UO SAGAS Wiki uosagas.com
WikiItems & EquipmentSkill Scrolls

Skill Scrolls

Skill scrolls are special loot that let you push a skill beyond Grandmaster — each scroll raises the maximum of one specific skill by +1.0, up to a hard cap of 120.

Where they drop

See the special item table for exactly which chest tiers can contain them.

How they work

  • Each scroll is tied to one specific skill and shows that skill in its name.
  • Double-click the scroll (in your backpack) to consume it and raise that skill's cap by 1.0.
  • You must already be Grandmaster (100.0) in the skill before you can use its scrolls.
  • Each skill can be raised to at most 120.
  • There is also a per-character budget: across all skills combined, you can add at most 120 bonus cap points from skill scrolls — enough to take six skills from 100 to 120. If you reach the limit, you must drop a bonus elsewhere first.
  • Scrolls of the same skill stack, and they can be traded and sold freely.

Not every skill can be raised this way — only the skills listed below have scrolls.

What the extra 20 points buy

Twenty scrolls is a serious investment — a sixth of your entire scroll budget — so it is worth knowing what each skill actually pays out. Five skills pay in a flat, measurable bonus:

Skill Per point 100 → 120
Tactics +0.6% weapon damage +12% damage bonus (+30% → +42%), which works out to roughly +6 to 7% real damage on a typical warrior
Evaluating Intelligence +0.2% spell damage while your Eval Int is above the target's resist, +0.5% while below it +4% against a 100-resist target, +11% against a 120-resist one
Resisting Spells −0.5% spell damage taken, and +0.5 points of resist chance 10% less magic damage from a 100-Eval Int caster, and +10 percentage points to resist any spell
Meditation −0.005s off the mana tick mana every 0.90s instead of 1.00s — about +11% mana per minute
Arms Lore +0.05% faster swings per point 5% → 6% off your swing delay, with every weapon, in PvM and PvP alike

Two details worth knowing before you spend:

  • Tactics scrolls work with any weapon. An Accuracy weapon's bonus Tactics (up to +25) is counted on top of the skill's own ceiling, so the two never compete — a Supremely Accurate weapon at Tactics 120 reaches an effective 145 (+57% damage). See Tactics for the full table.
  • Meditation's bonus only helps a high-Intelligence character. Below a (Int + Meditation) average of 100 the normal curve was already rewarding you, and it still does — the bonus above exists to fix the top end, where the curve flattens out.

The skills where 120 is a gate

For the rest, the last twenty points are not "a better chance" — they open content that is simply shut below them. This is what most players are really buying:

Skill What only the extra points open
Mining · Lumberjacking · Skinning Valorite ore, logs and hides need the full 120. Verite already needs 110, so both top tiers sit above the unscrolled cap
Lockpicking Level 6 (Valorite) chests need 120 to pick at all
Cartography Level 6 treasure maps need 111 before you can even begin deciphering
Detect Hidden Level 6 chests need 90 to find, and 120 to find them every time
Remove Trap Level 6 chests need 100 to attempt — and the guaranteed-success point is 130, beyond even a scrolled cap
Blacksmithy · Tailoring Valorite and Valorite-leather work, and the recipe-gated armor sets that run to 120
Cooking The chef-tier feasts, the best buff food on the shard, at 100–120
Carpentry · Tinkering The recipe-gated special dye tubs (110–120) and luck jewelry
Alchemy Lethal poison and the special hair, beard and backpack dyes, all 100+

Gathering is the clearest case: at 110 you can pull Verite, but Valorite exists only for a scrolled character. A gatherer without scrolls is locked out of the top material tier entirely, and so is every crafter who wants to work it.

Combat skills in PvP

Those same four skills feed combat directly, so their extra points apply only while you are not PvP flagged:

Skill What the extra points do
Tactics Scales every weapon blow
Evaluating Intelligence Scales every damage spell, and mage wrestling
Resisting Spells Cuts incoming spell damage and raises resist chance
Meditation Speeds up passive mana regeneration

The moment you enter PvP combat you become PvP flagged — the same flag that switches your Skill Masteries off. While it is up, anything you scrolled above 100 is ignored: a Tactics 120 warrior hits exactly as hard as a Tactics 100 warrior with the same equipment, a Resisting Spells 120 mage soaks spells like a 100 one, and Meditation regenerates at its 100 rate. Once the flag expires you are back to your full scrolled values.

Only the scrolled part is ignored — bonuses from your gear still count while flagged, so an Accuracy weapon's bonus Tactics and a Grimoire's Eval Int enchantment work exactly as they always did.

Every other scrollable skill — crafting, gathering, barding, thievery and the rest — works at its full scrolled value everywhere, flagged or not.

Scroll types

Skill scrolls come with different colored ribbons showing their skill group:

Scroll Group Skills
Animal skill scroll Animal Animal Lore, Animal Taming, Veterinary
Barding skill scroll Barding Discordance, Musicianship, Peacemaking, Provocation
Combat skill scroll Combat Arms Lore, Tactics
Crafting skill scroll Crafting Alchemy, Blacksmithy, Bowcraft/Fletching, Carpentry, Cooking, Inscription, Tailoring, Tinkering
Exploration skill scroll Exploration Cartography, Detect Hidden
Gathering skill scroll Gathering Fishing, Lumberjacking, Mining, Skinning
Magic skill scroll Magic Evaluating Intelligence, Meditation, Resisting Spells
Thievery skill scroll Thievery Lockpicking, Poisoning, Remove Trap, Stealth

Storing them

Skill scrolls can be stored in a Skill Scroll Almanac, a storage book sold by the Vault of Eren Vendor — see Almanacs.

  • Skill Cap Increase Ball — a rarer chest drop that raises your character's total skill cap by +1.0 (up to 720 total skill points). It is not tied to a specific skill.