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WikiSkillsMastery Planner

Mastery Planner

This is the Skill Mastery window as it appears in game, rebuilt from the client's own artwork — and playable. Pick your two masteries with the arrows, choose which one carries the template bonus, raise levels and spend the points on perks and procs. The summary below the window shows what the build adds to a hit, and both damage simulators can load it.

How the currency works, exactly as on the Skill Masteries page: a mastery's level is its point total — at level 5 it has earned 5 points, at the level cap of 21 it has earned 21. Every perk and proc level costs one point (cap 8), and points never move between masteries. Maxing one mastery's three perks and its proc would take 32 points — 21 is all you ever get, so every build is a compromise. The same maths runs the Character Enhancements panel at the top.

Using the planner

  • Left-click a + spends a point; right-click refunds it (a planner convenience — in game points only come back with a Mastery Perk Reset Deed).
  • Level Up raises a mastery's level, which is what grants the points — right-click lowers it. In game a level costs XP and mastery items; here it is free, this is a planner.
  • The template bonus mastery is the one whose third perk and proc actually work — on the other card they are drawn greyed out, exactly as in game. Click Activate to move it.
  • The arrows remember each mastery's spent points while you browse, so comparing builds is cheap.
  • Share or reuse the build: Copy share link puts the whole build in the page address, and it autosaves in your browser for the Weapon and Spell Damage Simulators — look for Load my mastery build there.

What the summary counts

The damage summary applies your build to a flat 100-damage hit the way the server does — every perk takes its share of the same base and the packet skips armor. Conditional perks (Wound Strike's bleed, Magical Wrath's half-mana rule and so on) are counted as if their condition is up, and the chance-based Archery perks, procs, and the non-damage perks are not part of the number — the Weapon Damage Simulator models those properly.