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WikiSkillsParrying Mastery

Parrying Mastery

Called Parry in the mastery window. The defensive mastery, built around your shield's stored charge: it absorbs damage over a fight and you spend it back as damage. See Skill Masteries for the system itself.

Requires Parrying at 90.0
Taught by Weaponsmith, Blacksmith — 10,000 gold
Ultimate Vengeance

Perks

Perk Effect per level At level 8
Physical Retaliation +12.5% melee damage × (shield charge ÷ 10) +100% at full charge
Unbreakability 7.5% chance to prevent durability loss 60% chance
Shield Strike (template) Active attack: 50 base + 25 damage per level × (charge ÷ 10) 250 damage at full charge

Physical Retaliation scales with charge, so the bonus is small early in a fight and peaks once your shield is loaded. At charge level 10 and perk level 8 it doubles your melee damage.

Unbreakability requires an equipped shield and only applies to creature damage. It covers armor and shield wear, protects worn-out (0 HP) armor from losing maximum durability, and shrugs off armor-scorching monster attacks.

Shield Strike is an active ability, not a passive: a 3-minute cooldown, melee range, and it needs at least charge level 3 to fire.

Shield charge

Shields build charge by absorbing damage. Charge fades after 30 minutes without taking damage.

Damage absorbed Charge level
1+ 1
100+ 2
250+ 3
500+ 4
1,000+ 5
2,000+ 6
4,000+ 7
8,000+ 8
12,000+ 9
20,000+ 10

The Resisting Spells Mastery uses the identical system with a Grimoire in place of a shield.

Ultimate — Vengeance

Fires on a melee hit at 0.5% per proc level (4% at level 8). Reflects 50% of incoming melee damage for 30 seconds. Requires a shield. Also fully heals you.