Resources
Every craft on UO Sagas is fed by raw materials, most of them pulled from the world by the four gathering skills. This page is a reference for what exists, where it comes from, and what skill you need to use it.
The six material tiers
Metal, leather, and wood all share the same six-tier ladder. The tier decides the item's hue and — for weapons, armor, and bows — its built-in magic level (see the Crafting Overview):
| Ingots | Boards | Leather | Tier | Magic level | Skill to gather | Skill to craft with |
|---|---|---|---|---|---|---|
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Regular / Iron | — | 0 | 0 |
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Shadow | 1 (Ruin / Defense) | 60 | 60 |
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Copper | 2 (Might / Guarding) | 80 | 80 |
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Bronze | 3 (Force / Hardening) | 100 | 100 |
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Verite | 4 (Power / Fortification) | 110 | 110 |
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Valorite | 5 (Vanquishing / Invulnerability) | 120 | 120 |
"Skill to gather" is the Mining / Lumberjacking / Skinning skill needed to pull that tier from its vein; "skill to craft with" is the crafting skill needed to select it as a material. Higher tiers are much rarer, and rarer still outside dungeons — see gathering for the odds and how Luck improves them.
Note: Dull Copper, Gold, and Agapite metal, and Frostwood, do not exist as workable material tiers on Sagas — the ladder above is the whole game.
Metal — ore and ingots
Ore comes from Mining mountains and caves. Smelt ore into ingots by double-clicking it near a forge. Ingots feed Blacksmithy and Tinkering: Iron, Shadow Iron, Copper, Bronze, Verite, and Valorite ingots per the tier table above.
Smiths can also resmelt player-made metal items back into ingots (half the recipe's amount), and higher tiers require Blacksmithy skill to melt down: Copper 65, Bronze 80, Verite 95, Valorite 110.
Wood — logs and boards
Logs come from Lumberjacking. Turn logs into boards by using an axe on the log stack; colored woods need Carpentry or Lumberjacking skill to work:
| Wood | Skill to make boards |
|---|---|
| Regular | 0 |
| Shadow | 50 |
| Copper | 65 |
| Bronze | 80 |
| Verite | 95 |
| Valorite | 110 |
Boards (or logs) feed Carpentry and Bowcraft & Fletching. Items keep the hue of the wood used, and wooden weapons, shields, and bows get the wood's magic level.
Leather
Leather comes from skinning creature corpses, in the same six tiers (Regular through Valorite Leather). It feeds Tailoring: all leather and studded armor, footwear (with cloth), and quivers. Colored leather gives armor its protection magic level.
Cloth
Bought from tailor shops as bolts of cloth — cut a bolt with scissors to get 50 cloth. Cloth is the unit material for all clothing and part of every footwear recipe. Cloth and bolts are dyeable with a dye tub; a single cloth can be cut further into a bandage.
Stone, sand, and glass
Alchemy and Inscription supplies
- Reagents — Black Pearl, Bloodmoss, Garlic, Ginseng, Mandrake Root, Nightshade, Spider's Silk, and Sulfurous Ash, bought from mage and alchemist shops. Potions each consume a quantity of one reagent; spell scrolls consume the casting reagents of their spell.
- Empty bottles — one per potion brewed. Sold by alchemist shops.
- Blank scrolls — one per spell scroll; books consume several. Sold by mage shops.
- Blank maps — one per map drawn by a Cartographer.
- Linseed oil — the reagent for alchemical special dyes.
Special crafting materials
A few high-end recipes need rare materials from monsters and the world:
- Red Scales — required for the recipe-gated Daemon armor set (Blacksmithy).
- Enchanted Bark — required for the recipe-gated Leaf armor set and leather mempo (Tailoring).
- Bones — required alongside leather for bone armor (Tailoring).
- Gems — Amber, Amethyst, Emerald, Sapphire, Ruby, Diamond and more; found while mining and used in Tinkering (jewelry and mastery items).
- Clover — used by Tinkers for luck jewelry.
See also Ingredients for cooking ingredients and other consumable materials.

















