Patch Notes
Every update to the shard, newest first, as announced in the #patch-notes channel on Discord.
23 August 2026 ronin
Patchnotes 23. August 2026 - Part 1/2
The biggest change to crafting since launch. This is the short version - every number and rule, with tables, is in the wiki article Crafting Masteries & Magic Crafting Update. Requires the client patch.
Four new Skill Masteries - the crafting quartet
- Blacksmithy, Tailoring, Carpentry and Bowcraft & Fletching now have their own masteries. Taught by the matching NPC (Blacksmith, Tailor/Weaver, Carpenter, Bowyer) at 90+ skill for 10,000 gold.
- They level by crafting: XP per successful craft, scaled by the amount and tier of the materials used.
- Perk 1: +2.5% exceptional chance per level (+20% at 8).
- Perk 2: +2.25 magic roll points per level (+18 at 8) on every magic attribute roll of the gear you make.
- Template perk: 0.4% per level (3.2% at 8) that an exceptional weapon, armor piece or shield made from colored material comes out a random Slayer.
- Ultimate (the Fortunes): 0.3% per level (2.4% at 8) on a successful craft, scaled by the size of the craft - never fizzles. Pays a full material refund (most common), a golden armor part or a charged magic weapon, Magical Essence, a mastery gem/soul/fragment, or - very rarely - a crafting rare.
- Each mastery has its own gems, souls, fragments, prisms, totems and relics, its own hue and icons. The Mastery Planner knows all four.
Magic crafting rework
- Crafting from colored material rolls the item's magic (damage/protection, accuracy, durability). The roll was rebuilt: the material is the dominant factor, a colored tool counts twice as much as before, the mastery perk adds up to +18, Magical Essence +10.
- Luck is capped at +10 roll points - it was the single biggest term before.
- Baseline crafters roll exactly the old odds.
- Accuracy and durability are never capped by the material; exceptional quality and tool quality never touch the rolls.
- Exceptional chance is now one formula for every craft: success chance minus a penalty that eases from -60% at skill 95 to -45% at 120 - the 100 to 120 stretch is skill-scroll territory. Plus +5% per material tier of your tool, the mastery perk and town bonuses.
- ⚠️ On the hardest recipes a GM with a plain tool and no mastery has 0% exceptional chance at skill 100 - a colored tool or the perk fixes that.
Tools
- Every crafted tool has 100 uses, 150 if exceptional - regardless of material. Vendor gathering tools stay at 50.
- Hammers, sewing kits, saws and fletcher's tools from colored metal add exceptional chance and push the magic rolls.
- Mortars, skillets, scribe's and mapmaker's pens add +2% success chance per tier.
- Pickaxes, hatchets and skinning knives shift the vein / hide roll: bronze is neutral, verite and valorite lean toward the rare tiers. The tooltip shows it.
Patchnotes 23. August 2026 - Part 2/2
Magical Essence and recycling
- Magical Essence is a new stackable resource that NPCs never sell - the whole supply comes from recycling magic items.
- Switch on Use Essence in the craft menu and a successful craft consumes it for +10 on all magic rolls (Shadow 20 up to Valorite 120 per item; failed crafts consume none).
- The craft menu's new Recycle button turns an identified magic weapon, armor piece, grimoire or instrument into 10 essence + 10 per magic level, plus the raw materials it would smelt into.
- Looted gear pays 1.5x, gear you crafted only half. Plain gear recycles into materials only.
- 8th circle scrolls recycle to 4 essence each (lower circles don't) and now cost 8 essence to inscribe.
- New: the Magic Item Recycler (Vault of Eren, 50 Eren Coins) recycles by the chestful once secured in your house - keep filters per category (minimum levels, keep slayers, keep exceptional crafted), Identify All for 50 gold per item, Dump from your backpack or a container, live refresh. Details: Magic Item Recycler
Grimoires
- Scribes now craft grimoires (Inscription 90+, 25 leather + 25 blank scrolls, learned recipe) under the magic-weapon rules - the leather tier caps the damage level, Use Essence works.
- Exceptional grimoires deal +10% spell damage against monsters.
- Slayer grimoires no longer drop; they are crafted through the Inscription mastery's Scribe's Fortitude.
Slayers
- Bug fix: slayer labels had stopped matching what they slew (Saga slew Fey, Fey slew Undead, Undead slew Emberthorn). Fixed; the Saga slayer is retired and existing Saga items get a random working slayer.
- New: slayer armor and shields - each matching piece counts +50% AR against its family (PvM only). They cannot drop: only the crafting masteries make them, on exceptional colored pieces.
- Slayer items now read "Slayer" in their name.
Golden armor parts
- A crafting Fortune can turn a freshly crafted colored armor piece or shield golden: it keeps everything it rolled and takes a golden sheen no dye tub can touch.
- Every golden part worn grants +1 Magic Resist - in PvM and PvP.
- Cannot drop or be crafted deliberately.
Charged magic weapons
- The Fortune's weapon jackpot: one of nine classic on-hit effects with a stock of charges - Burning, Clumsiness, Feeblemindedness, Weakness, Wounding, Daemon's Breath, Thunder, Evil and Ghoul's Touch (paralyze).
- Fires on every damaging hit and spends a charge; no recharging, at zero the weapon keeps its name.
- All effects work in PvP.
New rares and the craft menu
- Very rarely the Fortune pays a decorative rare of your skill: the Forgemaster's Anvil (a working, animated anvil), Stretched Hides in five colours, Rack of Canvases, Cooper's Bench, Pile of Boards, Decorative Bow and Straw Dummy.
- Every recipe page got a Details toggle showing the full success, exceptional, slayer, proc and magic-roll calculation.
Gathering adjustments
- Motherlode, Old Growth and Flawless Harvest now fire at 0.25% per level - 2% at level 8, half of before. Drops were coming too often.
- Gathering XP and perks are unchanged.
Test Center
- The Test Center vendor sells Magical Essence in piles of 500 and a full Mastery Gem Almanac.
9 August 2026 ronin
Patchnotes 09. August 2026 - Part 1/3
Mic bug fixes
- Fixed mobs under peacemaking effect: they will not move (again) while being calmed. Thanks for reporting AL1m
- Fixed Song of Healing: the song will now generate barding points
- Fixed LockPicking: hidden thieves can be revealed again on a failed pick
- Fixed Prospector's Tool: crafting it at exceptional quality now grants 7 charges instead of 5.
- Also Fixed the prospecting message claiming "agapite" can be mined — the vein was always correctly upgraded to verite (there is no agapite on Sagas); the message now says so. (Requires the client patch.) Thanks Chaz & Moiar!
- Fixed Recall scrolls: no longer get "tainted": dropping a large stack onto a Scribe's Spellbook previously turned the leftover scrolls into a stack that runebooks rejected and fresh scrolls wouldn't merge with.
- Runebooks now also accept the broken stacks you already have, so nothing you crafted is wasted. Thanks Teflondundudda, Blood Draw & Luckystrike!
- Fixed: Scrolls upgraded by Scribe's Fortitude no longer stay transformed — the perk now upgrades the cast only, and already-transformed scrolls revert on restart.
- Fixed the Broken Vanity reward description incorrectly calling it a broken bed deed.
Chest Loot
Reworked the level 5 special item drop for treasure map and dungeon chests: it now always yields a pigment. 75% Uncommon/Rare/Epic, 25% Epic/Legendary (luck nudges the odds toward the rarer tier).Changes to Arms Lore
The Arms Lore skill got some love. It now grants a passive swing-speed bonus with every weapon, in PvM and PvP: 5% faster swings at GM, scaling up to 6% at 120, and it trains all the way to 120 via Lore skill scrolls. The skill check has been fixed to allow gains up to 120.Champion Titles
Fighting champions now earns you a title!When a champion falls, your damage score from the event is added to your title progress for that champion's type. Each of the four champions has its own three-rank title ladder (e.g. Foe of the Undying → Slayer of the Undying → Conqueror of the Undying), and the title you wear is automatically taken from the champion you've fought the most. Titles fade by 7% per day, so your rank shows how hard and how often you're fighting right now. Open [ChampionScore to browse event results, check My Title Scores for your progress, and see who leads each ladder under Top Scorers. Display is off by default — single-click yourself and choose "Toggle Monster Title Display" to show it.
New: Four more skills can now reach 120!
📜 Tactics, Evaluating Intelligence, Resisting Spells, and Meditation skill scrolls now drop from all the usual scroll sources — raise their caps from 100 up to 120.What the extra 20 points get you (PvM):
- Tactics 120: Up to +42% melee damage (from +30% at 100). Accuracy weapons now stack on top of your Tactics instead of competing with it — a Supremely Accurate weapon at 120 Tactics hits for +57%.
- Eval Int 120: Around +4% spell damage against most targets, up to +12.5% against high-resist bosses.
- Resisting Spells 120: Take 10% less spell damage and gain +10% chance to resist, scaling smoothly all the way up.
- Meditation 120: Faster passive mana regen (up to -0.10s per tick), stacks with the Mana Regeneration mastery perk.
Patchnotes 09. August 2026 - Part 2/3
⚔️ Skill Masteries
Bug fixes
- Stealth mastery gems, prisms, totems and relics now drop in their intended Shadow hue
- Fixed Mastery XP message. The XP-split section now states that a capped mastery's share is lost (not redistributed) and that the kill message shows what you actually received. Thx Kalen for repoting this.
- Fixed XP Ball: XP Balls now show the experience you actually received, and if all your skill masteries are already at the XP cap the ball refuses to activate instead of being consumed for nothing.
- Fixed Macing Perk Knockdown:
- Now deals double damage while the target is knocked down, as intended. It was accidentally dealing triple.
- Knockdown now has a proper visual: the target visibly collapses when knocked down.
- Removed the debug messages . Thx for reporting the bug, Luckystrike.
- Fixed Crippling Arrow and Stultifying Poison: Now slow their targets instead of speeding them up (~2x faster for 90s). Thanks BlueLS for the bug report.
- Fixed Crippling Arrow: a repeat proc no longer shortens a later slow. Thanks Kalen!
- Fixed Parrying Perk Unbreakability: now protects armor everywhere it promised to:
- Armor that's fully worn down (0 HP) no longer loses max durability through the perk — previously only shields were protected in that state.
- Note: shields naturally wear slower than chest pieces (they only take durability hits on successful parries), and hit location matters — chest/helm/arms take most hits, legs and gorget few. That part is working as intended. Thanks to JohnB9!
Skill Mastery Proc rebalancing
- Fury (Fencing) is now worth the proc: for 30 seconds every landed fencing hit deals +20 bonus damage (plus the +20 Tactics as before). Previously it granted a one-time +15 damage.
- Noxious Cloud (Poisoning) proc chance reduced from 12% to 8% at max level.
- ℹ️ Why weapon procs are 4% and caster procs 8%: you swing far more often than a mage can cast — per minute, both proc at nearly the same rate. Seismic Shock also hits for 250 on a single target; it's rarer than it looks, not weaker. Thanks Blood Draw for the bug report!
Changes
- Skill mastery XPis now only awarded to players who are actively playing. The same system that protects harvesting is now also active for mastery xp gain, fame and karma gains.
- The Skill Mastery Gump now shows the XP splits
New Masteries: Tactics and Arms Lore
Two new masteries join the roster.Parry has long been the defensive pick for sword-and-board. Now the rest of the arsenal gets its answer:
🪓 Arms Lore — the Two-Handed Mastery
Perk: Stunning Blow — chance to daze your foe, slowing its swings by 25%
Perk: Executioner (template) — the killing blow: damage bonus below half health, more bonus below 20%
💥 Proc: Rampage — a blow that hurls your enemy up to 4 tiles backwards and knocks it clean off its feet
Perk: Combat Reflexes — chance to deflect up to 40% of an incoming melee blow
Perk: Combat Insight (template) — study your foe: every hit on the same target ramps your damage
⚡ Proc: Lightning Strike — a bolt strikes your target at 250% damage and chains to up to 3 nearby enemies
• Train the skill to 90+, then learn the mastery at any Weaponsmith or Blacksmith (Arms Lore also at the Armorer)
• Both masteries have their own Gems, Souls and Fragments in monster loot — Prisms, Totems and Relics are tinker-crafted
Patch Notes 09. Aug 2026 - Part 3/3
⚔️ Combat Rebalance — Weapons, Armor & Healing
🛡️ Armor: percentage with punch-through
Your armor rating now blocks that percentage of every physical hit — but a single blow can never be absorbed by more points than your armor is worth, so huge hits punch through. Total reduction caps at 90%. New armor ladder: Leather/Leaf 15 · Hide 16 · Studded 18 · Ring 21 · Chain 24 · Woodland 26 · Plate 30 · Dragon 34 · Daemon Bone 36. Meditation now has five steps (leather free, hide 30%, studded 45%, bone 60%, metal full) and dex penalties were rebalanced per set.Protection changed to: +1 to +10 armor while active (scales with Magery) — full duration vs monsters, a 60s window vs players.
broadsword Weapons roll dice
- Every weapon now rolls Base + dice (Longsword 6+4d5, Halberd 15+3d10): many small dice = steady hits, few big dice = swingy gambles.
- Each weapon class shares one damage-per-minute budget — one-handers, two-handers (+8% for giving up the shield), bows, and utility side-arms . Magic weapons are percentages now:
- Ruin +10% … Vanquishing +50% (so 10% per tier)
- Halved in PvP (+5% per tier)
🔧 Melee Damage bonuses from skills
Melee bonus damages from skills redone.- Anatomy grants +20% scaling plus +10% at GM (+30% total)
- Exceptional weapons +10%
- Secondary bonuses (lumberjack axes & co.): +20% PvM / +10% PvP.
bandage PvP: no more endless dexxer duels
Healing in peace is untouched. Healing under fire costs something:• Every landed player hit slips your bandage: −10% heal per slip (max −70%). Monsters need a solid blow (~10+ damage through armor). Chip damage from weak mobs never ruins a bandage.
• Healing Fatigue — after ~2 minutes of continuous PvP combat, back-to-back self-bandages force a ~3s breather. Healing others is never affected. This is shown as a debuff called "Healing Fatigue" that blocks bandaging during the 3s period.
• No sprint-healing — running during the final ~2s of a bandage slips it once per tile. Walking is free.
🩸New Weapon Ability: Deep Wound (pvp only)
• Top-of-range hits from heavy weapons tear a wound that lasts for 10s and debuffs all incoming healings- all incoming healing −25% per stack (max 2) for 10s.
- Two-handers proc it most, fast light weapons never
- Comes with a new animation and sound
- A debuff icon indicates the active effect
deed New Wiki
We finally published a new Wiki: https://uosagas.com/wiki/Its not 100% complete and it is missing a lot of images, gifs and video embeddings. But it's a good start!
It covers close to all of our systems and also contains some simulators like for Weapon Damages, Armor ratings or Cure Changes.
All of the changes from this patch are already part of the wiki. A special section also visualizes the changes made by this huge patch.


15 July 2026 ronin
Patchnotes 15 July 2026
Here are some highly requested QoL tweaks, along with a few other cool updates you'll most probably like.Bug fixes
- Fixed: Layered BodySashes now show a "Layered" line in the mouse over item information
- Fixed: Another condition that prevented armor from losing durability in melee combat.
QoL Changes
- Ore Smelting: Ore now smelts to ingots on double-click when you're within 2 tiles of a forge — no forge-targeting required.
- Increased runebook use range to 3 tiles (now requires line of sight to the book).
- Runes marked inside a house region are now named "Courtyard."
- Almanacs can now be used and filled straight from a secured container
- Now stackable:
- 🍽️ Plate, Food Bowl, Small Tablet, Large Tablet
- 🥘 Fish / Meat / Veggie Stew
- 🍛 Fish / Meat / Veggie Plate
- 🍲 Fish / Meat / Vegetable Feast
🏰 Citizenship Update
- Resign & rejoin the same town → nothing lost.
- Switch to a different town → keep your points, Quester Rank & rewards; quests reset for a fresh start, and your Citizen Rank drops by 1 tier.
⚔️ Deep-Dungeon XP Boost
Skill Mastery XP from kills now scales with dungeon depth.- Level 1 and surface kills are unchanged.
- 20% more on level 2
- 40% more on level 3
- Boss rooms count as level 3.
Pet Updates
🔮 Mages can now resurrect bonded pets!
- Resurrecting your own pet works instantly, with the same small skill loss as a Veterinary res.
- Resurrecting someone else's pet asks the owner to confirm first.
- We also redesigned the Pet Resurrection Gump in the SAGAS style
dragonbandage Veterinary range boost
Bandaging a pet now reaches farther the higher your Veterinary skill — for any pet (yours or an ally's), as long as you have line of sight to it- 1 tile below GM
- 2 tiles at GM
- 3 tiles at 120
AI Changes
Most of this changes are from ModernUO (upstream) that were ported to UO SAGAS.🐾 Pets
- Pets remember their standing order (stay/follow/guard) and resume it after combat — staying pets return to their post
all stopnow just cancels the current action — no more walking back to an old spotall comebrings the pet to you, then it holds position- Idle pets no longer shuffle around constantly
- Guarding pets now also attack anything that attacks you
- Fixed: pets freezing / stopping to follow when falling behind — unresponsive pets wake on any command or resurrect
- After login, pets near you follow again; parked pets stay parked
- New Rename option in the pet context menu
- Releasing a pet now resets its name
- After one hit, pets will refuse to fight their master
🗺️ Movement
- Creatures and pets path around obstacles instead of pacing back and forth in front of them; unreachable targets are given up gracefully
- Smoother chasing — less direction flip-flopping
⚔️ Monsters
- Low-HP archers, mages and thieves flee far less often
- Pacified monsters (incl. paragons) no longer aggro players walking up close
- Around 2 seconds aggro delay (the time being in its notice range)
🔧 Under the Hood
- AI core aligned with upstream ModernUO — future fixes land faster
Live Player Count
Refreshed automatically, updated every ~5 min.
Client Release
Client 3.77.93 released with new data filesWhats Next
In this order- Weapon damages
- Some changes to the Skill Masteries
- Crafting updates
- Taming extension
10 July 2026 ronin
Patchnotes 10 July 2026 - Part 1/3
Bug fixes
- Fixed: Battle behavior of deathlock rogues (was going into close combat)
- Fixed: Armor now correctly loses durability from all weapon types (an operator-precedence bug previously prevented wear from every weapon except staves).
- Fixed: The Hatchet's "Quest Gathering" tooltip now correctly reflects Verite/Valorite Log quests instead of mistakenly keying off Verite/Valorite Ore (mining) quests.
- Fixed: The respawn of spawning rares was skipped when the tile was blocked by a mobile or item. Since no retry mechanic was implemented, the items stopped to spawn.
- Fixed: Monthly quest rotation had a calendar-math bug. See
- Fixed a gump navigation bug in SkillMasteryGump when a new mastery was learned while the gump was open.
- Fixed Summon Deed Gump showing wrong status informationn. See
- Fixed: Dodge Perk does not counter ranged attacks (but evades the hit) See
- Fixed MageAI reveal behavior. Limited it to max 8 tiles and requires LOS to last seen location. See
- Fixed Hydros Mobs: Gibberling and Thrall are now counting towards kill daemonic quests
- Fixed: Town gather quests (Mining, Lumberjacking, Hides) could randomly fail to generate, leaving vendors with an empty quest offer for an entire period — a quest is now guaranteed for every period.
- Fixed Exiled DeepGuard Armorer: The quest can now be repeated after 1 day instead of 7, as the quest giver always promised.
- Fixed: Arrows and bolts dropped from missed shots no longer get stuck in dungeon floors or walls — they now land on the actual ground surface (or float on water at sea), so they can always be picked up, including from a boat alongside.
- Fixed a bug where pets that died while wild or unbonded (e.g. after being released at 0 loyalty) were permanently deleted instead of being sent to the staff pet recovery system.
- Fixed a bug where targeting anything other than a player with the guild invite cursor (or cancelling it) would disconnect you from the server — you now get a proper "That isn't a valid player." message instead.
- Fixed CTF: Players getting flagged criminal (town grey) when still in combat as an event match ended — combat now stops immediately when the match finishes.
- Fixed CTF: Players staying in a party with their randomly assigned teammates after an event match — team parties are now disbanded when the match ends.
- Fixed player vendors whose gender appeared stuck — the "Switch gender" option now always works on the first click.
- Fixed player vendors: Female player vendors can no longer be given facial hair; any existing bearded ladies will be shaved automatically.
- Fixed: Town quest offers falsely showing "Accepted" after the daily reset (.
- Fixed: Creatures calmed by the Song of Peacemaking no longer land a single "free" attack when aggroed. This was most noticeable against archers and other ranged enemies, which could still fire once from range while calmed.
- Fixed: Provoking a calmed creature now properly breaks the calm — it will fight its provoked target for the full duration instead of attacking once and standing still.
dead_ghostVault of Eren Vendor — Hue Rotation
The Soil hue has left the Vault of Eren. Now available: Puce 🩷Puce Cloth (10 & 50 charges)
Puce Hair & Beard Dye
Puce Backpack Dye
Puce Furniture Dye Tub (10 & 20 charges)
Puce Ethereal Dye
As always, this is a limited-time hue — grab it before the next rotation!
Patchnotes 10 July 2026 - Part 2/3
Overhauls
Barkeeper
- New management menu in the vendor style: rename, switch gender, hairstyles & beards (with dyes), and dress your barkeeper via paperdoll.
- Rumors, tip message and titles are now all edited directly in the menu; house owners can manage the barkeeper too.
- Curated title list (Barkeep, Baker, Chef, Drunkard, Innkeeper, Servant, Storyteller, Waiter) — marked titles enable the food & drink shop.
- Dismissing now returns the barkeep contract
- Contract price raised to 10,000 gold.
- Seel also: and
🔧 Repair & Durability Overhaul
This update reworks how you repair gear and how equipment wears out over time.deed New: Repair Contracts
A brand-new craftable item — a portable repair kit you can carry and use out in the world.Craft one from a Blacksmith, Tailor, Carpenter, or Fletcher. There's one contract per material tier (Iron through Valorite), each costing 20 units of that material. The basic (Regular) contract requires 100 skill to make; higher tiers require the skill that matches their material.
Quality follows its maker — a contract repairs at the skill of the crafter who made it. A legendary contract preserves your gear far better than a grandmaster's.
How to use it — double-click the contract. It opens the repair window and fixes your damaged gear.
Cost — it charges gold (like an NPC repair) and spends one charge per item. New contracts start with 10 charges.
Material limit — a contract only repairs items up to its own material tier; higher-tier items appear greyed out.
Combine them — two contracts of the same profession and material can be merged to pool their charges (up to 1,000).
gold Repairs Now Cost More
Repair prices have gone up by roughly 2.5× — whether you pay an NPC in gold or repair it yourself with resources. Maintaining your equipment is now a more meaningful expense.
Armor broadsword Equipment Wears Out Faster
Every repair permanently shaves a little off an item's maximum durability. That loss has been increased, so gear reaches the end of its repair life sooner.
Repairing while your gear is only lightly damaged still costs the least maximum durability — top up early to make equipment last.
Higher crafting skill = less durability lost per repair. A 120-skill crafter loses the least; low-skill repairs lose the most.
Because of a bug, durability loss for armor was skipped. This patch also fixes that issue. Armor will have a chance of 33% on melee damage that one of the armor items worn will suffer a point durability loss.
For weapons, it stays at 6% chance per damaging hit to lose 1 point of current durability.
NPC Repairs Are Now Lower Quality
NPC repair services via Armorer now work at a fixed 90 skill — deliberately worse than a grandmaster player crafter. A player with 100+ skill (or a repair contract made by one) will preserve your equipment noticeably better than an NPC. NPCs remain the convenient, no-skill-needed fallback.
uo Repair Window Polish
The repair screen now colour-codes each item and its cost by material for at-a-glance clarity, and shows the details of the repair contract you're using.
Various Tooltips have been added + a couple of other gump improvements.
Patchnotes 10 July 2026 - Part 3/3
⛏️ Gathering changes
While in the last patch, we already reduced the weight of harvested materials, we finally brought the automated resource selecting by targeting your self with your gathering tool.There will be NO CAPTCHA instead, but a few mechanics that prevents automated harvest bots.
One gatherer per connection.
Only one character per internet connection can gather resources at a time. If a second character on your connection tries to mine, chop, or fish while another is already gathering, the attempt is blocked: "Your connection (IP) is already involved in a harvesting attempt; only one may gather at a time."
Window focus
You can no longer start gathering while the game window is in the background — bring the game (or the Assistant) into focus first. Alt-tabbing doesn't interrupt a swing already in progress; it only stops the next one.
Walk before harvest
Take a step after traveling. After a Recall, Gate or right after logging in — take one step before you can gather. One step, that's all.
Automatic harvest target selection
New convenience: self-target to auto-gather. Target yourself with a harvest tool and it automatically works the nearest matching resource within 2 tiles: pickaxe/shovel → ore or rock, axe → tree, fishing pole → water, skinning knife → the nearest unskinned corpse. No more pixel-hunting the mountainside.
Watchguard
A reminder: unattended resource gathering (AFK macroing) is against the rules. Our tools for spotting it have gotten considerably better — play fair.
New: Gathering Skill Masteries
Three brand-new Skill Masteries join the roster: Mining, Lumberjacking, and Skinning!Gatherers finally get their own progression — perks, ultimates, XP and all.
How to learn
- Requires 90.0+ in the skill and 10,000 gold
- Learn via context menu at the corresponding NPC:
- ⛏️ Mining → the Miner
- 🌳 Lumberjacking → the Carpenter, Lumberjacker
- 🔪 Skinning → the Butcher or the Leather Worker
- Gathering masteries share your 2 active mastery slots with combat masteries — choose wisely!
Earning XP
Every successful harvest now grants mastery XP — the rarer the material, the more XP(Valorite pays far better than Iron). It works exactly like kill XP: it levels whatever
masteries you have slotted.
The Perks
All three masteries follow the same pattern (current chances are shown in the mastery gump):- Rich Haul / Bountiful Timber / Careful Skinner — chance to double your yield
- Sturdy Pick / Sturdy Axe / Steady Hand — chance to not consume a tool use
- Deep Vein / Heartwood / Prime Cuts (template bonus) — chance to harvest the material
one tier higher (you need the skill for that tier!)
The Ultimates — Motherlode (Mining) · Old Growth (Lumberjacking) · Flawless Harvest (Skinning)
While the mastery is your template bonus, every successful harvest can trigger your ultimate.When it fires, you get one of the following (rarest first):
1. small chance for one of 3 new rare items. One per skill.
2. mastery gem item matching your skill — Gem, Soul, Fragment
3. tier upgrade — miners & lumberjacks upgrade the whole vein until it respawns!
4. Triple output
A fired ultimate never fizzles — if an upgrade isn't possible, you get triple output instead.
New Mastery Items
Mining, Lumberjacking and Skinning Gems, Souls and Fragments now drop from creatures justlike the combat ones — and their Prisms, Totems and Relics can be crafted via Tinkering.
The gem vendor stocks the new gems as well.
Additionally, Gems, Souls and Fragments for the gathering skills have been added to the Town Rewards (for Export Points - the points that crafters get when they complete gathering quests).
Have fun Fine print: perks and ultimates don't work while flagged in PvP — and unattended "gatherers"
get nothing. Happy harvesting!



2 July 2026 Monkey
Client Patch Notes - July 2, 2026 (3.76.90) - IMPORTANT FIX
Agent Targeting Fix
Fixed a bug where setting a Source/Target container or adding items in the Organizer (and other agents: Buy, Sell, Dress, Scavenger, Item Filter) would grab the previous target instead of the one you just clicked — so you had to "set" it twice.- Targeting now always uses the object you actually click.
- No more accidental object info window popping up after picking.
- Your normal last/next target is no longer affected while an agent tab is open.
Please grab the latest client. Thanks for the report! 🙏
Your UOSagas Dev Team
1 July 2026 Monkey
Client Patch Notes - July 1, 2026 (3.75.90)
We fixed two annoying grid loot bugs when looting corpses:
Items vanishing mid-loot: When looting a player corpse (your own or an enemy's), items would disappear from the grid and container after a few items — forcing you to re-open the corpse to grab the rest. The loot no longer vanishes; you can clear the whole corpse in one go.Grid closing on the last item: With a full backpack, looting the last item closed the grid loot window even though the item stayed on the corpse. The window now stays open / re-opens so you can keep looting once you've made room.
General Fixes
Clear Journal now works: The Clear Journal node had no effect — Contains kept matching old journal lines no matter what, so you couldn't reliably wait for a fresh message. Now Clear Journal properly resets the search point, and Contains only looks at lines logged after the clear.New Features
Body scaling feature: Support for scaling mobiles and corpses on an individual level. This contains a protocol change with backwards compatibility. Older clients will just see the default sized mobiles and corpses.Your UOSagas Dev Team (edited)
25 June 2026 ronin
Patchnotes 25 June 2026
Game Server
- Resource changes
- Only use the large ore graphics so that they stack properly while mining. Existing ones are getting converted.
- Reduced weight per ore to 2 stones
- Reduced weight per leather hide to 2 stones
- PlayerVendors charge temporarily reduced by 80%
- BodyScaling feature implemented
- Paragons now will be at 110%(greater)/115%(elite) of their original size
- Main use case will be the evo pets, who will visually grow when leveling up
- To see the body scaling, you need min client version 3.75.90 (will be released soon), older clients will show the original default body size.
- Achievements
- Fixed anti macro code that, as an unwanted side effect, blocked all but the first achievement progresses if the kill accounts for multiple achievements (i.e. "dungeon kill" and "arachnid" type)
- Fixed CTF Veteran achievement - it did not trigger in an edge case
- Fixed Mastery Elite achievement - also did not trigger in an edge case
- Those 2 achievement types have been retro granted if you were affected
- Fix for CTRL+SHIFT Menu: It does not show guild abbr any more on mouse over when "show guild title" is set to off
- Fix Studded Mempo to display under correct crafting group and name
- Fix for Quivers: They can now be filled with stacks higher than what the quiver can hold additionally. Rest of arrows/bolts drop to source container.
- Fix for Murderer Reporting: Require attackers to deal damage for valid murder reports (attack only w/o any damage is no reason for reporting)
- Fix for Town Bonuses: Skinning related bonuses do apply in Pyros lvl 3 now (Bug in the region configuration)
- PK lockout adjustment: Do not PK lock from non-player kills or suicides (only pvp kills triggers the pk lockout)
Testcenter
- All from above
- New experimental damage balancing for 2H weapons
- New experimental damage balancing for the Crossbow
- Reactivated armor reduction on damaged armor parts
19 June 2026 ronin
Patchnotes 16 June 2026
Game Server
- Fixed region extends of the dual arena pits
- Fixed loot drops: amounts of stack able item do roll again
- Fixed Quest update mechanic for non-citizenship quests: The quest gump will not auto open on quest progress (but will auto refresh when opened)
- Fixed several unreachable mob spawns
- Fixed reported map bugs (stuck locations)
- Fixed server birth item LampPost (liting/unliting turned the item into a candle)
- Fixed several wrong item names on rare monster loot drops
For the fixed item names a client update is necessary, too.
3 April 2026 Monkey
Client Patch Notes - April 3, 2026 (3.72.88)
New Features
- Scavenger Agent
- New agent that automatically picks up items from the ground within 2 tiles. Found under Agents > Scavenger.
- Create multiple scavenger profiles (e.g. "mining", "reagents", "gold")
- Add items to the pickup list by clicking them in-game (targeting cursor)
- Per-item on/off toggle and hue filter (match any color or exact hue)
- Adjustable delay between pickups (200-2000ms)
- Retry mode: keeps scanning until all matching items are picked up
- Set a custom container or use your backpack (default)
- Remembers settings across client restarts
- New agent that automatically picks up items from the ground within 2 tiles. Found under Agents > Scavenger.
Bug Fixes
- Overhead Messages: Fixed crash (StackOverflowException) - When using short search terms like "iron" that also appear in the replacement message (e.g. "I found IRON"), the client would crash due to infinite recursion. Overhead messages no longer trigger themselves.
- Fixed stuck movement when opening Assistant while running - Holding an arrow key and clicking the Assistant button would cause the character to run indefinitely in that direction. Movement now stops cleanly when focus switches away from the game window.
- Fixed Target.Last / lasttarget not working with statics - Using
Target.Last()(Lua) orlasttarget(UOR) after manually targeting a tree or mining tile would fail with "No last target set". Scripts can now correctly repeat manually set static targets for lumberjacking, mining, etc. - Fixed Bandage Timer stopping prematurely - The overhead bandage countdown would sometimes stop early while the buff bar still showed the bandage running. The timer now uses the actual server buff lifecycle instead of chat message matching, so it's always in sync with the buff bar.
- Fixed new agent not being selected after creation - Creating a new agent in Organize, Dress, Buy, Sell, or Item Filters would select the wrong entry instead of the newly created one.
- Fixed last target / next target broken with agent tab open - Having any agent tab open (Organize, Dress, Buy, Sell, Item Filters, Scavenger) would clear your last target every frame, breaking targeting hotkeys. Targeting state is now only cleared during active agent item selection.
Improvements
- Nightsight Potion hotkey - Now supports greater and lesser nightsight potion variants in addition to the standard potion.
- Lua UI: ProgressBar manual positioning -
AddProgressBarnow supports explicit x, y, width, height parameters for precise layout control:win:AddProgressBar(x, y, w, h, value, max)Completely new documentation page will be uploaded soon
Your UOSagas Development Team
1 April 2026 ronin
Patchnotes 01 April 2026
Gameserver
- Achievements that were reached before the trigger fixes from 26 MAR were retro awarded
- Scorpions: Now flagged as Arachnid
- The cure fixes announced in 02 JAN 2026 were now brought to production. It somehow slipped the deployment.
- Fix change for PlayerHouses: When the accesslevel of a door or other secureable is set to "Guild", friends (that includes Owners/Co-Owners) can access it too.
- Fixed Westwend Graveyard region: Now includes the underground lich room (and accounts kills for quests within that region)
- Fix rare loot items getting unintended ProtectionLevel mutations (and broke the displayed name with that)
- Fix town bonus voting to be per-account instead of per-character
- Fix for ChampionSpawns
- The boss now only despawns if no HP progress is made in a full 30-minute window.
- Dead players do not get excluded from loot eglibility. Validation is done by the min threshold of 4k damage points.
- Fix bonus rotation only resetting weekly quest slots
- Fix for PK Lock that gave the penalty to grey players
- Fix for Woodland Chest recipe. Now drops in the correct hue
- Fix for Quivers: Durability and wearing off and repair mechanic has been fixed
- Fix for Paragons (grand and elite mobs): Their AcquireOnApproach feature now requires line of sight. Added to the wiki article.
- Fix for orcish houses: non-orc players owning an orcish house will no longer get the house status set to condemned. The restriction that a non-orc player can not place or own a house in Vord Brulgar remains.
- Fixes for abandoning town quests
- The gump will now display the confirmation overlay correctly (also when the quest is on page 2)
- Banking quest exploit by abandoning them has been fixed
- Achievement fixes:
- CTF Veteran achievements will now be triggered on game completion
- DeathLockCommander will now count towards the DeathLock Slayer achievement
- Bounty Hunter achievement now counts the progress properly (post tax values)
- Champion Host achievement gets triggered directly after the sponsorship payment now
- Grandmaster and Legendary achievements fixed. A bug was overriding old progress when new progress was made.
- Skinning adjustments
- An option to select the hides destination (move to backpack, remain in corpse) has been added as a context menu option to the SkinningKnife. This will show up with the next client release.
- Skill gain between 100 and 120 has been increased again
- Town Bonus changes:
- Change town exceptional chance bonus from multiplicative to absolute.
So +10% are now really +10% (not 10% bonus relative to the raw chance)
- Adds exceptional chance bonus indicator to crafting gump (when there is such a town bonus)
- Corpsemire Island has an Ankh Of Sacrifice (allows to res and lock karma) now. Also death gates do spawn there now.
- Adds staff/test tools for managing TownBonuses and TownBonusVotes
- No aprils fool included 😉
TestCenter only patch
- Fix for set skill player command on Testcenter (i.e. "set magery 100") - caps calculation had a bug.
28 March 2026 ronin
Patchnotes 28 MAR 2026
- Vault of Eren Vendor
- Removed seasonal winter items
- Removed items in "Elipse" hue
- Adds items in the new unique hue "Soil"
- Casting Energy Vortex now checks for the amount of 2 followers what allows players to have 2 EVs at a time.
- Added staff tools to better manage player pets
- Stable Module now permits the stable bonus slots to all characters of the account, not just the house owner.
- Fixed some optical glitches in AnimalLore and Stable gumps
- Fixed a few spawning rares that were not spawning any more.
- Forest Ostards: It was reported they do not spawn any more. That is because their spawners in lost vallay either spawn an ostard or an mongbat. To get ostards spawned: slay mongbats!
- Skinning Changes
- Skillgain between 100 and 120 has been generally increased
- Chances for Bronze, Verite and Valorite hides in Dungeons have been increased
- The mobs difficulty has now influence on the hides type too
- Luck upgrades of hide types will only apply if the player has a chance to win the skill check for the higher tier hides type
- Fixed Achievements
- Achievements for progressing in Skill Mastery Levels
- Achievements for progressing in Skill Mastery Perk Levels
- Achievements for upgrading houses
- The achievement gump will now auto refresh when opened while completing an achievement
27 March 2026 Monkey
Client Release (3.71.87)
Assistant Update — Targeting HotkeysWe've massively expanded the Assistant's targeting system! Inspired by UORazor, there are now over 80 new hotkeys for precise targeting by notoriety and body type.
New Targeting Categories
All categories support the modes: Next, Previous, Closest and Random — each filterable by Humanoid and Monster.
⚫ Criminal Targets — Criminal flagged mobiles
🟢🔵 Friendly Targets — Allies & innocents
🔵 Innocent Targets — Blue NPCs & animals
⚫ Grey Targets — Grey neutral mobiles
🔴⚫ Non-Friendly Targets — Everything except allies/innocents
🟠 Enemy Targets — Faction/militia enemies
(Each of the 7 categories contains these 10 hotkeys:)
Next [Category] Humanoid
Next [Category] Monster
Previous [Category] Humanoid
Previous [Category] Monster
Closest [Category]
Closest [Category] Humanoid
Closest [Category] Monster
Random [Category]
Random [Category] Humanoid
Random [Category] Monster🎯 General TargetingSelect Previous Hostile
Select Next Hostile
Select Nearest Hostile
Select Nearest Follower
Select Nearest Object
Set Last Target
Target Last
Target Self
Target Selected
Clear Target Queue
Cancel Target Queue
Cancel Current Target
Add to Ignore List
Remove from Ignore List
Attack Last Combatant
Set Last Target (Beneficial)
Set Last Target (Harmful)
Next Target
Previous Target
🛠️ Fixes & Improvements
- Attack Last Combatant now works correctly — automatically enables war mode if needed
- Ignore List — Targets can be added to an ignore list via hotkey, skipped during cycling
- Subcategory UI — All targeting hotkeys are now neatly organized under a single
Targetingnode with subcategories - Redundant general hotkeys (Next/Previous Humanoid/Monster Target, Closest/Random Mobile) have been removed — use the specific category versions instead
You can find all new hotkeys in the Assistant under
Hot Keys → Targeting. Assign your own key bindings there.Big thanks to the tester @Chaz II
Your UOSagas Development Team
25 March 2026 Monkey
Client Release (3.70.87)
- New callback system for user defined UI in lua (example comparison in the attached file)
- 🔥 Native lua integration (no more crashing clients) 🔥
- Always on top option in settings of the assistant
- Fixed wrong table interpretation in lua
- Made UI for script editors more stable
- Added missing player methodes to lua
- Added debug option for code editors (usage see image)

4 January 2026 ronin
Client Release
Version 3.69.87 has been released.Changes
- Map update with several map bug fixes
- New sounds
4 January 2026 ronin
Patchnotes 03 JAN 2026
This is an emergency patch that primarily addresses the crash from today.Fixes
- Magma elementals death ability has been fixed (caused the crash)
Taming related changes
- Each house stable module you own, provides additional 10 stable slots on every of your characters
- The claim list gump got some improvements
- Added a button to Dismiss a pet
- Added a button to open a stabled pets lore gump
- Proper sound handling has been added
Misc
- A map update has been done server side. The according client update will follow soon.
- New sounds for house and house module placement have been added (will work for you after the next client update)
2 January 2026 ronin
Patchnotes 02 JAN 2026
End of Skillcember
The skill gain bonus and the XP bonus have been deactivated on nye.Fixes
- Refill scrolls for scribe's spellbook is now working correctly (no buggy stacks anymore)
- Champion Host Achievement will now trigger properly
- Pack Horses will now show the correct graphic in the stable gump
- BiWeekly Town Quests are now rolling properly now
- Fixed luck influence on skill caps calculation on tamables.
Changes
Vault of Eren Vendor
The following Items have been removed from the vendor: Mistletoe, HolidayTree, ChirstmasGarland,AdventCandles, CandySet2025The other seasonal items will stay available a bit more.
Skill Gains
- Skinning: Slightly increased skill gains in lower ranges and moderate in the range between 100 and 120.
Curing Poison
Curing poisons have now a progressive cure mechanic.Each failed cure attempt grants a stackable +17% bonus to your next attempt.
The wiki article has been updated accordingly.
Key changes:
- Failed cure attempts now stack a +17% bonus for subsequent tries
- Bonus applies to all cure methods: spells, potions, and bandages (pooled)
- Counter for the attempts resets when cured or when new poison is applied
Testcenter Changes
- Evo Dragon fixes (Hatching process, Sounds, Skills/Stat/Cap rolls)
24 December 2025 ronin
Patchnotes 24 DEC 2025
Client
Version 3.69.86 has been released.It includes a few new gump graphics and a new mobile. All preparations for another taming extension.
Server
Bugfixes
- Champion Score results were fixed. No old scores can slip into the next champs tracking any more.
- Dirty Frypan (Quaterly Rare) spawing fixed. Does now spawn again.
Taming Changes
- New follower control gump was added with 2 new features to provide more flexible gameplay:
- FIght range of your pets can now be switched between close combat, mid range (5 tiles), long range (10 tiles)
- When "Strict orders" are enabled, your pet will ONLY follow your commands and will not get distracted by anything.
- Open the gump with [taming or use the context menu of your pets
- You can now pass through your pets without any stam loss when at max stamm and not pvp flagged
- New "claim list" gump at the animal trainer
- New pet release gump with more detailed information
- On Testcenter: A new feature was added to the loregump to test-level-uo your pets
- Also on Testcenter: first impressions on the Evo pets (not production ready yet)
New Item: Special Runebook Dye Tub
- Allows to dye your Runebooks
- Works like the furniture dye tub: you need to add pigments into it and it will turn into the pigments hue and has 2 charges. Can be refilled by additional pigments and linseed oil.
- The item was included into the Carpentry crafting
- Needs a Recipe!
Other stuff
- Added code for the final Christmas handout today! Stay online! And it will not be blessed!
- Skinning: Hides from skinning will now directly drop into the skinners backpack (as also logs/ores do)
Update: Added missing skinning change

19 December 2025 ronin
Patchnotes 18 DEC 2025
Client Release
Version 3.69.85 has been released and will be enforced as minimum version with this update. Please patch your clients accordingly. The enforcement is required because parts of the Hydros Dungeon has changed.Server
Champion Spawn
- New Champion added: The Hydros 2 Champion Thalassor was added to the automated event scheduler.
- Comes with new loot items: Fountain Deed, Water Barrel and a set of rare armor parts
- Hydros Level 2 was partially rebuilt to increase the champion spawn ground in size
Spawning Rares
Fixes
- A bug has been fixed that prevented the restart of spawn timers when the spawn tick was scheduled on a server downtime
- That bug caused 3 quarterly and 1 daily rare to stop spawning. They will now continue to spawn again.
Changes
- All spawn times have now a 20% random variance to hemper predictable hunting.
New items
- 2 new quarter daily rares - one spawns every time in a different special hue
- 2 new daily rares
- 2 new weekly rares
- 2 new monthly rares
So the quarter daily rares will spawn within hours, the daily tomorrow, etc
Wiki Article
See Link to WIkiNew House
- A new house was added to the Architect: Ducal Sentry
- Comes with a house region size of 23x23
- Features a courtyard through all 3 stages
- 20/32/44 secures
- 2 module slots
Other Changes
- The Warlord Fort has now a few valid recall spots in its Courtyard (the tiles that are not covered with dirt)
- WaterCorpse: Not bleed immune any more

15 December 2025 ronin
Patchnotes 14 DEC 2025
Server
Fixes
- Fixed Citizen of the Realm achievement
- Fixes achievement chain: Caverns Beater
- Fixed some issues with the new Town Invasion Event (will be hosted this weekend the first time)
Changes
- Militia Executioner got some anti macro code. All progress/rewards points on that achievement chain gets reset.
- Price for Champ Sponsoring reduced to 225k
- Achievement Spectral Traveler II - V: now requires paid usages. Spectral Traveler 1 can be achieved also as a Young Player with free gate usage.
- Town Kill Quests: Volaria and Westwend GY are no longer rolled as quest locations (most of the spawn does not meet the min difficulty threshold)
- Testcenter change: Full Pigments Almanach was added to the Testcenter Vendor
New House
- Now available at the orcish architect: Warlord Fort
- Comes as a 23x23 house
- Courtyard through all 3 stages
- 2 module slots
Seasonal Winter 2025 Items Part 2 at the Vault of Eren Vendor
- Snowy Logs (east/south)
- Snowy Stump with Axe (east/south)
- Special Snowflake - lets you choose (and re-choose) a hue out of a limited set of colors
- Plant: Poinsettia
- Decorative Topiary
- Complete set of all candy drops winter 2025 in a gift box (guaranteed epic or legendary hue).

13 December 2025 ronin
Patchnotes 13 DEC 2025
Client
Version 3.68.84 has been released:- Map Update
- New Orcish House: Warlord Fort (available already at Testcenter - buyable from the orcish architect)

11 December 2025 ronin
Patchnotes 11 DEC 2025
Client
Version 3.68.83 has been released coming with a new feature: You can now also run your UO Razor scripts in our ingame Assistant!
10 December 2025 ronin
Patchnotes 10 DEC 2025
Bugfixes
- BiWeekly quests do not reset after server restarts any more
- Achievements fixed:
- Bucaneer's Haven
- Dragons Roost Veteran
- GallowsReach Fortress Explorer
- Militia rank chain
- Town Rank chain (the "Citizen of the realm" one is still not triggering. A fix comes with the next patch)
- Proc achievement chain
- Lesser Deamon now counts for daemonic achievements
Changes
- No PVM achievements but Cavern Beater will progress in Caverns of Adena
- Introduced anti macro code for achievements. Progress requires character movement in between. Macroing achievement progress is not allowed. (Exception: Skill macroing)
Door 10: New Event Town Invasions
We finally brought the first version of town invations event to the server.Next is to set them up and enjoy some test rounds! We keep you posted!
10 December 2025 ronin
Patchnotes 08+09 DEC 2025
Server Changes
Achievement System
- We activated the Achievement System!
- A retroactivation of some achievements has been done. Enjoy your free points for some nice rewards!
- Speaking of Rewards: The Achievement Shop has also been integrated into the new Achievement Gump!
- Use [Achievements or shorter [ach to open it. Or use the button in the Help Menu.
New House
- A new house has been added: Stone Domicile
- With 15x15 in the range of a mid size home
- Featuring a courtyard through all 3 stages
- Comes with a module slot
Client Release
- Client Version 3.66.83 has been released
- Provides the missing lines in the Achievement Gump and iitem names from the Achievement Shop
- Adds support for the new Stone Domicile House


4 December 2025 ronin
Patchnotes 04 DEC 2025
Server Changes
- New House available: Grand Log Cabin, first house supporting 2 house modules.
- Fix: Region changes that allowed mounts in specific dungeons
- Preparations for the next doors in the SAGAS Advent Calendar
Client & Assistant Changes
- Assistant is now an external window and not just an overlay anymore (is working on all OS)
- Mouse buttons now work correctly in hotkeys (including modifier keys)
- Hotkeys are now working as intended, without opening the assistant before anymore
- No input delay anymore after the client was initialized
- In addition to "Toggle Mount Last" we added "Mount Last" and "Dismount" to hotkeys.
VScripts
- VScript-Sharing introduction (additional share button in script tyb opens browser to share)
- VScripts have the possibility to consume parameters and returns outputs (can now be used as functions)
- In VScripts comment boxes/blocks can now be added (all containing nodes can be grouped in such a box), including color changing and more.
- Better zooming inside graph (now always against cursor direction)
- Zoom levels adjusted (from 20% to 150%)
- Added current graph location (fading in and out when scrolling around)
VScript Fixes
- Deletion of nodes is now working again by right click context menu
2 December 2025 ronin
Server Patchnotes 02 DEC 2025
Fixes
- The region span of Gallows Reach Fortress has been corrected
- Light Level fixes for Dungeon Darkness
- Fixed at Eren Store: Buying the IcyWaterThrough (east/south) will now work as expected
- The Winter Bonus message for XP gain and skill gain will now only show when it makes sense
The 2nd door in our Sagas Advent Calendar: New Items at the Eren Vendor!

1 December 2025 ronin
Server Patchnotes 01 DEC 2025
Skillcember 2025
- Skill gains will be 25% accelerated (based on the original chance). Crafting skills are excluded from this.
- XP gain for Skill Masteries. This bonus is granted for everyone with the base mastery/character enhancement is below level 11.
Fixes
- Fix: Corrects Hue rarity of Eclipse from Epic to Eren
- Fix: Only show the Modules button in the house gump when the house supports modules
New Citizen Kill Quests
- Now XP per Region based
- XP for kill quests will now be shared if the party members have the same quest
Misc Changes
- New Region: GallowsReach Fortress (was part of the GallowsReach Island before). This is no new land mass
- New Region: Daemon Temple (was part of the Deamon Island before). This is no new land mass.
Ninja Patches
- A lot of code that activates itself, when the right time comes!
- See https://uosagas.com/xmascalendar/
26 November 2025 Monkey
Client Patch Notes - (3.65.80)
Fixes:- Fixed music not playing on Linux
- Fixed orc houses and shops not rendering when walking into range
Greetings,
25 November 2025 Monkey
Client Patch Notes - (3.64.80)
New Features
- Toggle Mount Last Hotkey
- New misc hotkey to quickly mount/dismount your last used mount
- Automatically remembers your mount when you remount another pet. Works with all mountable creatures.
- New misc hotkey to quickly mount/dismount your last used mount
- Cancel Current Target Hotkey - New targeting hotkey that cancels the current targeting cursor (same as pressing ESC)
VScript Improvements
- Execute Script Node
- New Flow node to call other scripts from within a script
- Script selector dropdown to choose which script to execute
- Wait checkbox: checked = calling script pauses until called script finishes, unchecked = fire and forget
- Supports nested script execution with proper context isolation
- Prevents self-recursion (script cannot call itself)
- Available in Flow category and right-click context menu
- New Flow node to call other scripts from within a script
- Focus on Start Node Button
- New toolbar button to center the camera on the Start node
- Quick way to return to the beginning of your script. This is useful when working on large scripts or when you've scrolled far away
- Shows warning if no Start node exists
- New toolbar button to center the camera on the Start node
- Import Auto-Save - Imported scripts now automatically save to your VScripts folder
- GetSkill in Context Menu - Right-click context menu now includes GetSkill node
- Import Dialog - File path is now read-only, must use Browse button
- Resize Handle Fix - Fixed bug where nodes could be dragged when using resize handle of the assistant window.
UI Improvements
- Assistant Sidebar Overlay Buttons
- Sidebar buttons now expand as overlays when hovered
- Sidebar stays at fixed width, buttons slide out individually on hover
- Overlays appear on top without shifting content area
Bug Fixes
- Sidebar buttons now expand as overlays when hovered
- VScript Journal Node - Fixed context menu showing wrong options when dragging from Journal output
- Item Filters - Items now properly reappear when filters are cleared or disabled
Greetings,
The UOSagas Developer Team
24 November 2025 ronin
Server Patchnotes 23 NOV 2025
- Fixed placement of OrcShop
- Fixed placement of NobleResidence
- Fixed LOS issues with the NobleResidence
- Fixed custom moongate location handling to allow to teleport into house courtyards
- Runes in a courtyard can only be marked by cowners and owners of the house
- Recalling/gating into a houses courtyard is only allowed to owners and coowners of a house
- Champion Spawns will now scale mob and loot up and down depending on the amount of players in the champion region
- Fixed ScribesSpellbook to properly apply "cast from scrolls" rules (lower magery requirements for spells)
- Fixed Mephitis Champions Web ability: It now properly freezes and poisons players when hit by a web
- Crafting Pickaxes and Hatchets: luck, tool material and crafting material bonuses increased resulting a significantly increased chance for higher skill bonuses on the crafted items.
- New Region: Corrupt Guards Outpost - next to the Westwend Moongate
- New Mob Group: Corrupt Guards (6 different types) spawning at the Corrupt Guard Outpost and on the fortress on Gallowsreach Island
- New Rare Loot: WeaponRack (east/south), Handing Plate Chest (south/east) dropping from the Corrupt Guards Group
- New Loot: Mystic Crafting Material, needed for Prospectors Tool. Drops in Dungeon Level3s, requires luck to drop!
- CTF Changes:
- The game will enforce even teams. If an odd number of players registeres, the last one will be excluded from the game but rewared with 15 defense points
- To motivate also the by far losing team to game on, every kill in CTF will add 2 defense points to the individual defense points reward
- If a CTF game gets canceled because of to less participants, all registered players get 15 defense points
Client
Client Version 3.63.80 was released. That one comes with the new Assistant 2.0 (beta).Please update your clients!
16 November 2025 ronin
Server Patchnotes 16 NOV 2025
⚠️ Please update your Clients to stay compatible with the new patch!⚔️ New Quests
- ExiledDeepGuardArmorerQuest for the Book of Woodland armor Crafting
- ExiledEmberthornArmorerQuest for the Book of Daemon Armor Crafting
- ExiledMirefolkArmorerQuest for the Book of Leaf Armor Crafting
🏹 New Item: Quiver
📖 New Item: Scribe's Spellbook
A special spellbook that can hold magic spell scrolls, allowing you to cast from them directly. The scroll capacity will be upgradeable, and it will be integrated into the Scribe crafting system. This item needs a Recipe to craft. The Recipe for it will start to drop now.
🏛️ New Feature: Citizen Vendor Auction System
A new weekly auction system where town members with the rank of Marquis or higher can bid on premium vendor slots at the market hall. The location is right next to the Moonvale bank.
ankh New Location: Shrine
A new location featuring an Ankh that allows you to lock and unlock your karma.
You can find it north of Moonvale Moongate.
🏰 New House and housing features
The Noble Residence is out now!
It supports the regular 3 stages, has a courtyard in every stage and also has an empty part that can be populated with a separate acquirable module like a stable or a field to grow plants.
We will release the first house, the noble residence, and the first module (stable) in some days.
book_open Other changes
- Items can be locked down and secured on Courtyards
- Discordance Skill Scrolls were added to the game and drop now along with the other skill scrolls
- Fix: Prevention of ghosts passing the tournament event gate. Red players can use the gate in Buccaneer's Den.
- Fix: Mephitis Champ Boss green webs ability will now freeze the player that got hit by it and gets deadly poisoned
🎮 Also a new client version (3.63.79) was released with some new features:
- Reset Target Queue hotkey
- [Target] overhead label (optional)
Wiki Articles will be added for the new stuff by tomorrow and linked in here.
6 November 2025 ronin
Server Patchnotes 06 NOV 2025
Bug Fixes
- Valorite treasure maps can now be stored in the Treasure Map Almanac. Previously they were rejected with "That is too special to store" despite having a dedicated slot in the almanac UI.
- Sharpshooter perk proc chance now correctly scales with mastery level at 5% per level (40% at level 8), matching the wiki documentation. Previously it was hardcoded at 30% regardless of mastery level invested.
- Woodland Legs, Woodland Gloves, and Woodland Gorget recipe scrolls now display the correct item names. Previously all three were incorrectly showing as "Daemon Helm".
- The 1st place damage dealer will now always receive their guaranteed recipe scroll, even if their backpack is full. Previously, if your backpack was full when the champion was defeated, the recipe scroll would be silently lost with no error message or feedback. Changed: If your backpack is full, the recipe scroll (and champion skull) will now drop on the ground at your feet with a clear message: "You have received a recipe scroll! (dropped on ground - backpack full)"
Improvements & Features
Skull Splitter perk now triggers when the target's armor is below 75% (previously 50%). This makes the perk easier to activate and more useful in combat scenarios where armor has been reduced.Other Changes
- Halloween Event Tickets do not drop any more
- The gate to the Halloween Grounds has been removed
- CTF games will now grant 50 town defense points to the winners, and 25 town defense points for the losing team.
29 October 2025 ronin
Server Patchnotes 29 OCT 2025
Dodge Perk - Skill Masteries
- Dodge perk now correctly checks if you have a sword equipped
- Counter-attack now uses your sword's damage and stats
- Added debug messages when dodge triggers or fails (visible when Skill Mastery messages are enabled in options)
Skull Splitter Perk - Skill Masteries
- Fixed:
- Skull Splitter now requires target armor to be below 50% before it can trigger
- Added missing trigger functionality that prevented the perk from working at all
- Added comprehensive debug messages showing armor values, proc attempts, and success/failure
How it works now:
2. Once armor is below 50%, Skull Splitter has a chance to trigger (2% per perk level)
3. When triggered: reduces target stamina by 20% and grants a 30-second damage buff
4. During the buff: deal +10% damage per perk level on every hit
Debug messages (enable in Skill Mastery options):
- Shows current armor vs threshold when checking
- Shows proc chance and roll results
- Shows when buff is applied and duration
- Shows damage bonus on each hit during buff
Bug Fixes
- Exceptional quality iron pickaxes, hatchets, skinning knives and so on now properly receive 75 uses when crafted (previously only got 50 uses)
- Corrected the message displayed when auto-remounting ethereal mounts after leaving no-mount zones (dungeons, orc areas, etc)
Improvements & Features
- Almanacs now play a drop sound when items are successfully stored, providing audio feedback similar to containers.
- Sea creatures can now by removed by any knife when their corpse is empty.
- Arrows and bolts are not blocking ship movement anymore.
Edit: date
27 October 2025 ronin
Patchnotes 27 OCT 2025
- Halloween Event fixes
- Ghost gates do not spawn in the Halloween Grounds any more
- Fix pet teleportation logic when leaving the Halloween Grounds
- New HalloweenEventTicket are not blessed any more and have a weight of 5 stones (more difficult to steal)
- Increased HalloweenEventTicket drop chance in dungeons
- Increased rare drop rates in the Halloween Grounds
- Reduced damage/difficulty of some of the Halloween Mobs
- When lifting a HalloweenPumpkin, a killer pumpkin MAY spawn (was a guaranteed spawn before)
- HalloweenPumpkins have a chance to spawn as a more rare Pumpkin item
- Killer Pumpkins will auto despawn if not get damaged within 5 minutes
- Added Halloween Event Ticket handout command that we will use at random times during the event week
26 October 2025 ronin
Patchnotes 26 OCT 2025
- Added Halloween Event Code
- New Mobs specific for the event
- Added new special loot items dropping in the Halloween Grounds
- Added Halloween Tickets - they now drop with a chance in every mob
Edit: corrected date. (edited)
20 October 2025 ronin
Server Patchnotes 19 OCT 2025
Crafting changes
blacksmith_sign MAGIC CRAFTING CHANGES
We decoupled the resource from the Damage, Armor and Tuning modifier.Now the crafting resource just defines the possible maximum that can be rolled, and is no longer a guarantee to get the modifier.
To learn how the used tool, the crafting material and luck influences the magic attribute of your crafted item see the Wiki.
This is kind a huge change, and will reduce the availability for top tier equipment a lot.
blacksmith_sign NEW CRAFTING RESOURCES
- Enchanted Bark - Drops from Mirefolk mobs, used for Leaf Armor crafting
- Hardened Resin - Drops from DeepGuard mobs, used for Woodland Armor crafting
- Daemon Scales - Drops from Daemonic mobs, used for Daemon Armor
book_open NEW RECIPES
We more than doubled the amount of available Recipes (from 15 to 36).Drops
Also Recipes do NOT drop in mobs any more.Recipes will now be part of the Champions loot. 1 Recipes will go directly into the highest scorer, another two will be distributed along with the reward skulls.
Book Requirements
We also added for the Recipes of the new armor parts the requirement to read a specific book:- "Leaf Armor Crafting" can be read by Tailors
- "Daemon Armor Crafting" can be read by Blacksmiths
- "Woodland Armor Crafting" can be read by Carpenters
⚔️ 3 NEW ARMOR SETS
Leaf Armor (Nature-themed leather armor)
- Material: All leather types, EnchantedBark
- Crafter: Legandary Tailor
- Type: Enhanced leather armor with reduced weight compared to regular leather
- Crafting: Available through Leaf Armor Crafting Book and Recipes for the parts
Woodland Armor (Medium armor)
- Material: All wood types, Hardened Resin
- Crafter: Legendary Carpenter
- Type: New armor tier between leather and plate, but lighter as chainmail
- Crafting: Available through Woodland Armor Crafting Book and Recipes for the parts
Daemon Armor (High-tier plate armor)
- Material: All ingot types, Daemon Scales Scales
- Crafter: Legendary Blacksmith
- Type: Elite plate armor, but lighter than platemail
- Crafting: Available through Daemon Armor Crafting Book and Recipes for the parts
cursor_writing 12 New wearable Town Rewards
All Tier 2 and Tier 3 reward lists of Town Influence, Defense and Export points have new additional wearable items as rewards!- Added 3 new hats in total
- Added 3 new shirt in total
- Added 3 new robes in total
blood_1 Champion Spawn Changes
- Added Recipes as loot
- Reduced the gold rain by 50% in its value
dragon_head New Rare loot drops
- WandererOfTheVoidStatuette
- DevourerStatuette
- RareFleshRendererStatuette
- Water Tub
- Kasa
🔥 Eren Vendor
The Eren Vendor has 17 new items for sale!Some for gold, some for Eren Coins.
👕 All new items are wearables:!
- Cape, Chef Hat, Cloth Collar, Cloth Hood
- Cope, Evening Gown, Golden Silk Robe
- Jester Shoes, Mage Robe, Moonvale Bottle
- Orange Silk Robe, Scholar's Garb, Silk Tunic
- Suit, Suit Trousers, Tabard, Top Hat
- Voodoo Mask, Woodland Boots
Check them out!
Wave 2
Wave 2 will follow in a few weeks.18 October 2025 ronin
Client Update
Current Version: 2.61.78- Added new gump graphics
- Item flag corrections
- Other preparations for the new items coming with the next patch
18 October 2025 ronin
Server Patchnotes 18 OCT 2025
- Final changes for Hydros 2 opening
- New spawner code
- Fixed waypoint handling for mob patrols
⚒️ Also: We will release our wave 1 of the new craftables including new wearables 👕 tomorrow!
17 October 2025 ronin
Client Update
Current Version: 2.61.77- Map update (mostly Hydros2 fixes)
- New items and metadata (tiledata) for the upcoming crafting extension patch
15 October 2025 ronin
Server Patchnotes 15 OCT 2025
- CTF: Added Shields to the EventSupplier
- Corrected Ash hue rarity from Epic to Eren
- Added Mobs and other code for Hydros Level 2
9 October 2025 ronin
Server Patchnotes 09 OCT 2025
- Fixed Townbonus BonusQuestSlots - will now grant the additional quest slots
- Hydros got added to the Town bonus rolls as target region
8 October 2025 ronin
Server Patchnotes 08 OCT 2025
- CTF Changes
- Halberd and Bardiche were added to the Supply Stone
- Optical fixes at the Supply Stone Gump: The overview is now showing correctly the selected armor parts
- PvP Tweaks
- Cure Spell: Increased cast recovery time from 1.0s to 1.2s
- UOR special blows now require 75 dex to work (Tank mages already got the nerfed insta hit. The special blows are meant to be for Dexers only)
- Housing
- Transfering a house in the Volarian or Westwend Outskirts required the buyer to also be of Rank Duke in the specific Town
- Houses owned in the Outsirts can only be refreshed by Dukes
7 October 2025 ronin
Server Patchnotes 07 OCT 2025
- CTF Changes
- Beneficial actions are now allowed between team mates (heal, cure, etc)
- Poisoning skill has been made usable in CTF
- The Supply Stone will generate Weapons/Armors in Shadow Ressouce (what should be the defacto pvp standard)
- The Supply Stone Gump will now show properly the selected Armor of the current active profile in the overview
- Added Kryss to the Supply Stone
- Fixed event exit handling
- Other changes
- Starting of pet bonding process will now trigger a system message
- Even when stuffed, the pet will consume one food when the pet bonding process gets started
4 October 2025 ronin
Server Patchnotes 04 OCT 2025
Dungeon Hydros
- Final changes for the Hydros Mobs have been pushed to production server
- Some new land mass will be available with the next client patch
- No housing will be allowed on the new islands. An allowance to place there can be earned later in Hydros Level 2.
- We will announce in #news channel as soon as the dungeon opens its doors
Handout
- The patch contains the free handout we will have later today!
- Stay online to get one!
3 October 2025 ronin
Server Patchnotes 03 OCT 2025
- CTF Changes
- Weapons and Armors from the Supply Stone are now of Exceptional Quality
- When got removed from the game arena, players all items worn and in backpack will be removed
- Weapon and Armor durability loss
- Chance for durability loss an armor parts was fixed. Chance is 33% on hit to lose durability on a random armor part.
- Chances for durability loss on weapons were increased from 4% to 6%
1 October 2025 ronin
Server Patchnotes 01 OCT 2025
- Modernized our Event scheduling framework
- Added CTF support to the automated event handler
Some additional information on rewards and the roadmap on the CTF as well as the planned CTF league will follow in the news.
28 September 2025 ronin
Server Patchnotes 28 SEP 2025
CTF
- Ensure players no longer keep the flag carrier shroud after dying and respawning.
- Players are no longer appear stuck in participant gumps after CTF games end.
- Prevention of the crash when clicking on rounds in the bracket gump.
- Entry gates for tournaments become visible during signup phase and invisible otherwise.
- The tournament gate item holding exploit has been patched. Players can no longer bypass the functionality by dragging items with their cursor when walking through the gate.
- Light buff removal has been successfully added to arena regions. Now when players enter any arena region, all existing light buffs are removed and the light level is set to the arena's one.
- Added graphical representation for dead players by using a death countdown gump.
- Added CTF ladder board
- Dragon armor is removed from tournament profile
and deleted even with bypass enabled.
Duels
- Ladder board is now working again.
ArcherAI
- Fixed ArcherAI so that Mobs with this AI will chase their opponents like the other AI types do
- Bow/XBow based mobiles use now the ArcherAI
Dungeon Pyros
- Level 3 will open today
- CollectableMushrooms do spawn in Pyros now
- DungeonChests have been added to Pyros Level 3
- Farmingin Pyros has the same chances for gems, souls and fragments as Crematorium Level 3
- Regional rare drops for Pyros 3: PyrosSigil, RareDaemonMask (south and west facings), DaemonClaw
26 September 2025 ronin
Server Patchnotes 26 SEP 2025
- Fixed MasteryGemAlmanach: AetherGems/Prisms/Relics/Totems can now be properly taken out of the Almanacs.
- Fixed DyeTubs with charges so that they update the displayed charges correctly after a usage
- Added first contents for the Halloween event (not yet accessible)
- Added new clothing items that will first be used on new monsters (integration into crafting/reward systems in planning)
22 September 2025 ronin
Server Patchnotes 22 SEP 2025
Bugfixes
- Added correct circle graphic to the TownBonusBoard gump
- Fixed GemAlmanac to show Aether Gems (no gems were lost!)
Skill Mastery Progression cost reduction
- Crafting Prisms now requires only 2 gold ingots (was 3)
- Crafting Totems now requires only 4 gold ingots (was 6)
- Crafting Fragments now requires only 6 gold ingots (was 9)
- Price for gold ingots got reduced to 8k (was 10)
Dungeon Level Opening
- Opened Crematorium 3
- New rare drops added for this region: 6 rare decorative skeleton variants + deed for a wooden coffin
- Mastery Fragments drop started
- Adjusted calculation of T-Map level - you will see lvl 1 to lvl 6 maps in the game now
CTF
- Now available on production. The first rounds will be manually hosted by staff. The event automation is coming soon.
- They come with nice caribbean themed maps for 2 and 4 teams.
Duel System
- We need to set it up, but its ready to use in an hour on production 24/7 at the Duel Arena (use the Public Moongates to find them)
- With support for a flexible match setup
- Leaderboard
Vault of Eren
- Witchshade items were removed from the Vendor
- New special hued items available: Ash - this time also Spellbook, Torch and Lantern available in this hue
- New item ChargedTrappedPouch. Workes like regular trapped pouches, comes with 100 charges and a usage cooldown of 3 seconds.
Testcenter changes
- Added itms to the TestCenter Vendor in Moonvale
- Fixed prices on the TestCenter Vendor
- Spawning rares (hourly, weekly, bi-weekly, monthly) will no longer spawn on Testcenter
16 September 2025 ronin
Server Patchnotes 15 Sep 2025
New Skill Mastery Progression System
- New lootables: Mastery Fragments
- New craftables Mastery Totems (crafted from Souls and Gold Ingots), Mastery Relics (crafted from Fragments and Gold Ingots)
- New buyable item from Bankers and Jewelers: Gold ingots at 10k
- New level up item requirements. See the wiki for details.
- New gem loot rules
- Gems drop in Dungeon Level 1 and 2
- Souls drop in Dungeon Level 2 and 3
- Fragments drop in Dungeon Level 3
- For every monster loot and champion skull that rolls a gem/soul/fragment, you have a 30% chance that it is a gem matching your current active masteries
- Ultimate gems
- New items: AetherMasteryGem, AetherMasteryTotem, AetherMasteryFragments - can be used to grogress in any skill
- Those items are now included in the town rewards for town export, town influence and town defense points
- Mastery Tinkering Service: Any NPC Tinker offers now its services to you to craft your Prisms, Totems or Relics for a fee if you bring him the resource gems/souls/fragments.
- Skill Mastery Reset Deed: Will return the items like they are needed with this changes
- Skill Mastery Almanac: The new gem types are now supported + a little optical change in the book gump.
- Mastery Prisms: Will only require 1 gem to craft (not 2 - like it was)
- MasteryPrismSetting: Will not be sold any more. But the tinker will buy them back (with the regular vendor fee)
We hope to have addressed the shortage and concentration on gems with this changes.
For shortages, you still can bridge gaps with AetherGems.
Plus, leveling up got a lot more expensive from a gold perspective - what is a welcome gold drain from the shard.
Again, see the full documentation here
Light fixes
- The light is calculated in "light levels". 25 is pitch black, 0 is bright day. Dungeons have the value 16. Nights have 12.
- All nightsight spells/potions/songs give bonuses that get substracted from the regions current global light level.
- New craftables: LesserNightsightPotion, GreaterNightsightPotion
- LesserNightsight gives 3 light level bonus (results at 13 in dungeons: 16 - 3 = 13)
- Nightsight potions: 6
- Greater Nightsight: 9
- Mages: between 5 and 8 depending on the skill
- Song of Light (bards): 7
- Needed regs have changed for regular Nightsight potions
- Lesser and Greater nightsight potions are supported by the PotionKeg.
With this changes, everyone can decide how dark he wants to play the game - without loosing all atmosphere.
15 September 2025 ronin
Server Patchnotes 14 Sep 2025
- Fixed Light issues and repaired Nightsight potions (needs client update)
- SkillMasteryTest Gump on Testcenter can now be used to learn Masterys, get XP or reset all masteries
- A checkbox for itemless level progression was added to the SkillMasteryTest Gump as well
2 September 2025 ronin
Server Patchnotes 02. Sep 2025
@here- Fixed a bug with capping luck at 100
- Fixes for the poker game
31 August 2025 ronin
ServerPatchnotes 21 Aug 2025
@here- Fixed the bug in the Event scheduler that caused the crash from last night
30 August 2025 ronin
Server Patchnotes 30 Aug 2025
- Fixes the weekly quest rolls (also a manual roll was initated for the rest of the week)
- Server restarts will now show up 5 minutes before they occur in the event info gump.
- Fixes for poker (final tests are running before they become generally available)
- Adds more Mobs for the water dungeon (not yet opened - but see the #media channel for screenshots)
27 August 2025 ronin
Server Patchnotes 27 AUG 2025
- Orcish updates:
- Grud Vurdal (OrcFort) and Thrak Pussage (passageto orc Fort) are now no recall/gate regions
- Grud Vurdal has a banker now (will be placed in a few minutes)
- Vord Brulgar (Orc Player Town) has a Animal Trainer ("bast master") now (will be placed in a few minutes)
- The Orcish beast master sells Forest Ostards instead of Horses
- Fixes for the Casino Code - opening will be very soon
- Adds first set of Mobs for the new Waterdungeon, called "Hydros"
21 August 2025 Monkey
Server Patchnotes 21 AUG 2025
- Swapping skills (drop arrow and set another skill up) is now working again when reached skill caps.
- Energy Vortex now has 2 control slots as intended (before 4 slots)
- Fixed an issue where the "Tame Creature" button in the Animal Lore gump could be used from any distance. You
must now be within proper taming range (2 tiles). - Fixed an issue where failing to tame an aggressive creature would incorrectly
lock your taming skill for 30 seconds. - Fixed peacemaking to properly flag criminal when used on tamed pets
- Bulls now have the correct loot group
- Bulls do now also give mastery points when killed like other animals
- Fixed an issue where taming would continue in the background even after being interrupted. When taming was interrupted by moving out of range, taking damage, dying, or losing line of sight, the error message would appear but taming would eventually succeed anyway. Taming now properly stops when interrupted.
- Fixed the bug with parallel taming of the same creature.
- Fixed bug where players were flagged criminal by using barding songs on humanoid enemy mobs.
- Fixed bug with mounts are taken out of the stash when returning back into dungeons as ghost. => Unstashing is only working when the player is alive.
21 August 2025 ronin
Server Patchnotes 20 AUG 2025
- Orcish kin mask cannot be blessed anymore.
- Already blessed orcish masks are considered grandfathered. But attacking in orc wearing it, will still get the mask destroyed!
- Fixed bug where players were not able to swap stats when reached 225 caps.
- Fixed critical bug where skills with lock set to "Down" would be lowered even when the target skill failed to gain due to caps or other restrictions.
- Pets can gain Magery above 100 now
- Champions now drop random rares again, not just every time the first one in the list of possible drops.
15 August 2025 Monkey
Client Patchnotes (3.58.68)
- Allow dropping items to pack animal's pack
Player.DropInContainer(PACKHORSESERIAL)
10 August 2025 Monkey
Server Changes August 10th 2025
- Fixed shadowstrike damage
- Fixed nuke damage
- Fixed non-luck jewelry disappearing from losing charges it doesn't have.
- Fixed other guild/citizen join/resign exploits.
- Fixed dropping a stack of scrolls on a spellbook.
- Fixed lumberjacking/mining at a champion spawn so it has the correct fallback resource.
- Fixes stats so they only lower when they are raised.
- Fixes issue with agility/strength potions during PVP.
Citizenship / Guild Fixes
- Fixes citizenship quest progress expiration.
- Players that are not a citizen of a town can now join any guild.
- Guild leaders with no guild-mates that are citizens can leave their guild town.
Citizenship Quest Fixes
- Players now have the option to abandon a citizen quest. Press the little red button!
Stay Tuned!: We plan to add the ability soon for players to opt-out of their account's town citizenship. This will allow that particular player to join a neutral/opposing town guild!
8 August 2025 Aris
Server Changes August 8th, 2025
- Hotfix for champions not working properly.
7 August 2025 Monkey
Patchnotes Client (3.57.67)
- Players are now able to target pack animals for organizers
- Players can now import scripts/libraries again (for scripting engine) by using the new "Import(scriptname)" function. Note: The scripts/libs have to be in the same folder due to security reasons.
Example:
ItemTypes Library
local ItemTypes = {
Shields = {
{ ItemType = 0x1b72, Name = "BronzeShields" },
{ ItemType = 0x1b73, Name = "Buckler" },
{ ItemType = 0x1b7b, Name = "MetalShield" },
{ ItemType = 0x1b74, Name = "Metal Kite Shield" },
{ ItemType = 0x1b79, Name = "Tear Kite Shield" },
{ ItemType = 0x1b7a, Name = "WoodenShield" },
{ ItemType = 0x1b76, Name = "HeaterShield" }
},
BoneArmor = {
{ ItemType = 0x1451, Name = "Bone Helmet" },
{ ItemType = 0x144f, Name = "Bone Armor" },
{ ItemType = 0x1452, Name = "Bone Leggings" },
{ ItemType = 0x144e, Name = "Bone Arms" },
{ ItemType = 0x1450, Name = "Bone Gloves" }
},
Platemail = {
{ ItemType = 0x1408, Name = "Close Helmet" },
{ ItemType = 0x1410, Name = "Platemail Arms" },
{ ItemType = 0x1411, Name = "Platemail Legs" },
{ ItemType = 0x1412, Name = "Plate Helm" },
{ ItemType = 0x1413, Name = "Plate Gorget" },
{ ItemType = 0x1414, Name = "Platemail Gloves" },
{ ItemType = 0x1415, Name = "Plate Chest" },
{ ItemType = 0x140a, Name = "Helmet" },
{ ItemType = 0x140c, Name = "Bascinet" },
{ ItemType = 0x140e, Name = "Norse Helm" }
}
}
return ItemTypesScript
itemTypes = Import('ItemTypesLib')Messages.Print('=== Accessing Shield Types ===')
for _, shield in ipairs(itemTypes.Shields) do
Messages.Print(string.format("Shield: %s (0x%04X)", shield.Name, shield.ItemType))
end
7 August 2025 Monkey
Server Changes 2025-08-06
Guard Mechanics
Fixed guard mechanic issues so they work according to how the community has expected. Clarification on the current mechanics:- Players can call guards on a criminal within the first 15s after the commission of a crime (stealing still uses the perma gray system, no changes/fixes at the moment).
- Red players that enter town can always have guards called on them.
- Vendors/Town Folk that spot reds in town near them (14 tiles) will call guards.
- Vendors/Town Folk that are in town that spot a crime (14 tiles) will call guards.
- Fixed: Guards now properly teleport and kill reds that they spot in town.
- Fixed: Guards now properly teleport and kill a player committing a crime they spot in town.
Notes: We are still in progress fixing/tightening the actual guard lines around all towns. Also we will be looking into more adjustments that may be needed and will notify the community if we make changes and when to expect them on the test shard
Store Changes
- Added bard book reset deed to Eren Store
New Unique Eren Color
- 🔥 Removed Forest from store and replaced it with Witchshade 🔥
Champion Changes
- Fixed champion boss so that it teleports back home if kited out of the champion region.
- Top damaging players for a champion boss no longer have to be within the champion region to receive their reward or be eligible for damage scoring.
- Private champion spawns activated again.
Client Changes (3.56.67)
- Prevention for walk/run request in assistant API(Razor)
- Prevention of target by xyz in assistant API (Razor)
Please patch your client to the latest version or you will not be able to connect to the server!
31 July 2025 ronin
Server Changes 31 JULY 2025
- Add parrying skill bonus for wooden shield mana regeneration
- 80 Parrying: 50% penalty reduction
- 100 Parrying: No penalty (full mana regeneration)
- Linear scaling between 80-100 skill point
- Fixes armor piercing so pets do not have their armor permanently decreased.
- Champion Spawn Changes:
- Champion loot skulls can not be gathered with scripts or scavengers any more
- Added full scheduled event automation. Time table for event will be announced seperatly.
- Champion Spawn Events can now be bought for 300k
31 July 2025 Monkey
Patchnotes Client (3.55.67)
- Update for rendering engine
- Players are not able to pickup skulls by the use of the assistant/Razor anymore
29 July 2025 Monkey
Server Notes 2025-07-29
- Set fixed price of 8gp for arrows and bolts (down from 13gp)
- Prevent players from selling arrows/bolts back to NPC vendors
- First step of the protocol change (client server communication)
- Players under the effect of the Protection spell can no longer be spell disturbed via Song of Peacemaking
- Pyros Level 2 has no blind spots (non dungeon regions) anymore
Client Changes (3.54.67)
- Temporary implemented the FPS fix
Don't forget to update your clients.
22 July 2025 ronin
Server Changes 22. Jul 2025
@here- Hotfix for the Pyros2 Champion
21 July 2025 ronin
Server Changes 21. Jul 2025
- Skinning: Fixed bug that caused generation of Valorite Hides instead of Verite Hides
- Fixed a bug in fishing that could lead to more pre-chest loot then intended
- Opening corpses while hidden, which are not owned by the player, now leads into a revealing action.
- Fixed exploit where friends commanding pets would incorrectly reveal hidden pet owners instead of themselves. Pet commands now properly reveal only the person actually giving the command.
- Dodge Perk adjustments:
- Added temporary visual and audio feedback for Swords Mastery Dodge ability - players now receive messages and sound when successfully dodging attacks. The dodge was working correctly but lacked player notifications, making it appear broken.
- Expert Trainer adjustments:
- Raised bonus from 1% to 2,5% per level
- Pet XP now supports decimal places to account the XP bonus from the perk
- Fixed XP/Fame/Karma sharing in parties.
- Now all party members need to be in a 25 tile radius to get a share.
- No multiple XP gains for players in a party in some cases
- Champion Spawn updates
- Adds Pyros2 Champion
- No more loot in Champions Corpse
- Champion spawn difficulty as well as loot drops (skulls) auto scales with the amount of players in the region
- Champions will teleport within the region at 1/4, 2/4, and 3/4 of its hitpoints
- Champion spawns will not show an Event Info Gump that informs about the running event (this will also be used by further events in the future)
- Champion spans and further other events will auto spawn a moongate at Moonvale bank
- Buff Food Regeneration Fixed
- Fish Plates and other buff foods now provide proper bonuses instead of feeling like downgrades. Previously, buff foods were slower than natural stamina regeneration, making them counterproductive.
- Fish Plate regeneration increased from 6s to 3s intervals
- Now provides 20 stamina + 20 mana per minute on top of natural regeneration
- All buff food tiers improved: Poor (6s), Medium (4s), High (3s), Chef (2s)
- Fish Plates now give you 32 total stamina/min + 20 mana/min, making them actually worth using!
- Defensive Spell Conflicts Fixed
- Protection, Reactive Armor, and Magic Reflect spells were not properly checking for conflicts, allowing players to stack incompatible defensive buffs.
- You can no longer cast Protection when Reactive Armor or Magic Reflect is active
- You can no longer cast Reactive Armor or Magic Reflect when Protection is active
- All three defensive spells are now properly mutually exclusive as intended
17 July 2025 ronin
Server Changes July 17th
- Fixed various edge cases with the pet summoning deed.
- Fixes to only show Tooltips and Item Name of spawning rares after they got picked up
- Champion Spawn Changes
- Champion loot in the corpse got drastically reduced
- Now the majority of the special loot, the skull that was in the corpse before, and the rare items will drop obfuscated as a skull around the champion spawn area and can only be picked up by players that made minimum 4k damage on spawned mobs or the champion.
- [ChampionScore now shows a history of the last 10 champions
- Fixed potion usage while in pvp context
- House Decay fixed: Skip DemolitionPending DecayLevel when Vendors are still inside the house.
- Every house that has currently the status DemolitionPending will fall with this patch immediately
Additionally, the following Pet Loyalty changes came live:
🐾 Major Changes
New Loyalty System (based on percentage)- All pets now use 0-100% loyalty (replaces old 240/720 system)
- Feeding gives 10% loyalty per food item
- Existing pets automatically migrated
- Lore Gump now shows loyality as intended "100%" for example
⏰ Loyalty Decay
- Bonded pets: 2.08% per hour in game (48h to decay fully)
- Non-bonded pets: 4.16% per hour in game (24h to decay fully)
- No more loyalty loss from failed commands
- No decay while stabled
🎮 Pet Control Requirements
Standard Pets: Need 25% loyalty + mininum required taming skill + 80% of animal lore of the minimum required taming skillMount Exceptions (only need 25% loyalty):
- Horse, Pack Horse, Pack Llama
- All Ostards (Desert, Forest, Blizzard, Skadi)
- Necrophorus (except during Rage ability)
🏠 Stabling
- Restores pets to 100% loyalty
- Unchanged from previous system
🔄 Migration
- All existing pets automatically converted on login
- No player action required
- Loyalty converted proportionally to new 100% system
- Champion Spawn in Darkness 2 was overhauled to be more fun
14 July 2025 ronin
Server Changes July 13th
- Fixes client crash when using arch protect on someone that already has it applied.
- Taming Changes:
- All pets will now have a maximum of 240 loyalty when unbonded, and 720 loyalty when bonded. This raises the time to go wild to 24hrs/72hrs respectively.
- Pets will no longer overeat. They will eat enough to get to maximum stamina and to gain loyalty. If a pet says it looks happier, then it ate the food, but may not have gained loyalty since it is a ~50% chance. Feed them again and if you get no message, they have full stamina and loyalty.
- We plan to release more taming QoL changes in the upcoming days
- Champion Spawn Changes:
- No light level adjustments while progressing levels (until we got the light level stuff fixed entirely)
- Champion System adjustments for Darkness Level 2
- Champ Miphistis added for Darkness Level 2 with new rares (Ranger Armor Parts, Rare spider webs, RareEggCase)
- Added Champion Spawn Results gump, available with the command [ChampionScore
- Champs are now red
- Champs are now uncalmable
- Number of mobs to kill in the higher levels of the champ spawn are increased
- Crematorium 2 Champ "Morghul" was made stronger (more hits, more virtual armor)
- Expect the Darkness Champ spawn a bit more difficult than the one in Crematorium 2
- Loot distribution is still the same:
- A skull and the rares drop in the champs corpse as well as some special loot items
- Extra special loot items like described in the previous patch notes for the 3 players with the most damage score
- We just ran out of time to bring in changes to this to make it more fair. Adjustments will follow the next days along with a third champ spawn in Pyros Level 2
12 July 2025 Monkey
Patchnotes Client (3.52.63)
- Fixed bug with additional line breaks in code editor (copy paste to 3rd party app)
- Now Ctrl+Arrow Key works as intended in code editor
- Undo/Redo should now work as intended
- Fixed bug that code editor doesn't accept enter key after auto completion (also when missing)
- Added
Items.GetContainerItems(123456)
-- Example 1
-- Open the container
Player.UseObject(Player.Backpack.Serial)
-- Wait to open
Pause(300)
-- Get all items in player's backpack
items = Items.GetContainerItems(Player.Backpack.Serial)
for i, item in ipairs(items) do
Messages.Print('Item: ' .. item.Name .. ' x' .. item.Amount)
end-- Example 2
-- Get items from a container
myExampleContainer = Items.FindByType(0x0E7C)
if myExampleContainer then
-- Open the container
Player.UseObject(myExampleContainer.Serial)
items = Items.GetContainerItems(myExampleContainer.Serial)
-- your handle here
end
- Added
Items.FindInContainer(containerSerial, [graphic], [hue])
-- Find all bandages in backpack
bandages = Items.FindInContainer(Player.Backpack.Serial, 0x0E21)
Messages.Print('Found ' .. #bandages .. ' bandage stacks')-- Find specific colored items
redPotions = Items.FindInContainer(Player.Backpack.Serial, 0x0F0C, 0x0025)
for i, potion in ipairs(redPotions) do
Messages.Print('Red potion at slot ' .. i)
end
-- Find all items (graphic = 0)
allItems = Items.FindInContainer(containerSerial, 0)
=> Not yet documented
- Added UI preview for script editor (not yet in documentation but already available for testing using right click in script editor => Repository Code => Examples => UIPreview or alternatively https://github.com/uosagas/assistant/tree/main/Examples/UIPreview)
11 July 2025 ronin
Server Changes July 10 2025
- Fixes town rotations. We will manually rotate daily/weekly/biweekly, but the end dates/times will remain the same as before.
- Champion Spawn Changes:
- No mounts allowed in Champion spawn regions
- All participants get a message with their champion spawn score and place as well as a special item (gems/souls, skill scrolls scrolls, skill cap ball)
- First place gets a skull into the backpack (additional to the one in the corpse of the champ) + 3 additional special items
- Second place gets 2 additional special items
- Third place gets one additional special items
- To receive the item you have to be Alive and in the Champ Spawn Region
- All regular spawn will automatically stop when the champ spawn starts
- The regular spawn will be automatically reactivated 5 minutes after the Champ dies
- Two ress anks habe been placed in the Crematorium 2 Chmap Spawn area
- PVP changes that were active on Testcenter was now pushed to live Server:
- Song Of Peacemaking now adds an additional 2 seconds to the cooldown when used in PvP.
- Seconday skill (lumberjacking, mining, etc) bonus reduced to 10% in PvP from 20%
- Change interval for poison ticks to allow for 5x pvp and put it more inline with how UOR/DFI was.
- Lesser 9.0 -> 3.0
- Regular 8.0 -> 3.0
- Greater 7.0 -> 3.5
- Deadly 6.0 -> 4.5
- Lethal no change.
- Cure has a flat one second recovery time.
- Replaced weapon damages with DFI 1.09 (2009) damage numbers along with pvp scaling.
- Arch Protection buff icon fixed. Arch Protection now acts just like protection except has a 25% reduction due to being an aoe buff.
- Meditation now only relies on the skill value to determine if you succeed on use. 100 == 100%
- Spell Recovery on disturb has been greatly reduced.
- Skill Mastery Change:
- Perk Dominion of Animal Lore Perk was raised from 1% per level to 3% per level
Get ready!
9 July 2025 ronin
Server Changes July 9 2025
- Added Champion Spawn for Crematorium Level 2 (manual staff activation for the first days to properly test it)
Sadly, with the patch of yesterday, the quest rolls got disfunctional. We will have that fixed tomorrow.
8 July 2025 ronin
Server Changes July 8 2025
- Changes town bonuses so the first/second random extra bonus matches the voted categories with respect to the number of extra bonuses won.
- Fixes skill gain so skill decreases at the same amount as it increases. (0.2 will decrease when 0.2 is gained)
7 July 2025 ronin
Server changes July 7 2025
- Fixes young status when leaving a young region but not logging out
- Fixed so that blessed items now keep their position in backpacks after resurrecting
- Fixes crafting bug that allowed to craft with no materials
- Fixes button in BloodPentagramAlmanac to retrieve blood pentagram deed
- Fixes name formatting of stacked special hue items
- Fixes first light tooltip on gumps
- Fixes tracking of sea serpents
- Stable a pet now requires them to have an empty backpack
- Fixes equipping lantern from a pack horse
- Thief guildmaster now offers to teach Poisoning skill as well as Poisoning Skill Mastery
- Stealing, Begging, and Detect Hidden no longer require additional skill cooldown after being used
- Pets will be set to max loyalty when stabled and claimed from the stable
7 July 2025 Monkey
Patchnotes Client & Assistant (3.50.63)
🚀 Features
- Added "Container" as a variable to items for scripting
- Added bandage tab (to agents) to assistant (Razor Equivalent)
- Added overhead messages tab (to agents) to assistant (Razor Equivalent)
- Added target queue to assistant options (already released)
- Added "Auto-Stack Ore/Fish/Logs at Feet" to assistant options (already released)
- Added "Auto-Terminate running scripts on Script-Trigger" to assistant options (already released)
- Added new targeting methods and variables (Documentation):
local myTarget = Targeting.LastTarget -- Returns last target
local myTarget = Targeting.SelectedTarget -- Returns last target
Targeting.SetLastTarget(SERIAL)
Targeting.SetSelectedTarget(SERIAL)
local myTarget = Targeting.GetNewTarget() -- Brings up a cursor to select a target, optionally pass a timeout in milliseconds (default it is waiting 10000ms => 10s)🐞 Fixes
- Fixed bug with buy agent was triggered on vendor even if there was no item to buy
- Fixed bug in assistant that organizer agents hotkeys were not working correctly sometimes
- Fixed performance bug with organizers
- Fixed bug to prevent the assistant is causing a crashing client when actively writing code
- Fixed "DispelField" typo for scripting engine
- Fixed missing hiding skill (occured on some machines) in hotkeys
- Fixed bug with client thinks stealth running mistakenly (if option is enabled)
- Fixes skill gain not always showing a message
- Fixed bug with bandage self function triggered by a hotkey (didn't give any system message when you don't have any bandages left)
- Skill list in assistant is not throwing an error anymore
- Deleting an overhead agent causes no crash anymore
⚙️ Improvements
- Organizers now take hue into account (for example when organizing different ingot type)
- Performance overhaul for render loop (no more FPS setting / now uses Vsync by default)
- Render loop improvement
- Complete new code editor (including auto completion, format document, tooltips, context menu with right click, code snippets directly from github, better error handling "inline") So you can contribute and help filling the library (https://github.com/uosagas/assistant)
- Overhaul of profile handling => now generates separate profiles / smart profile selection (profile knows last chars used / automatic migration / new copy profile functionality)
- Faster minimap handling
- Assistant: more usability tweaks for modal popups
- Sell agents now take hue into account.
- For sell agents players are now able to set a sellbag (bag has to be open if sell agent is triggered)
- Implemented the text selection improvements for the script editor. Here's what was added:
1. Shift + Arrow Keys: Hold Shift while pressing arrow keys to extend selection character by character
2. Ctrl + Shift + Arrow Keys: Hold Ctrl+Shift to select whole words at a time
3. Shift + Home/End: Select from cursor to beginning/end of line
4. Ctrl + Shift + Home/End: Select from cursor to beginning/end of document
5. Shift + PageUp/PageDown: Select page by page
6. Double-click: Select word under cursor
7. Triple-click: Select entire line
8. Shift + Click: Extend selection from current cursor position to clicked position (edited)
6 July 2025 ronin
Server changes July 6 2025
- Fixed containers showing an old tooltip under certain circumstances (locking/unlocking)
- House addons no longer have the lock down context since they do not need to be locked down
- Arcane Insight Perk of EvalInt SkillMastery: Raised chance for successfully evaluate their vulnerability
- Eval Int: Corrected skill check (max 100, instead of 120 - so the skill check got easier)
- Drop rates for Special loot increased temporarily to adjusted it to the current playerbase (mastery gems/souls, skill scrolls, cap balls, receipes, pigments)
Edit: typo. "now" should mean "not". (edited)
4 July 2025 ronin
Server Changes July 4th
- Another corrections of First Light Points for people with changed Discord accounts so that they now got their earned NFP points
- If you miss your points for the same or another reason, please reach out to Monkey.
- Ethereals: Show Blessed tag in Tooltips
- Remove Young player status when a young player leaves Adena
- Clothing Bless Deed will now bless newbied clothes.
- Pets no longer have a "controllability chance".
- Pets can be controlled with the required amount of Animal Taming to tame the create and 80% of that in Animal Lore.
- Pets with 50% or less loyalty will have up to a 5% higher minimum taming skill requirement to control.
- Pet's can be transferred without the current owner being able to control them. The recipient must be able to control the pet to receive it.
- Horses, Pack Horses, Pack Llamas, Ostards, and Necrophorus (without Rage) can always be controlled and transferred/traded to anyone.
- Master's Rein perk of the ANimal Lore Mastery has been disabled. All points have also been refunded. We will be replacing it with another perk soon!
- When the server boots up, pets are temporarily stabled until the owner logs back in. If an owner cannot control their pet, they will need to retrieve their pet manually from the stables.
1 July 2025 ronin
Server Patches 1 JUL - Part 2
- First corrections of First Light Points that were not granted yesterday (because of Discord name changes)
- House placement changes: now all items on the ground block house placements (this addresses placing over IDOC loot)
- Fixed BloodPentagramAlmanac lose parts when taking out a blood pentagram part
- Fixed damage reduction of Shields
- Restored missing shorts/kills. Players will get in-game time credit against the restore. Players that turned back red will be moved to Buc's den if they logged out in town.
- Removed release context option. - We may bring this back in the future with a confirmation gump that informs the player properly.
- Fixed PK Lock so it expires when your short decays.
- Fixed PK Lock so it doesn't reset when you die multiple times without being reported or engaging a blue.
- Fixed client crash with pet summon deed.
- Fixed virtual items (Hair/Facial Hair) not rejecting the client when trying to be lifted.
- Fixed paragon / special chest to show the right container graphic
- Fixed withdrawing gold
1 July 2025 ronin
Server Patches 01 JUL 2025
- Added Alpha and Beta Tester Rewards
- New currency called "First Light Points (FLP)" were added to your accounts. The number of "First Light Points" you received will be equal to the total Achievement Points you gathered across both the alpha and beta tests. Your FLP balance will be shown in the Vault Of Eren Gump.
- You'll be able to purchase the rewards exclusively with these new "First Light Points" in a new "First Light" category on the Vault of Eren Vendor.
⚠️ Please patch your Clients to version 2.48.62.
27 June 2025 ronin
Server Patches 27 JUN 2025
- Fixed backpack macro exploit allowing players to move their backpack.
- Reverted all backpacks to hue 0 that were dyed through macro exploits.
- Fixed Volaria region issue at the north side.
- Players that log in while stranded on water will now go to Adena or Buc's den moongate respectively instead of some random location that didn't make sense.
- Fixes BiWeekly quest rotation issue. The quests will be rotated and slots given back manually for this interval.
- Fixed issue trying to withdraw gold from bank account when bank is empty.
- Fixed issue that allows players to determine where a treasure chest will be.
- Special items like skill scrolls are not dropping on animals anymore
- Armor and clothing is now losing durability both
- Lethal Poison does now Auto keg
- NPCs are now taking LOS into account if a criminal action is done
- All chests (golden was reported) are now showing the correct Gump
- Militia skill loss now works as intended
- Calmed (peaced) ranged enemies now do not attack on target add
- Ghosts cannot control boats anymore
- Vendors like armorer now repairs equipped items
- Rare spawns are back
23 June 2025 ronin
Server Patchnotes 23 Jun 2025
- Rented Vendor extension fixed. No more unwanted Vendor decays
- Fixed ArchCure/ArchProtection ValidTarget checks
- Fixes potion keg hue when empty
- Adds logging for weight issue (we are still investigating that)
- Makes runebooks not equippable and unequips any that were equipped
- Fixes CanSee issues with resurrection and death
- Vault of Eren Vendor
- Adds new unique hue "Forest". See https://wiki.uosagas.com/doku.php?id=hues:eren
- Adds Body Sash Layering Deed
- Adds Rare loot drops on the following monster groups
- Fey (FeyWings, RareCrystalBall, ChangelingStatuette)
- Undead (SmallUrn, LargeUrn, BlueUrn, PileOfSkulls, GhoulStatuette)
- Arachnid (MediumWeb, SpiderStatuette)
- Elemental (AirElementalStatuette, FireElementalStatuette)
- Daemonic (DaemonStatuette, GargoyleStatuette, GazerStatuette)
- Duskfen (DuskfenWarriorStatuette, DuskfenDroneStatuette, DuskfenMatriarchStatuette)
- Mirefolk (GiantToadStatuette, HornedTribalMask)
- Nature (CorpserStatuette, ReaperStatuette)
- Emberthorn (Emberthorn Armor Parts - based on PlateArmor + DragonHelm - in special hue)
- Client version enforcement to 2.48.61
Also, with this patch, we got a new ✅ on a short term roadmap item. Next are Champion Spawns!
Additionally good news for our beta and alpha testers! Rewards for alpha and beta testers will be available next weekend!
22 June 2025 Monkey
Patchnotes Client (2.48.61)
Sagas-Assistant
- New setting option for stopping running scripts when a new script is executed (beta)
- Added target queue + option in settings to active (beta)
- Added option to settings + corresponding engine to auto stack ore/fish/logs at feet (beta)
- Added dress agent to organizers
- All agents now listed in hotkeys (including suffixes)
- Organizer agents now taking hue into account (for example to differ between different ingot types)
- Prevention in interface api and scripting engine to search for collectible rares
- Renamed confusing "Complete" in organizer agent to "Fill"
- Fixed bug: Buy agent is not executed if the vendor doesn't contain any item on the agent's list
18 June 2025 ronin
Server Fixes 17 JUNE 2025
- Removed Midnight and Vampire Hues from Vault of Eren Vendor
- Added BeardRestylingDeed to Vaul or Eren Vendor and Hair Stylist NPC
- Added Pet Summoning Deed to Vault of Eren Vendor and Animal Trainer
- Ores can now be smelted out of a pets backpack
- Spyglass: Corrected to show right moonphases
- Clock: Corrected to show the right ingame time
- Fixed 2 potential crash bugs in the bankers code
- Fixed range check when using PublicMoongates
- Anti unattended gathering detection of Fishing added
15 June 2025 ronin
Server Fixes 15 JUNE 2025
- Fixed taming message not showing up
- Fixed bi-weekly quests not resetting at the proper interval
- Buff Food now saves between server restarts
- Arch Cure / Arch Protect no longer cures/protects red summons
- Fixed properties on crafted wooden shields
- Fixed gain rate showing when you can't gain
- Fixed song difficulty message having trailing decimals
- Fixed treasure map location that was in a building wall.
- Fixed "Guards can no longer be called on you." message while still a criminal.
- Fixed guards turning gray after killing someone.
- Fixed pressing a macro button for public moongate sending you to the middle of the ocean.
- Fixed begging/detect hidden skill timing
- Fixed vendor count not properly reflected in house gump.
- Fixed crafting traps and skill gain.
- Fixed noxious gas AOE targeting
- Overhead label "Bloodlust Unleashed" replaced with "Call for blood" to indicate a pet triggered its proc
- Fishing: Adjusted TMap level roll (70% lvl 1, 20% lvl 2, 10% level 3)
14 June 2025 Monkey
Patchnotes Client (2.47.60)
Sagas-Assistant
- "IsEmpty" check for scripting is now working as intended
- "Player.ClearHands('both')" is now working with delay in between
- Excluded purple potion, potatoe plant, turnip, cotton plant, and bola balls from being used by the scripting engine
- Fixed stack overflow bug in scripting
Client
- Walking with arrow keys is now working when the user moves keyboard to another control
13 June 2025 ronin
Server Fixes 12 JUNE 2025
- Fixed cooldown for various skills
- Begging will no longer block all skills for 6hrs when cancelling the targeter or other edge cases.
- Added a message when buying a skill mastery
- Fixed disarming two handed weapons
- Fixed wyrmfire killing non-pvm targets
- Fixed issue with getting stuck and not being able to use any skills
- Fixed durability not showing on newbied items
- Fixed citizenship kill quests not giving credit when a pet kills the mob.
- Fixed restriction on custom public moongates:
- Cannot gate into a house you do not have access to
- Cannot gate on top of another gate
- Fixed rapid shot debug message spamming
- Fixed pet abilities not working when the pet is max level
- Fixed an edge case with houses in volaria not becoming condemned properly
- Fixed harvesting trees in darkness
- Fixed newly tamed pets staying in warmode / focusing on their target
- Fixed how quagmire chooses it's targets when firing the dart ability so it is properly random
- Fixed travel restrictions on certain regions (Green Acres for example)
- Tamed sheep won't regrow wool (not even after being released)
- Burning time of oil puddles from Inflammable oil will burn for 45sec, doing max 16 damage ticks
- Orcish Mage adjusted and loot readded
- Kappa has loot again
- Fixed fishing to allow gains till 120
Our current "bigger" workstreams are
- Beta Rewards
- Rares as loot drops for mob categories
- PVP overhaul
- Taming extension
- Waterdungeon
- Champion Spawns
11 June 2025 Monkey
Patchnotes Client - Sagas-Assistant (2.46.59)
- Some map fixes
- Memory corruption fix for lua scripting
- Added OPL-Properties to item (in lua scripting)
item = Items.FindBySerial(0x4056F93A)
Messages.Print('Found '..item.Name..' at location x:'..item.X..' y:'..item.Y)
Messages.Print(item.Properties)which prints out (for example):
Songbook
Blessed
6 Songs
Bard Level: 0
Points Till Lvl Up: 1000 (edited)
7 June 2025 ronin
Patchnotes 07 JUN 2025
- 5 tiles radius enforcement for house placement has been fixed (We will announce how we proceed with placements that were done in the meantime in a separate news)
- Fixed invisibility spell revealing from expiration after stealthing.
- Fixed magery spell disturb recovery times (we started to check pvp related code and fixed a bug in the calculation)
- Fixed treasure map almanac not categorizing maps correctly after server restart
- Fixed page selection for certain almanacs
- Fixed alchemy skill scrolls with the wrong hue
- Fixed perk "Expert Trainer" skill gain amount
- Fixed custom public moongate locations and gating to an invalid location (in a house, on another gate, etc)
- Fixed Evil Fey so that it just spawns 2x2 Lumas, not infinite amounts
- Pets of others can not be attacked in Caverns of Adena (Newbe Dungeon) any more
- No loot generation for minor mobs like rats any more
- New special loot drops
- Special loot drops are MasteryGems, MasterySouls, Skill Scrolls, Recipes, Skill Cap Balls, Pigments
- The drop rates you experienced till now are the ones that keep being active at all Dungeon Level 1s
- One Exception to this: Mastery Souls only spawn in Dungeon Level 2s (and above)
- All special drop rates in Level 2 are increased by 35% (
level 2 chance = level 1 chance * ( 1 + 0.35))
- Overland special drops got reduced by 20% (
overland chance = level 1 chance * 0.8) - Gold loot
- Gold loot in Dungeon Level 2s are significantly increased to bring it in balance to the efforts to kill them
- No loot/gold generation for minor mobs like rats any more
- Treasure Maps in general
- Drop rates unchanged
- The calculated difficulty of a mob now defines the maps max level, then the level is roll between 1 and max level
- An additional luck roll gives a chance to upgrade the rolled level (at 100 luck, 50% chance to upgrade, linear scaling)
- This will overall cause higher level drops compared to the previous handling
- List of possible mobs that spawn with the chest has been adjusted
- ChestLoot
- Dungeon Chests can have special loot now
- TMap Chests can have special loot now
- Paragon Chests can have special loot and rare loot: Lantern and Torches (in Resource Hues)
- Drop chance of Lanterns and Torches chances have been reduced
- Chests from Shipwrecks now have loot
- For details see the new wiki page: https://wiki.uosagas.com/doku.php?id=items:chestloot
- Sea loot
- Sea Serpents are a lot stronger now, but carry extra gold as well as an extra dungeon lvl 1 like chance for skill scrolls.
- Deep Sea Serpents are even stronger than Sea Serpents, also carry extra gold and an extra dungeon lvl 1 like chance for a mastery gem.
- Kraken also have been made stronger, carry extra gold and have an extra dungeon lvl 2 like chance for for a mastery gem
- Added Ancient Message in a Bottle (Lvl4 SOS bottle, prevous max level was 3)
- Message in a bottle level roll is now influenced by luck
- Added FabledFishingNet, special loot drop in SOS Chests from Ancient Message in a bottles that spawn a Leviathan
- Added Leviathan, very strong, carries extra gold, a Pigment in the Hue he appears in and has extra roll for a MasteryGem/Soul or SkillScroll or Capball + the chance for a special deco rare drop, spawns via FabledFishingNet
- SOS Chest loot added (see in the list of Chest loot above)
- Chests from Shipwrecks have a 10% chance to be a rare chest (GoldenChest, RustyMetalChest, BarnacleMetalChest - with wrong "bag gumps" - will be fixed with a future client patch)
- Rare drops for monster categories (undead, fey, emberthorn, sea...)
5 June 2025 ronin
Patchnotes 05 JUN 2025
Server
- Fixed volarian/westwend shops so they properly require 5 tiles on both the south and east side.
- Fixes Peacemaking radius mode (when target self)
- Stealing no longer reveals until after targeting
- Fixed not seeing players after being resurrected
- Fixed a bug with lockpicking that crashed the server tonight
Client Changes
- Fixes issues with a few house walls
3 June 2025 ronin
Patchnotes for 2025/6/2
- Pets do not gain skills, stats or XP in Adena and Caverns of Adena
- Lanterns and Torches adjustments
- They do not get unequipped when casting spells any more
- Meditation works now with those items equipped
- No recall/gate usage while in the explosion potion cooldown
- Provoked fixes:
- creatures will not switch combatants when combatant is still alive and provocation duration is not over
- When updating gold in the trade window, both accept checkmarks will be removed
- Changes oil potion so puddles do not stack.
- Vault of Eren Vendor
- The Shop Gump now also opens on Doubleclick on the Vault Of Eren Vendor
- Adds Skill Mastery Perk Reset deed - refunds all points spent in perks, procs and character enhacements.
- Adds Hair Restyling Deed (regular hair cuts). A special Hair Restyling Deed will follow shortly.
- Also the Hairstylist NPC now sells the Hair Restyling Deed
- ArchProtection and ArchCure no longer affect unintended targets
- Stealing changes:
- Removes permagray against yourself.
- Allows to steal locked containers (i.e. Paragon Chests)
- Fixed Bonus Tooltips for Perk Rhythm of Ruin, Virtuoso and Repertoire in the Skill Mastery Gump
- Rhythm of Ruin now gives bonus damage to both creatures when they are provoked on each other
- Peacemaking changes
- The chance a creature shatters the tune is now based on damage total damage taken of the creature. Scaling up in chance until max chance of 15% is reached (at 20% hits).
- Peacemaking now works in PVP (when the targeted player is pvp flagged). It tabs the target out of war mode and is Spell Disturbing and breaks active meditation.
- PlayerKillers fixes:
- Innocents can now properly report ALL attackers for murderer.
- "PK Lock" mechanism now active. Properly stops spells and other attacks with an error.
- PKs in this status are marked with an overhead [PK Locked] label
31 May 2025 Monkey
Patchnotes Client - Sagas-Assistant (2.45.57)
- Added Variable
Player.Backpack - Added function
Mobiles.Renameto scripting - Skills tab does now allow scrolling
- "Del"-Key now working correctly in script editor
- Copy&Paste and Backspace-Key is now working correctly in script editor
- Mobiles.FindByName and FindByType now working as intended
- "Backspace"-Bug in script editor fixed
- Added Player.PopPouch() to scripting
30 May 2025 ronin
Server Fixes For 2025/5/28
- All Mastery Gems, Mastery Prisms and Mastery Souls now weigh 6 stones
- This makes stealing those items harder as well as only allows to steal one at a time
- Fixes leaving militia
- Militia recruiter will now tell the remaining time for militia resignation when selecting "Resign" again (in leave process).
- No SkillLoss for militia members any more (was 1/3 for 15 min)
- Refactored the luck-based vein upgrade system in harvesting
- Fixed Inflammable oil so that the oil puddles can not be ignited multiple times
- Slipped in the last patch, now active: Message showing nerfed insta hit period was redone (nicer formatted + in orange hue)
- Fixed all melee mastery perks to check for the correct weapon type
- Adjusted Cavers of Adena Loot tables to make it more tailored to new character needs
- No highend weapon drops any more (Vanq)
- Overall reduced magic item (weapons, armor parts, grimoires) quality
- Increased bandages drops
- Increased reagents drops
28 May 2025 ronin
Server Fixes For 2025/5/27 3rd
- Almanac error messages now show in orange
- Midnight & Vampire now show up properly as Eren rarity
- Eren rarity pigments can be stored in the almanac
- Militia members can now properly leave while in a guild (without being a guild master)
- Fixed level up button not showing up for masteries (primary reason for this hotfix)
28 May 2025 ronin
Server Fixes for 2025/5/27 2nd
- Fixed edge cases for 5 tiles distance for house placements
- Fixed edge cases for short murders & resurrection
- Fixed spawn location of a daily rare (was unreachable)
- Skill Masteries XP progression adjustment
- Statistics showed the progression went way to fast. XP needed to progress in levels was adjusted.
- We do not set back people in levels. Levels remain.
- Players whose current XP is now below the new requirement for their level will have a longer step to reach the next level accordingly.
- In Darkness Level 2 DungeonChests do spawn now
- Message showing nerfed insta hit period was redone (nicer formatted + in orange hue)
- Stamina loss on damage got reduced by 20%
- The Duel Arena will have Town Rules in the future! This means a guarded region!
27 May 2025 ronin
Server Fixes for 2025/5/27
- Fixed houses placed too close together. Now properly requires 5 tiles.
- Moonvale Zoo animals no longer drop loot
- Another fix for resigning and picking new guild leader
- Another edge case for criminals ressing in town at ankhs
- Fixes max hitpoints not updating on tooltip for armor
- Fixes stealing so it uses proper UOR mechanics
- Almanacs now require the person to be in a house or guarded region to store items on it.
27 May 2025 Aris
Patch Notes for 27 May 2025
Client
- Fixes SoS messages not showing up on the gump
Server
- Fixed join issue with towns/millitia and autobalance
- Fixed ghosts seeing healers and player's own pet
- Fixed field blocking on public moongates not working
- Fixed logging out while in a dungeon orphaning your mount. Please page a GM if this happened to you and we can get your mount back
- Fixed crafted lockable containers not having hue due to failed skill check.
- Fixed additional situations Price or Description show up in wrong order for items on player vendor
PK Updates
- Reds (Kills >= 5) will need to pay 500gp per short murder. (No longer affects blues)
- When a red is reported, they will become PVP Locked against all blues for 2 hours. This only affects attacking innocents and their pets. Innocents will see a yellow PK Locked tag.
- IF A BLUE ATTACKS A PK LOCKED RED, THEY WILL FORFEIT THE LOCK PROTECTION
26 May 2025 ronin
Patchnotes 26 May 2025 Server
- Public moongates can no longer be blocked by any fields
- Long kill decay is fixed and should be generously prorated accordingly
- PKs should now have to pay 500gp for any shorts they have when they res
- Ringmail is now 5 stones instead of 15.
- Fixed blacksmithing with certain anvils
- Fixes new guild master chosen when the guild master resigns
- Town citizenship will handle influx, declining new citizens if there is an imbalance of over 20%
- Fixed player vendor prices not showing up for recipe scrolls, farmable crops, etc
- Fixed player vendor count not showing properly on the house gump
- Fixed some items not stackable but should have been.
- Ankhs will no longer res criminals in town.
- Corpse bones are always gray.
- Ghosts can only see other ghosts, same party, same guild, and other characters on their own account
24 May 2025 ronin
Patchnotes 24 May 2025 - Part 2
- Outlaw regions (Buc's Den) are now free res locations for PKs if you die there.,
- PK Res Penalties were reverted to 5 or more shorts and 5 or more longs. Shorts 500 each, and longs are 0. We are still balancing this feature, so expect changes, but our aim is to make PVP/PK fair and fun,
- Fixes several client crashes including Skill Mastery Gump, Lock Picking and others,
- Bridge-Boat issue is fixed. You can now freely run across without getting stuck or requiring a gate.
24 May 2025 ronin
Patchnotes 24 May 2025
- Fixes lingering mobs that shouldn't be there
- Same fix for players that the client were showing at the edge of the screen that in fact weren't there any more
- Fixes candles/torches weighing more when lit
- Player Vendors now deduct wages from the owner's bank automatically
- SIlver Serpents are not tamable - this was a bug. All tamed SilverSerpents have been deleted.
- A side note: We have an abilities system for tamables. Also mobs that have poison as an ability with increasing poison level. We will add a list with all tamables as well as their abilities into the wiki this weekend so you guys have a proper documentation regarding pets.
- Armorer vendors now buy/sell all types of armors instead of random kinds
- Fixes weapons losing their lesser poison charges. The affected weapons will have their charges back and usable
- Reds will now only be penalized for having 5 or more long term murders. (Removed short term murder check, but still includes penalty for each short term murder if you are red)
- Artists (deco mob) are now Invul
23 May 2025 Aris
Updated Client to Fix Crashing
Please update your client to 2.44.56 using the launcher (edited)23 May 2025 ronin
Update on the last patchnotes: Adena skill gain rules will stay untouched.
23 May 2025 ronin
Patchnotes 20-23 May 2025 Razor 1.0.0.7
Client- Added DropOnGround to scripting
- Added PopPouch hotkey (but not yet documented)
- Item info is now also shown when hovering over items in backpack (info tab)
- Server birth rares and regularly spawning rares are active now (see the #news)
- Sitara the evil healer in New Bux will now also res Playerkillers
- Moonvale Zoo was patched and allows now save macroing
- Fixed a bug in Arcane Insight (Eval Int Perk) - was resonsible for todays crash
- Pets that get casted invis, will reavel when moving
Adena/Caverns of Adena will only allow gain for Young players- Fixed guild invite targeter / popup
- Fixed properties for rare items
- Reduces on-screen speech to 18 tiles from 24
- Fixed public moongate custom location persistance
- Fixed "Space" hues items from Vault of Eren Vendor (only newly bougth items - we will manually correct all already bought ones)
- Fixed smelting on forges in Moonvale
- Fixed sight range (from 24 tiles to 18 tiles)
- Fixed Moonvale zoo region so you can macro on the pets there again
- Adds gold to town guards for begging
- Fixes 3rd character limit purchase with account migration
- Adds back blessed tag for song book
- Pack animals no longer drop backpack when they go wild, all items will remain in their bag
- Removed Skill Mastery Reset Deed from Vault of Eren (we will replace it with another solution soon)
- Potential fix for logging out at an Inn. If you are criminal, or recently in combat, you will not log out immediately
- Fixes unbreakability protecting armor
- AOE Spells and Explosion Potions now use LOS. (Prevents house killing)
- Fixes curse spell
- We implemented a potential fix for the being stuck and de-syned issue. Feedback is highly welcome! Please report if this still happens to you!
21 May 2025 Monkey
Patchnotes Client (2.42.54)
- Hotfix for crashing client on hover over items
- Name plates now working as intended
- Adjusted syntax highlighting for Sagas-Assistant
20 May 2025 Monkey
Patchnotes Client Sagas-Assistant (2.41.54)
- Added Player.ToggleWarMode function to Sagas-Assistant (working to test, but no syntax highlighting so far)
- Added a temporary resync function to hotkeys if a player is stuck (Hotkeys -> Misc -> Resync)
20 May 2025 Monkey
Hotfix Patchnotes Client Sagas-Assistant (2.40.54)
- Hotkeys are working now. Also on systems without a Numpad or Numpad deactivated
Do not forget to reset the hotkeys before in the "Settings" tab of the Sagas-Assistant
19 May 2025 Monkey
I forgot: reset your hotkeys by using the button in last assistant tab
19 May 2025 Monkey
Patchnotes Client Sagas-Assistant (2.39.53)
- Assistant is not closing anymore when loading a script (due to wrong index)
- Assistant is now selecting a new created script immediately after creation
- Added Player.DropInContainer(serial) function to scripting
- Hotkeys are now triggering scripts. Even if Sagas-Assistant is not opened or script tab is selected
- Deletion of scripts now unbind the hotkey action and removes also the script from hotkey list
- Added functionality to set to a hotkey to "Stop All Scripts"
(Documentation to DropInContainer coming soon)
18 May 2025 ronin
Patchnotes 19 May 2025 Map
- Animal and creatures spawn in the wilds has been redone
Server
- Song Of Peacemaking fixed
- Duration is now calculated properly
- When doing the range mode, peace does not effect non-pvp flagged players any more
- Adds optional messages option for Barding in Help Gump
- Skinning knife has now the context menu to switch to quest gathering (if having a specific quest)
- The Healer NPC now trains Anatomy
- Town Registrar: Now supports to disallow joining for balancing reasons between Volaria and Westwend
- Town Guards do Guard whacked now
- Fixed House bans
- Town Vendors and Guards are invulnerable now
- Fixed persistence of upgrades for house slots, character slots and concurrent online characters
18 May 2025 ronin
Patchnotes 18 May 2025 Server
- Deactivated Achievements - Beta ones are gonna be replaced with live ones
- Added new goods to the Vault of Eren (NPC Shop Vendor at Moonvale)
- Removed Bolas from the game - will come back
- Flamekeeper: Keeps his cloth on its coprse now when dies
- Removed PackLlama from the NPC Vendors. They now spawn and can be tamed.
- DreadSpider: Reduced Poison type to Deadly
- Adjusted Gargoyles and spawned them on Deamon Island
- Adjusted sell prices for magic items to NPCs
- Adjusted Damage of ButcherKnife and Dagger
- Removed region restriction on quests
- Added some more Darkness 2 Mobs to daily quests rolls
- Added Skill Scrolls Almanac to the game
- Fixed Sonf of Peacemaking calm radius duration
- Fixes animal taming gains
- AnimalLore: Lowered min skill for using animal lore on untamed creatures, lowered min skill to lore non-tamables to 100.
- Deactivated Achievements button in HelpGump
- Fixed using hair/beard dye while incognito or disguised
- Fixes newbies leaving the newbie Adena
- Town Vendors are now invul
- No longer prevents shoving in newbie dungeon
- Fixed a trade exploit
17 May 2025 Monkey
Patchnotes Client 2.38.52 (Ingame Assistant)
- Assistant Hotkeys now support modifier combinations such as (example: Ctrl + Alt + B),
- Assistant Hotkeys are now also working with right keyboard modifiers, so for example right Ctrl (RCtrl) can be bound to another action
- Assistant Hotkeys are now working with mouse buttons and wheel,
- Some fixes with Assistant Misc commands
Please patch your clients and don't forget to reset your hotkeys (last tab in assistant)
17 May 2025 ronin
Patchnotes 17 May 2025 Map
- New Bulls and Cows spawns next to a farmers building at Westwend
- Fixes for Darkness Level 1 and 2
Server
- Fixed wrong light shapes of some light sources
- Removes Bolas (will come back)
- Taming overhaul came to beta server. With lots of new abilities and changes to the overall pet progression. Abilities are supported by the following creatures. The wiki with the new mechanics and details about the abilities will be updated tomorrow. So the information there is outdated.
- Dragon (Dragon Roost)
- Drake (Dragon Roost)
- Nightmare (Deamon Island)
- Miredragon (Darkness 2)
- Necrophorus (Crematorium 2)
- Hellbeast (Pyros 2)
- Packllama (Feral Shores Village)
- more to come!
- WebShop for Eren Coins, the currency for our ingame store, has been integrated into https://my.uosagas.com.
- Our Ingame store is available at Moonvale Bank via the "Vault of Eren" NPC with a first preview onto the goods we will offer there in the future. Important: If you send your bought Eron coins on the beta server, you will of course be able to claim them again on the live server after launch!
13 May 2025 ronin
Patchnotes 12 May 2025 @Beverly(....)GravityTheMAGE2023
- Ingame Store deployed (not not yet accessible)
- Streamline fix for special dyes
- Gems are now refunded partially when using a mastery reset deed
- New MasterGemAlmanac, available at the beta vendor at Moonvale
10 May 2025 ronin
Patchnotes 05 May 2025 Server
- Do not allow to target items when placing a house
- Fixed Polymorph spell
- Fixed the confirmation gump, that one will also make the Special Hair Dyes work again
- Fixes Young Status Renoucement gump
- More fixes for Darkness Level 2
- Adjusts some overland Mobs (Daemon, Lich, Orphidians)
- House upgrades will now block if items or mobiles block a spot that needs to be free to upgrade. A animation will indicate what tiles need to be freed up.
3 May 2025 ronin
Patchnotes 03 May 2025 Server
- Adjustments to a lot of Dungeon Mobs for Crematorium and Darkness
- Allow male characters to wear female armor
- Fixes NPCs not able to equip armor/clothing/weapons
- Pickaxe is now MaceFighting (since Mining supports some mace weapons)
- Adjusts gold drop rates in Dungeons
- Race change between Orc/Human sets a random skin hue for the specific race
- Adjusted spell ranges to match OSI (10 tiles per default, field spells 15 tiles)
- Town Quests rolls are now in sync with the calendar:
- Daily: always at 5pm ET (11pm CEST)
- Weekly: always Tuesday at 5pm ET (11pm CEST)
- BiWeekly: always the second Tuesday at 5pm ET (11pm CEST)
- Monthly: always the first Tuesday in a month at 5pm ET (11pm CEST)
- Skill Masteries: XP needed to progress was adjusted and got overall a bit harder
- Citizenship: Adjusted (drastically reduced) the points needed to progress in town Ranks
21 April 2025 ronin
Patchnotes 21 April 2025 Client
- Map Update
- Fixed reported map bugs
- Adds another building and cave in Darkness Level 1
- Darkness Level 2 progress
- New sounds added to the game
- Fixes corpse equipped showing up in grid loot
- Handler for Assistant Pipe for Mouse-Wheel and Mouse-Button
- Replaced "socket error" with better error message
Server
- Adds 25 new Mobs with some new abilities for Darkness Level 2
- Town vendors: Will now only give bonus for magic item attributes when the weapon is identified.
- Fixes stacking of Mastery Prism Gems
- Fixes a bug in the "Corpses keep their cloth/items" feature
- Added a few more rare hues
- Removed context menu for toggeling champion titels on the PlayerMobile (unused at SAGAS)
- Self healing with bandages got a bit quicker
- Old formular: seconds = 9.4 + 0.6 * (120 - dex) / 10);
- New formular: seconds = 8.0 + 0.85 * (130 - dex) / 20);
- Reduce stam loss on Damage by 10%
- Fixes stuck call location (new location is next to the Adena Moongate)
- Fixed client crash bug in GuildGump when clicking View own details -> Edit
- BowFletching now uses Carpentry craft sound + an animation
- Carpentry will play also an animation on craft
- Reduced amount of available character slots to 4 (can be bought up to 7 in an ingame shop - not released yet)
17 April 2025 ronin
Patchnotes 17 April 2025 Client
- Map Update
- Adds some new sounds
Server
- Replaced all non-common hues from start items with common ones
- "Darkness Level 1" Region is now called "Darkness Entrance"
- Adjusted Mobs in Darkness Entrance
- Spawn added to Darkness Level 1
- Adds a few hue rare hues
- Adds new Staff Management Gumps for supporting player issues
ℹ️ We will open up Dungeon Darkness Level 1 later today.
16 April 2025 ronin
Patchnotes 16 April 2025
Server
- Region adjustments for Dungeon Darkness
- Mobs for Dungeon Darkness Level 1 were added
- A lot of stability fixes
- Optimized Login Process
- Added first parts of the new shop system (not active yet)
6 April 2025 Monkey
Patchnotes 04/06/2025 01
Client:
- Handler for Assistant Pipe for Mouse-Wheel and Mouse-Button
Razor:
- Now consumes mouse input as hot keys
- Fixed error that for some people Razor doesn't start due to CultureNotFound exception (Netherlands/Sweden) etc.
- Tab: Overhead Messages are now working
- Ingame Colorpicker for overhead messages are now working
- Tab: Bandage Timer is now working, incl. color selection and ticker overhead
- Target cursor is now canceled for example for self-heal/bandage-self or whatever automatically was selected as target
- Auto unequip is now working correctly when using spells
31 March 2025 ronin
Patchnotes 31 March 2025 Client
- Fixed wrong names Barding Songs for Scripting
Server
- Fixed Volaria Graveyard region size (fixes the light level in the tunnels)
- Fixes optional Skill gain chances message conditions (now shows up when at skill cap but a skill is set to decrease)
- Fixed respawn of harvest banks (wood and ore)
- Fixed Hatchet and Pickaxe:
- In case its a magic item, it shows "unidentified" or the magic attributes
- Example: "Surpremly Honed Pickaxe" for an identified Pickaxe with a +25 Mining modifier
- Fixed Song of Peacemaking disconnection bug
- Changed player backpack to that it can hold up to 800 stones (just for new characters!)
- When starting with Skill Fletching, the character will start with a Fletcher tool in it's bag
- Added some missing trees to the list of valid lumberjacking targets
- Removes "(Paragon") suffix from Paragons again. The color-coded overhead tag [Paragon] remains.
- Adds 2 new Ostards: Blizzard Ostard and Skadi Ostards (Skadi Ostard will rarely spawn overland in the snowy nothern region)
- Added MasteryGems for 500pg per piece at the Beta Vendor at Moonglow Bank
- Rebalance of Mobs including mob speeds in
- Crematorium Level 1
- Crematorium Level 2
- Pyros Level 1
- Pyros Level 2
- All Elementals
- Loot Adjustments
- Special item drop rate is now region dependent (Dungeons > Overland)
23 March 2025 ronin
Patchnotes 23 March 2025 Client
- Fixed map bugs on Gallowsreach Island
- Optimized islands to provide more housing spots
Server
- Adds region for Gallowsreach Island
- Shearing a sheep gives 6 wool
- Adjusted amount Meat, Feathers when Skinning is used
Misc
- Adjusted overland spawn in the nothern icy regions
22 March 2025 ronin
Patchnotes 22 March 2025
Client:
- Map Update (Gallowsreach Island)
- Fixes several small map bugs
17 March 2025 ronin
Patchnotes 17 March 2025 Launcher
- New launcher released!
- No scripts and no certificate installations needed any more!
- To get the newest client updates, you have to install the new launcher and reinstall with that
- See:
Client
- Fixed all reported map bugs
Server
- Fixed item name from Swordsmanship Mastery Gem
- Fixed bug in guild gump that prevented opening the details of a member
- Fixed Tooltip in BloodPentagram Almanac
- Fixed XP calculation while resetting Skill Masteries via XPBall
- Fixed Skinning:
- Corrected leather amount calculation. Did not scale up with the mob difficulty as intended.
- Fixed a bug that limited Skinning to only work an a few mobs
- New Skill Mastery: Animal Lore!
- With the perks Dominion, Master's Reins, Expert Trainer and the Proc Call for Blood
- Wiki article here: https://wiki.uosagas.com/doku.php?id=character:skill_masteries:taming
- New lootable Item: magic tamer crooks (with possible boosts for Animal Taming, Animal Lore or Vet.)
- Adjusted min/max skill of Candelabra and Scales (Tinkering) to provide a skill gain ranges to 120
- Adjusted min/max skill of StuddedChest and FemaleStuddedChest (Tailoring) to provide a gain range to 120
- CraftableTablet (buff food recource) is now stackable
- Boards, Ingots and Leather are now 0.5 stones per item
- Adjusted resource amount provided by trees (now more in balance with Mining)
- When a town bonus raises skill gain chances, the regular 10% town region gain decrease is skipped
- Added info message when a town bonus raises skill gain chances
- Do not show gain chance message when TotalSkill is equal to total SkillsCap
- Crafting resource amounts have been re-balanced for all crafting types
- Skill gain overhaul
- Crafting skills are in general harder than before.
- Mining and Lumberjacking got a skill gain increase in the range of 100 - 120
- Skinning and Lockpicking got a good skill gain increase
- Magery and Eval got a slightly increase in difficulty, while Resist and Meditation kept their skill gain rates
- Melee skills got a little bit harder, specially between 80 and 100
- Centralized Fame and Karma calculation based on the total mob difficulty
21 February 2025 ronin
Patchnotes 20 Feb 2025 Server
- Fixed BloodPentagram Almanac access checks
- Fixed TreasureMap Almanac access checks
- Fixed learned recipes not working
- Fixed learning the wrong recipe with a recipe scroll
- Adjusted Fire Breath Damage on mobs with high hitpoints
- Skill Masteries Changes: Leveling up a skill mastery now requires items
- Between lvl 1 and lvl7: mastery gems (monster loot) for the specific skill
- Between lvl 8 and 14: mastery gems and mastery prisms (new craftable for tinkers)
- Between lvl 15 and 21: mastery prisms and mastery souls (lootable on high end mobs)
- New Tinker craftables: Mastery Prisms for every mastery (take 2 mastery gems + a mastery prism setting + 10 iron ingots
- New Tinker buyable: Mastery prism setting as a crafting resource for 5k gold.
- Streamlined Item Rarity to the following: Those will be used in the tooltips for cloths, pigments, special dye tubs and all other items that can be dyed.
- Common (regular dye tub hues): (gray)
- Uncommon: green
- Rare: blue
- Epic: purple
- Legendary: orange
- Loot Adjustments
- LuckOnly LootList: Added additonal Gems
- Gold drop rates: calculation redone and adjusted to high level mobs as well
- SpecialLoot drop rates adjusted for all levels
- New SpecialLoot items: Mastery Gems for every Skill Mastery Available (+Animal Lore)
- New SpecialLoot items: Soul of a master Bard - in the case of Musicianship + the equivalent of every other mastery - Just spawns on high end mobs
15 February 2025 ronin
Patchnotes 15 Feb 2025 Client
- Pampas grass not blocking any more
- BuxDen Gates block teleport ontop of it
- Fixed all reported map bugs
- Added new items and gump graphics
Server
- Fixed Load/Save of Skill Skrolls, existing ones got "repaired" and set to its original skill
- Fixed Tooltips of SongBook (showing now the correct points till bard level up etc)
- Fixed Song descriptions in the BardBook
- Fixed NPC Vendor restock:
- On high demand (more than 75% of the stock was bought): double offering (capped at 999)
- On low demand reduce in steps 800, 600, 400, 200
- Mining: Respawn rate of resources increased. Min delay down to 7.5, max down to 15 minutes.
- Lumberjacking: Respawn rate of resources increased. Min delay down to 7.5, max down to 15 minutes.
- Song of Light Sheet now available at the bard vendors
- New items to try out at the Beta Vendor
- Bloody Pentagram Almanac - to store and manage your Pentagram Parts and create Blood Pentragram Deeds (house addon)
- Treasure Map Almanac - to store and manage your T-Maps.
- Bard Points Reset Deed - allows to reset all spend points and spend them again.
- Skill Mastery Reset Deed - Replaces the Skill Mastery Reset Stone
- Skill Mastery Swordsmanship:
- Proc BloodBath damage now counts as Proc Damage in Damage tracker
- Proc BloofBath damage ticks doubled to 30 per tick
- Gold drop adjustments. Depending on the region the mob was killed:
- Overland: x1 (this is the unchanged base)
- Adena/Caverns of Adena: x0.5
- All dungeon Level 1: x1.2
- All dungeon Level 2: x1.4
- All dungeon Level 3: x1.6
- in every Level 1: x1.5
- in every Level 2: x3
- in every Level 3: x6
- The scaled mob difficulty will get into the loot generation. So loot scales with the increased mob difficulty.
This is part 2 of getting the skill mastery bonuses in balance with the overall mob difficulty in the dungeon levels.
So go out! ⚔️ Slay those mobs! 💀 And we are happy for every feedback! ℹ️
11 February 2025 ronin
Patchnotes 11 Feb 2025 Server
- Fixes Craft Gump: Allow to use crafting tools also when they are equipped
- Fixes overhead label showing the BountyBoard rank (for top 10) on player killer characters
- Fixes Light-Bearer, Torch-Bearer achievements
- Fixes all negative achievement progresses to 0.
- Fixes armor durability loss. When Durability is 0, every hit on the armor part reduces MaxDurability.
- Fixes region area of Grud Vurdal
- Fixes spelling of emberthorn mobs and their corpses
- Fixed info text in BuffBar for Agility effect
- Skill Mastery Reset stone now hands out an account wide usable XPBall
- XPBalls now open a confirmation window if used with only 1 active skill mastery
- On character deletion, the name can be retaken
- NPV Vendor changes
- Default restock delay reduced by half to 30 minutes
- Default sell amount raised from 20 to 200
- Militia changes:
- When leaving a town, all characters that are in the militia, will leave the Militia as well
- Members of a militia can only be healed/buffed/ressed by other milita members or NPCs
- When a militia member earns Silver, the player (as well as the town) also gets rewarded with TownDefense points
- Mob adjustments:
- Ogre, OgreLord, ArcticOgreLord: Adjusted offensive and defensive values, made them BardImmune
- HorgathTheBrutal: Adjusted offensive values, drop rate of ChanceForOrcishKinMask set to 10%
- Bard Changes (highlights):
- Max Bard Level adjusted to 32, on each level up, 1 point to spend Duration/Potency is granted
- Discordance is now usable
- Song of Light is now usable
- Songs of Provocation, Peacemaking, Healing got re-balanced
- Song of Peacemaking: Chance that the target will get out of its pacified state on damage (indicated with overhead message "* Tune Shattered *"
- Clearer feedback messages when target creatures are Unprovokable, Uncalmable or immune to all bard songs
- Added Debug messages (in yellow hue) to allow proper testing
- New barding gump is in the making (not shipped with this patch)
- Full documentation added here: https://wiki.uosagas.com/doku.php?id=machanics:barding
3 February 2025 ronin
Patchnotes 02 Feb 2025 Client
- Fixed item name for buckler
- Fixed several map bugs
- Decorated farmers houses south of Westwend
- Pyros Level 3 extension (unspawned yet)
Server
- Fixed all map bugs and vendor miss-placements reported here:
- Fixed region skill gain modifiers (100% overland, 120% in dungeons, 90% in guarded regions, 80% in player houses)
- Fixed pickaxe/hatchets not reachable bug
- Fixed progress bars in Citizen Info Gump
- Spawned POI Floodspire Rest
- Mining/Lumberjacking/Skinning in guarded regions will always roll standard resources (iron, regular wood)
- No luck upgrades for resources in guarded regions
- Changes to Adena and Caverns of Adena
- Farmable crops and cotton can only be picked by Young Players in Adena
- Only Young Players are allowed to mine and lumberjack in Adena
- In Caverns of Adena, only level 1 Dungeon Chests will spawn
- SkillMastery Proc adjustments: Proc chances are now individual per Proc. It was necessary to bring the trigger chances in balance with the frequency the triggers gets called in the individual game flow.
- ShadowStrike: 2.5% per level
- Nuke: remains at 2% per level (this was the old value that all Procs used before this patch)
- NoxiousCloud, ArcaneEcho: 1.5% per level
- ManaSurge, ArcaneTempest, ArcaneOverload: 1% per level
- Bloodbath, Fury, SeismicShock, RapidFire, Vengeance, MelodicMayhem: 0,5% per level
- SeismicShockTotalDamage: Reduced to 250
- ShadowStrikeDamageScalar: raised to 350%
- Character Enhancements of Skill Masteries: Melee and Magic Damage Modifier now "level + level%"
This patch bundle reduces bonus damage by Skill Masteries a bit.
In an upcoming patch, we will adjust the mobs of those dungeon levels and most importantly raise their hitpoints. (edited)
31 January 2025 ronin
Patchnotes 31 JAN 2025 Server
- Added Regions for
- Volaria Graveyard
- Westwend Graveyard
- Cage Bastion
- Deadwood Swamp
- K'Gahls Ruins
- Sentinel Isle
- Abandoned Fortress
- Kaax Mountain
- Daemon Island
- Voidheart Sanctum
- Thornveil Keep
- Poison Falls
- Hidden Valley
- Creeps Bridge
- Dragon's Roost
- Lost Valley
- Floodspire Rest
- Pyros Entrance
- Crematorium Entrance
- Glacier Stronghold
- Ice Cave
- Fixed door monster LOS exploit
- Fixed BuffIcon Timers
- Fixed Achievement: Daemon Island Explorer
- Fixed Achievement: Find it out
- Adjusted Skeleton (had no virtual Armor)
31 January 2025 Monkey
📝 Patch Notes – Game Client v0.30.31
🚀 Improvements & Fixes:🔹 Assistant Stability – Fixed an issue where deleting a profile would cause the assistant to crash.
🔹 Hotkey Loading – Hotkeys now load correctly when adding or switching profiles in the assistant.
🔹 Buff Bars Persistence – Buff bars now persist properly after relogging.
🔹 Serial Filter Fix – The serial filter in the assistant now works as intended.
🔹 Expanded Scripting Support – Added mass handling for new entity attributes in scripting. Check out the updated documentation:
📌 Player Attributes
📌 Mobiles
📌 Items
🔄 Reminder: Please restart your launcher to ensure the update applies correctly!
Thank you for your support, and enjoy the latest improvements! 🎮🔥
Your UOSagas Developer Team
25 January 2025 ronin
Patchnotes 25 JAN 2025 Server
- Fixed Runebook charges not updating on OPL
- Fixed crafting exploit when missing ingredients
- Fixed command range for pets/mounts
- Fixed buy price of MagicWizardsHat
- Added Regions for Lost Valley, Corpsemire Island, Ruins Of Valthorne, Hollow Swamp
22 January 2025 ronin
Patchnotes 22 JAN 2025
Server
- ID Wand can be used from the backpack now
- Jeweler added in New Bux Den
- Leatherworker added in Coldstone
- Internal stability fixes
+ The following 3 patches slipped out of the package for the last patch and are now on the beta server as well
- Fixes Carpentry Crafting: Colored wood add damage increase properties to carpentry weapons
- Fixes Crafting Gump: It now checks if the tool is still in the players bag when a button is pressed
- Fixes Tinkering Crafting: Colored tinkering weapons support magic crafting and will not be unidentified any more
20 January 2025 ronin
Patchnotes 20 JAN 2025 Client
- Fixed another set of deco items with "_" in their names
- Assistant is now allowing to set various key combinations for a single key (example: F9, and Shift+F9 on a seperate button)
- Buff Bar Advanced: Enhancement for permanent buffs now doesn't show cooldown anymore
- Deleting a script now Shows its' name in the confirmation message
- Bugfix for inflammable oil Hotkey
- Typo in "Inflammable Oil" is now corrected
- Bugfix for typing in script editor also types in the chat box
Server
- Fixed tactics buff of Archery weapons
- Preparations for adding POI Regions. Actual regions get added soon
- Fixes bug with releasing containers and dropping items into them
- Fixes buff icons showing up when you log in
- Fixes some wrong buff icons
- Fixes items being locked down in backpacks when bouncing back from full locked down containers
- Fixes Item ID so it doesn't gain from non-identifiable items
- Fix: Creature is given follow orders upon taming.
- Loot overhaul
- Grimoirs drop with Slayer attributes now with slightly chance
- Rewrote loot generation for magic items (more flexible, overall fairer chances of getting moderate and good items)
- Chests (TMap, Dungeon, Paragon) use the same magic item generation code as monster loot generation
- Paragon Chests have a 30% + (luck/10)% for an ID Wand
- TMap drop rate slightly reduced
- Magic Instruments and Grimoirs added to TMap and DungeonChest loot tables
- Luck influence on monster loot: +50% of original drop rate with 100 luck, linear scaling in between
- Implemented special item drop bonus from Town Bonus IncreasedSpecialLootChance
- No special loot in Adena/Cavers of Adena any more (Exception: TMaps)
- Magic intruments drop on Humanoid Mobs
- Special Item drop rates adjusted
- Adjusted Sell Price calculation for selling magic items to NPCs
- ID-Wands can now identify magic instruments and grimoires
- Militia states are now properly saved and loaded
- Grimoirs are now sellable to NPC mages
- Magic instruments are now sellable to NPC bards
The following 3 patches slipped out of the package and will be part of the next patch
- Fixes Carpentry Crafting: Colored wood add damage increase properties to carpentry weapons
- Fixes Crafting Gump: It now checks if the tool is still in the players bag when a button is pressed
- Fixes Tinkering Crafting: Colored tinkering weapons support magic crafting and will not be unidentified any more
14 January 2025 ronin
Patchnotes 14 JAN 2025 Client
- Fixed reported map bugs
- Redecorated Ice Spider Cave
- Adds new SoundEffect and Animation for Song of Fortune
- Client now used ogg vorbis files instead of mp3 for game music
Server
- Fixed Deciphering Tools being "busy" after failed usage (old ones stay broken. new ones will work properly)
- ContractOfEmployment / VendorRentalContract
- Removed from all Vendors, replaced by VendorRentalContract
- Made ContractOfEmployment unusable
- Adjusted the price of VendorRentalContract to 5.000gp on all vendors
- AttentionAnimated Please replace all vendors that do not consume a vendor spot in your house with a fresh one spawned by a VendorRentalContract AttentionAnimated
- Fixed orc players death handling
- Ghost Gate: Fixed shown name
- Shade: Adjusted Skills, Stats, VirtualArmor
- Fixed character creation (Custom template)
- Reimplemented Song of Fortune:
- Added new visual effect + custom sound
- Base difficulty: 95, skill check between 70 and 120 -> 100% success rate at 120 musicianship skill
- Effect will wait for the song sound to be finished until the effect kicks in
- Luck bonus for the Bard: 1 luck per point spent in Repertoire Perk (Skill Mastery Musicianship), but min 1
- Luck bonus for party members: 50% of the bonus the bard gets, but min 1
- Duration: 2 min per point spent in Repertoire Perk (Skill Mastery Musicianship), but minimum of 2 min
- Hatchet: not stackable on the char/paperdoll any more
- Character creation: RemoveTrap is now a valid skill and does not result in a new char with all 0 skills
- Skill Masteries Proc: Animation now moves with the character
10 January 2025 ronin
Patchnotes 10 JAN 2025 Client
- Assistants Stealth Step Counter: Reacts quicker, fixed a bug that lead to a client crash on usage
- Fixed large forge animations
- Fixed some more static names with underscores in it
Server
- MetalKiteShields are not dyeable any more
- Infernal hell beast: Fixed typo in mob name
- Mounted Lumberjacking/Mining: Now with animation while mounted
- DetectHidden changes:
- No halving of the range any more when failing in initial skill check
- Only one gain chance per skill usage
- No gain in player houses
- Fixed gain for >100 skill
- To have a chance to gain, a valid target must be within your range
- Wiki article updated
- Song of Healing changes:
- Added a cool down of 7 seconds
- Does not stack any more
- Does not heal through poison any more
- Duration and heal amount now depends on the songs stats in Songbook
- Documented Song of Healing in the Wiki (https://wiki.uosagas.com/doku.php?id=machanics:barding#song_of_healing)
- Skill Masteries Reset Stone: Does not give back gold any more, fixed XP calculation
- Character Creation: Selecting skinning will give you a sknnining knife
- Spell scroll drops have been reworked and now distribute scrolls more evenly, scaling progressively with mob strength.
- Removed additional alpha/beta loottables for special item drops that were still in (results in drastically reduced drops of Blood Pentagram Parts, SkillScrolls, SkillCapBalls, Recieps, Pigments). This is part of the transition to launch drops rates. New items will be added as soon their functionalities are integrated into the game.
8 January 2025 ronin
Patchnotes 08 JAN 2025 Client
- Forges in Pyros work now
- Added a few new forges in Pyros 1 & Pyros 2.
- Assistant: Added Settings tab with first feature on it: Stealth step counter
- Songbook (client side gump) is now working (dragging out songs)
Server
- Mounted mining is allowed now
- Rat/DireRat: reduced HitPoints
- Fixes lockpick resource color
- Fixes citizen join/resign and guild requirements
- Adds ability to refill beverages from any water source
- Reduced drop rate of Blood Pentagram parts
- Doors now lock automatically when a house is made private again
- Fixes items going to internal map when dropped onto full containers
- Fixes Physical/Magical Retaliation damage counting. It now properly decrements after 30 minutes.
- Fix for food type display error in lore gump
- Adjusted pet control that controlled animals now listen for 100% below 40 min taming. This includes all horses and pack-horses etc.
- Pets now attack the owner's target when in guard mode.
- Fixed Bux Den Inn: Logout without delay now works there
- Looms now show the progress of the current bolt of cloth and change hue when colored yarn is used
- Spinning wheels change hue when colored wool is used
6 January 2025 ronin
Patch notes 06 JAN 2025 part 2 Client:
- Fixed nil handling (lua) for assistant scripting (Items entity)
- Fixes all reported map bugs
- Adds broken portal at the old bux den portal location
- Adds decorations to the new portal
Server
- Docked Boats aka Ship Models are not blessed any more (just new ones)
- Town Join Gump now plays the open gump sound on opening
- Luck will be updated correctly in the Status Gump when joining/leaving a town with active luck bonus
- Luck Necklace: fixed typo
- Fixed BardGump: now checks for max level already reached
6 January 2025 ronin
Patch notes 06 JAN 2025 Server
- Adjusted DireRat
- Fixed disappearing Pigments
- Caverns of Adena: No Paragon spwan any more
- Fixed the bug that crashed the server tonight
5 January 2025 ronin
Patch notes 05 JAN 2025 Client:
- The small palisades at Coldstone do block now
- The bridges in Vord Brulgar do block LOS now
Server
- Fixes criminal looting
- Every new character will start with Young status (for 40h playtime)
- New Player Tickets only for the first character of an account
- More fixes for summons attacking their summoner
- Corpse decay delay changed from 7 to 10 minutes, Bones decay delay also changed from 7 to 10 minutes
- Fixed number format in Skill Masteries System Messages for Perks Physical and Magical Retaliation
- Percs and Procs do not trigger any more with below 90 in it's associated skill
- Fixed Skill Mastery Rest Stone taking away the resist buff properly
- Fix for explosion potions not usable after cancelling target and allows hot potato rethrows
- Vendors only inform about a discount when there is some
- Fixed a bug that disconnected players when receiving a vendor buy gump
- Fixed Coldstone Region (includes all tiles of the nothern shops now)
- Joining a town will now inform about account bonding, leaving period and other details
- Fixed Mongbat: slightly more wrestling, adds low virtual armor
- Fixed Rat: slightly wrestling increase
- Bux Den Gate moved to a more neutral position. The old location was to close to Westwend.
- Public/Dungeon Moongates: custom locations now work also from within dungeons and are properly saved
3 January 2025 ronin
Patch Notes 03 JAN 2025 Server
- Fixed Eternal Flame loot.
- Fixed disappearing Pigments after server restart.
- Fixed decreasing pet loyalty on feeding.
- Adjusted prisoner locations in towns.
- Corrected some decoration item names.
- Fixed incorrect error message when trying to use a grimoire without the required perk.
- Fixed loot not stacking when it is generated.
- Fixed Prisoners title; Prisoners no longer teach.
- Added new monsters for the nothern snowy region. Will be respawned today.
- Changes for tamed creatures now have mana + int + meditation
- Adjusted Troll (had no virtual armor, damage slightly raised)
Client
- Fixed crashing client when Feint-Weapon-Ability is triggered by a creature.
- "Play animal idle sounds" option now saves correctly.
- Assistant: Buy/Sell-Agent now works as intended.
- Removed unused skills from the skill gump and scroll.
- Fixed starting stats/skills for advanced character creation.
- Fixed starting stats for Mage and Blacksmith templates.
- General system stability improvements to enhance user experience.
2 January 2025 ronin
Patchnotes 02 JAN 2025 Client
- ParagonChest: added open/close sounds
- Removes Option "Rebuild container.txt"
- Worldmap update
- Fixed lich lord's skeleton summons attacking other monsters.
- Fixed explosion potions not exploding.
- Fixed not being able to drop gold into a full bank.
- Fixed lutes not getting identified with the Item ID skill.
- Fixed lockpick minigame not choosing the next lockpick set in the player's backpack.
- Fixed stacking issues with Skill Scrolls.
- Fixed moving/placing items in a secured Paragon Chest flagging.
- Updated Vendors so they deposit gold into a player's bank upon sale of items.
- Fixed premade character templates not giving correct stats.
- Fixed issue with LOS through glass in Crematorium L2.
- Fixed selling items/real estate not playing the gold drop sound.
- Fixed bandage buff icon race condition.
- Fixed OphidianWarrior/Enforcer: Now have proper melee fight skills
- Cobblers and Leather workers offer to teach skinning
- Fixed Smelting over blacksmithing gump uses smithing skill instead of mining
- QuestGump: Shows correct circle graphic with town banner
02 JAN 2025 - Part 2
- Fixed Eternal Flame loot
- Fixed disappearing Pigments (after server restart)
- Fixed bug in weekly quest rotation
1 January 2025 ronin
Patchnotes 01 JAN 25 Client
- Scripting - Fixed crashing client when passing single values to a lua function if it is expecting a list.
- Scripting - Player.UseObjectByType is now working as expected
- Treasure Maps will show the correct map now
- Fixed a couple of decoration items (had underscores in it)
Server
- Animal Taming: Minimum taming requirements is now done by the values of https://uo.stratics.com/
- Fixed: Accepting Quests bug has been fixed
- Gazer: Adjusted Virtual Armor
- New Mob: Lesser Gazer (easy mage monster, will spawn in the Caverns of Adena)
- New Mob: Lesser Emberkin (easy mage monster, will spawn in the Caverns of Adena)
- Resigning from a Town is now instant possible (see context menu of the town registrar NPC. When launched, we will have a 7 week delay)
- Accepting Town Quests is fixed
13 July 2024 ronin
Patchnotes 13 JUL 24
- Perception range back to 10 (was 12)
- Fixed Provocation duration
12 July 2024 ronin
Patchnotes 12 JUL 24 - Part II
- ALPHA ONLY PATCH: skill gains are 100% faster
- Thiefs train Stealth now (you have to have 80 Hiding to train it though)
- Reduced minimum smelting skill requirement to 25
- Mapupdate (server side. To match the map of client 0.13.12 - this solves a lot of reported map glitches)
12 July 2024 ronin
Patchnotes 12 JUL 24
- Added Paragon Chests as loot (support the Lockpicking mini game)
- Added a bunch of new rare hues (pigments)
- Gold drops in Caverns of Adena reduced by 50%
- Fixed Lockpicks: Added range check
- Peacemaking now gives Bard Score
- Bard Songs difficulty adjusted (to provide an easier start)
- Fixed Boat component locations when moving
- Creature perception range defaults to 12
- Fixed relogin timeout when 2 chars were used online at a time
9 July 2024 Monkey
Patch Notes for Client (2024-07-09)
We're excited to announce that the latest patch has been released! This update includes several key improvements and additions to enhance your gameplay experience.Improvements and Fixes:
- Gump Button Functionality: Gump buttons are now fully operational, providing a more interactive interface.
- Journal Enhancements in Lua:
- Search Feature: Added the ability to search the journal with
Journal.Contains('Your string to search').
- Clear Journal: Introduced
Journal.Clear()to easily clear the journal. - Item Search Reliability: Fixed the issue with
Items.FindByTypethat occasionally located a destroyed item. - Player Equipment Management: Added
Player.Equip(serial)to the scripting engine for better control over player equipment. - Map Bug Fixes: Addressed several map-related bugs to improve navigation and gameplay experience. (active after server restart)
Thank you for your ongoing support and feedback. Enjoy the new features and fixes!
Best,
The UO Sagas Team
8 July 2024 ronin
Patchnotes 09 JUL 24
- Opening your bankbox shows your funds as a message
- Fixed 2 NRE bugs in the Barding Songs
8 July 2024 ronin
Patchnotes 08 JUL 24
- Fixed a critical core bug that we had to hotpatch asap
- Increased regents drops (reagents only drop from magic mobs!)
- Increased LeatherArmor parts drops on magic mobs
- No animal or town npc paragons any more
- Fix for the "You must wait to perform another action" bug with instruments
- Removed Skillballs from loot
- Achievements reward bags