Archery Mastery
The ranged mastery: shots that bypass armor entirely, a slow that lets you kite, and a damage bonus for holding position. See Skill Masteries for the system itself.
| Requires | Archery at 90.0 |
| Taught by | Ranger, Bowyer — 10,000 gold |
| Ultimate | Rapid Fire |
Perks
| Perk | Effect per level | At level 8 |
|---|---|---|
| Piercing Shot | 2% chance to ignore the target's armor entirely | 16% chance |
| Crippling Arrow | 2% chance to slow the target by 25% | 16% chance |
| Sharpshooter (template) | 5% chance for +5% damage — must stand still | 40% chance, +40% damage |
Crippling Arrow lasts 90 seconds but does not stack or refresh — a second proc while the slow is already running is wasted. One application per creature is all you need.
Sharpshooter requires you to have not moved for at least 5 seconds. It is the one perk here that fights the kiting playstyle the other two enable, so decide early whether you are playing a mobile archer or a stationary one.
Ultimate — Rapid Fire
Fires on a hit at 0.5% per proc level (4% at level 8). Cuts your swing delay by 50% for 20 seconds — roughly double your shots for the duration. Also fully heals you.
Because it is a duration buff rather than a burst, Rapid Fire pairs well with Sharpshooter: stand still for the whole 20 seconds and both bonuses apply to every shot.
Related
- Archery — the skill itself
- Arms Lore Mastery — its two-handed damage bonus also covers bows
- Skill Masteries — XP, levelling and mastery items