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WikiSkillsStealing

Stealing

Stealing lets you lift items straight out of other backpacks — NPCs, monsters, and (if you join the Thieves Guild) other players. It is the classic high-risk playstyle: good loot, permanent enemies. Stealing caps at 100; there are no Skill Scrolls for it.

How it works

Both hands must be free. Target an item in someone's pack (use Snooping to see what's inside first), or target the victim to grab a random item.

  • Weight decides difficulty. Roughly, an item's weight in stones × 10 is the skill needed: a 1-stone item is trivial, a 10-stone item takes Grandmaster skill. Nothing above 10 stones can be stolen.
  • Stacks: you steal a random amount, larger with more skill and lighter items.
  • Blessed and newbied items cannot be stolen, nor can equipped items, nor anything from shopkeepers, player vendors or corpses.
  • After a steal attempt the skill is locked for 10 seconds.
  • Stealing is disabled in some protected areas (event zones and the like).

Getting caught

Every attempt — success or failure — rolls whether you are noticed. The chance shrinks with skill but never disappears: even at 100 skill you are caught about a third of the time. When caught:

  • Everyone within 8 tiles sees "You notice [name] trying to steal from [victim]."
  • If the victim was innocent, you turn criminal (grey, freely attackable — and guards will respond in town). See Player Killers for how criminality works.

Stealing from players — the Thieves Guild

You must be in the Thieves Guild to steal from other players. Join by finding a thief guildmaster and asking to join; requirements:

  • character at least 7 days old, not a Young player
  • Stealing 60+
  • no murder counts at the time of joining

Guild members can also buy the disguise kit (700 gp, say "disguise" to the guildmaster) to change their appearance.

Player-stealing consequences:

  • Stealing (or trying to) from an innocent player makes you perma-grey to the victim: they may attack you freely from then on.
  • If you die within 2 minutes of the theft, the stolen item is returned to the victim from your corpse.

Stealable rares

Some decorative rares around the world can only be obtained by stealing them from the ground — this requires 100.0 Stealing. See Spawning Rares.

Training 0 → 100

Difficulty is pure item weight, so you train by stealing ever-heavier items:

  1. 0–30: buy points from an NPC thief trainer, then steal 1–2 stone items.
  2. 30–90: work up the weight ladder (3 stones ≈ 30 skill, 6 stones ≈ 60 skill, and so on). Monsters' and NPCs' packs work; remember stealing from innocents flags you criminal when caught, so train away from guards or on hostile creatures.
  3. 90–100: 9–10 stone items only.

See Skills Overview for gain modifiers.