Tactics Mastery
Tactics is the one-handed weapon specialization. Its counterpart, Arms Lore Mastery, covers two-handed weapons and bows — they are two separate masteries and you pick based on what you wield. See Skill Masteries for the system itself.
| Requires | Tactics at 90.0 |
| Taught by | Weaponsmith, Blacksmith — 10,000 gold |
| Ultimate | Lightning Strike |
Perks
| Perk | Effect per level | At level 8 |
|---|---|---|
| One-Handed Mastery | +2% damage with a one-handed weapon | +16% damage |
| Combat Reflexes | 3% chance to deflect 40% of an incoming melee hit | 24% chance |
| Combat Insight (template) | +5% damage at full Insight | +40% damage |
One-Handed Mastery requires an actual one-handed weapon equipped — it does nothing for a two-hander, a bow, or unarmed.
Combat Reflexes is worth about 9.6% average melee mitigation at level 8 (24% of hits reduced by 40%). It applies after armor and before Vengeance reflection.
Combat Insight ramps: every hit on the same target adds one stack, up to 10. Only at full stacks do you get the number above. Insight resets after 8 seconds without hitting that target, or if you switch targets — it rewards committing to one creature rather than spreading damage around.
Ultimate — Lightning Strike
Fires on a melee hit at 0.5% per proc level (4% at level 8). Calls a bolt on the target for 250% of the triggering hit, then arcs to up to 3 further creatures within 5 tiles at 50% each — roughly 250–400 total in a pack. Also fully heals you.
Related
- Tactics — the skill itself, and the only one of the two that reaches 120
- Arms Lore Mastery — the two-handed and bow equivalent
- Skill Masteries — XP, levelling and mastery items