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WikiSkillsPoisoning Mastery

Poisoning Mastery

A damage-over-time mastery: it makes your poison hurt more, slows what you poison, and rewards you for finishing poisoned targets. See Skill Masteries for the system itself.

Requires Poisoning at 90.0
Taught by Alchemist, Thief — 10,000 gold
Ultimate Noxious Cloud

Perks

Perk Effect per level At level 8
Toxic Surge +10% poison tick damage +80% damage
Stultifying Poison 5% chance to slow the target by 25% for 90 seconds 40% chance
Poisonous Doom (template) +10% damage against poisoned targets +80% damage

Stultifying Poison works on creatures only, and at 40% it is the most reliable slow of any mastery — enough to kite most things reliably.

Poisonous Doom applies to any damage you deal to a poisoned target, melee or spell, not just the poison itself.

Ultimate — Noxious Cloud

Fires at 1% per proc level (8% at level 8). Poisons every creature within 6 tiles, at a poison level that scales with your Poisoning skill. Also fully heals you.

Worth knowing: this ultimate uses the spell proc rate but triggers on melee hits as well as casts. Since melee hits land far more often than spells, a weapon-using poisoner sees it fire much more than the 8% figure suggests.