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WikiSkillsMace Fighting Mastery

Mace Fighting Mastery

Called Macing in the mastery window. The armor-breaking mastery: your hits permanently strip a creature's armor, and once it is broken open you knock it down and hit far harder. See Skill Masteries for the system itself.

Requires Mace Fighting at 90.0
Taught by Weaponsmith, Blacksmith — 10,000 gold
Ultimate Seismic Shock

Perks

Perk Effect per level At level 8
Armor Crush 2% chance on hit to crush 15% of the target's base armor 16% chance
Knockdown 2% chance to knock the target down 16% chance
Skull Splitter (template) 2% chance for +10% damage and a stamina drain 16% chance, +80% damage

Armor Crush removes 15% of the creature's base armor per proc and stacks all the way down to 0. The reduction lasts for that creature's lifetime, so a long fight steadily softens it. Creatures with 6 or less base armor cannot be crushed — the reduction rounds to nothing.

Knockdown drops the target's Magic Resist and Wrestling to 0 for 5 seconds and it takes double damage for the duration; it visibly collapses. A second knockdown landing while the target is already down deals an extra blow instead of restarting the timer.

Skull Splitter adds +10% damage per level and drains 20% stamina for 30 seconds, but it requires the target's armor to already be below 75% of base. Only Armor Crush (or a pet's armor-piercing ability) gets it there — without one of those it never fires at all.

Ultimate — Seismic Shock

Fires on a melee hit at 0.5% per proc level (4% at level 8). Deals 250 damage split among every creature within 6 tiles — best in a tight pull, weak against a single target. Also fully heals you.