipe and a hefty 150 ingots.
Luck jewelry (80–120 skill). Rings, necklaces, bead necklaces and bracelets that grant Luck, one line per gem — Amber, Amethyst, Emerald, Sapphire, Ruby and Diamond. Each piece takes 1 gem, 2 ingots and 1–2 clovers (2 for the Sapphire/Ruby/Diamond tiers), and every piece needs a learned recipe. See Gems for the luck values per gem.
Skill-mastery items. Tinkers craft the prisms (2 gold ingots + a mastery gem), totems (4 gold ingots + a soul) and relics (6 gold ingots + a fragment) used by the Skill Mastery system — one of each per mastery.
Prospector's tool (100–120, recipe-gated) — upgrades an ore vein to the next tier for the next dig. It carries 5 charges, or 7 when crafted at exceptional quality.
The complete list
Assemblies
| Item | Skill | Resources | |
|---|---|---|---|
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axle with gears | 0 – 0 | 1 × Axles, 1 × Gears |
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clock parts | 0 – 0 | 1 × Axles with Gears, 1 × Springs |
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sextant parts | 0 – 0 | 1 × Axles with Gears, 1 × Hinges |
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clock (right) | 0 – 0 | 1 × Clock Frames, 1 × Clock Parts |
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clock (left) | 0 – 0 | 1 × Clock Frames, 1 × Clock Parts |
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sextant | 0 – 0 | 1 × Sextant Parts |
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potion keg | 75 – 100 | 1 × Empty Kegs, 10 × Empty Bottles, 2 × Barrel Lids, 1 × Barrel Taps |
Gathering
| Item | Skill | Resources | |
|---|---|---|---|
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Prospector's Tool | 100 – 120 | 20 × Ingots, 1 × Mystic Crafting Material |
Miscellaneous
| Item | Skill | Resources | |
|---|---|---|---|
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key ring | 10 – 60 | 5 × Ingots |
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iron key | 20 – 70 | 5 × Ingots |
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globe | 55 – 105 | 10 × Ingots |
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spyglass | 60 – 110 | 8 × Ingots |
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heating stand | 60 – 110 | 20 × Ingots |
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candelabra | 70 – 110 | 25 × Ingots |
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scales | 80 – 120 | 12 × Ingots |
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Lantern | 100 – 120 | 150 × Ingots |
Parts
| Item | Skill | Resources | |
|---|---|---|---|
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barrel hoops | -15 – 35 | 10 × Ingots |
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gears | 5 – 55 | 5 × Ingots |
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springs | 5 – 55 | 4 × Ingots |
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hinge | 5 – 55 | 4 × Ingots |
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clock parts | 25 – 75 | 4 × Ingots |
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Pack of Screws | 30 – 80 | 20 × Ingots |
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sextant parts | 30 – 80 | 8 × Ingots |
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barrel tap | 35 – 85 | 4 × Ingots |
Tools
| Item | Skill | Resources | |
|---|---|---|---|
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scissors | 5 – 55 | 10 × Ingots |
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tinker's tools | 10 – 60 | 20 × Ingots |
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sewing kit | 10 – 70 | 20 × Ingots |
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mortar and pestle | 20 – 70 | 20 × Ingots |
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mapmaker's pen | 25 – 75 | 20 × Ingots |
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scribe's pen | 25 – 75 | 20 × Ingots |
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deciphering tools | 25 – 75 | 20 × Ingots |
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defuse kit | 25 – 75 | 20 × Ingots |
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skinning knife | 25 – 75 | 20 × Ingots |
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hatchet | 30 – 80 | 20 × Ingots |
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saw | 30 – 80 | 20 × Ingots |
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skillet | 30 – 80 | 20 × Ingots |
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fletcher's tools | 35 – 85 | 20 × Ingots |
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smith's hammer | 40 – 90 | 20 × Ingots |
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pickaxe | 40 – 90 | 20 × Ingots |
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lockpicks | 45 – 95 | 25 × Ingots |
Traps
| Item | Skill | Resources | |
|---|---|---|---|
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dart trap | 30 – 80 | 1 × Ingots, 1 × Crossbow Bolts |
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poison trap | 30 – 80 | 1 × Ingots, 1 × Green Potions |
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explosion trap | 55 – 105 | 1 × Ingots, 1 × Purple Potions |
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militia gas trap | 65 – 115 | 1000 × Militia Silver, 10 × Ingots, 1 × Green Potions |
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militia explosion trap | 65 – 115 | 1000 × Militia Silver, 10 × Ingots, 1 × Purple Potions |
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militia saw trap | 65 – 115 | 1000 × Militia Silver, 10 × Ingots, 1 × Gears |
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militia spike trap | 65 – 115 | 1000 × Militia Silver, 10 × Ingots, 1 × Springs |
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militia trap removal kit | 90 – 115 | 500 × Militia Silver, 10 × Ingots |
Utensils
| Item | Skill | Resources | |
|---|---|---|---|
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spoon (left) | 0 – 50 | 4 × Ingots |
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spoon (right) | 0 – 50 | 4 × Ingots |
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fork (left) | 0 – 50 | 4 × Ingots |
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fork (right) | 0 – 50 | 4 × Ingots |
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knife (left) | 0 – 50 | 4 × Ingots |
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knife (right) | 0 – 50 | 4 × Ingots |
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goblet | 10 – 60 | 4 × Ingots |
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pewter mug | 10 – 60 | 4 × Ingots |
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cleaver | 20 – 70 | 10 × Ingots |
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butcher knife | 25 – 75 | 15 × Ingots |
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plate | 50 – 70 | 5 × Ingots |
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food bowl | 70 – 90 | 10 × Ingots |
Container traps
A tinker can arm an unlocked, lockable chest with a trap (30–105 skill depending on type):
| Trap | Skill | Materials |
|---|---|---|
| Dart trap | 30 – 80 | 1 ingot + 1 crossbow bolt |
| Poison trap | 30 – 80 | 1 ingot + 1 poison potion |
| Explosion trap | 55 – 105 | 1 ingot + 1 explosion potion |
Pick the trap in the menu, then target the chest. Trap strength scales with your Tinkering skill, and the trap only goes live once you lock the chest — one trap per container.
Colored metal and quality
You can tinker from the six ingot tiers (Shadow at 60 skill up to Valorite at 120), but the color only shows on certain items — utensils, keys, candelabras, scales, globes, spyglasses, lanterns, scissors, lockpicks and all crafted tools. Exceptional quality works normally (worth chasing on tools for the +25 bonus uses); note that tinkered items cannot be repaired — when a spyglass or key ring breaks, you make a new one.
Raising the cap to 120
Tinkering reaches 120 via Crafting skill scrolls. At 120 you can work Valorite ingots — the top-tier tools with 175 uses (200 if exceptional) that every serious crafter wants — and you get reliable odds on the 120-capped recipes: scales, the lantern, luck jewelry and the prospector's tool.
Training path
| Skill | What to craft |
|---|---|
| 0 – 50 | Forks, spoons and knives (4 ingots), then gears, springs and hinges |
| 50 – 60 | Tinker's tools (stock up on your own tools while training) |
| 60 – 90 | Cleavers, butcher knives, then smith's hammers and pickaxes |
| 90 – 95 | Lockpicks (always in demand) |
| 95 – 110 | Spyglasses, candelabras, heating stands |
| 110 – 120 | Scales (12 ingots, 80–120) — the standard finisher |
Iron ingots are the only real cost for most of the climb — pair Tinkering with Mining or buy ingots in bulk. Tools and lockpicks sell steadily, and luck jewelry (once you find the recipes) is a genuine money-maker at the top end.
Town Quests for tinkers
Your tinkering is worth citizen points
The town Tinker posts crafting town quests for a set number of one item. They pay citizen points, town score and reward currency, and count toward Town Exports.
Switch it on first. Toggle Craft for Quest in the crafting menu. The label is greyed out until you have a quest for the highlighted item, and turns green once the toggle is on. While it is on, a qualifying craft spends your materials and counts toward the quest — you do not keep the item.
A material and a quality are only ever asked for on items that support them; when they are, the longer quests want rarer ingots and exceptional work.
Nothing is wasted if you miss the requirement: a craft that does not qualify is simply made the normal way and stays yours, it just earns no progress.
Related
- Town Quests — the Tinker's crafting quests
- Crafting Overview — success, exceptional and tool-use rules
- Mining — where the ingots come from
- Gems — luck jewelry values
- Luck — what luck does
- Skill Masteries — prisms, totems and relics
- Skill Scrolls — raising the cap past 100























































